Safari V2

Discussion in 'Halo 3 Casual Maps' started by gordofrog, Jan 11, 2009.

  1. gordofrog

    gordofrog Ancient
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    Safari V2 (Pics Fixed)

    Safari V2
    Created by Gordofrog

    Supported Gametypes:
    Safari (Infection Variant)
    Alpha
    • Damage Res: 90%
    • Shield: Normal
    • Immune to Headshots
    • Weapon: Sword
    • Weapon Pick-Up: On
    • Infinite Ammo: On
    • Speed: 110%
    • Sensors: Enhanced
    • Color: Red
    Human
    • Shield: Normal
    • Weapon: Assault Rifle
    • Speed: Normal
    • Sensors: Normal
    Zombie
    • Damage Res: 50%
    • Shields: None
    • Infinite Ammo: On
    • Weapon Pick-Up: Off
    • Speed: 110%
    • Gravity: 75%
    • Sensors: Enhanced
    • Waypoint: Visible To All
    • Color: Pink
    Last Man
    • Poor Camo Added
    All overall stats are interchangeable

    Map Description
    After a strange incident while on an off world safari, you and your retired Spartan friends must come back into action to survive in the old fort you retreated to. Semi-intelligent animals bombard you through out the night using sheer numbers to destroy you and your friends. Well you know what they say, once a Spartan, always a Spartan. Lock-n-load, your in for a heck of a night.

    This is a fixed up version from the map Safari, the changes are listed below,
    • Deleted the sheild door on the human side
    • Took off item respawn times
    • Deleted turrets
    • Deleted the fire grenades
    • Zombies spawn next to the wall to stop spawn killing
    • Added new rescue team mate feature similar to the one in the Standoff 'I am Legend'

    _________________________________________________

    Human Side
    [​IMG]

    Zombie Side
    [​IMG]

    The Armory
    [​IMG]

    The Rescue System; Move A Box, Gain A Friend
    [​IMG]

    The Human Yard: Before
    [​IMG]

    After
    [​IMG]

    The Floating Base: A Noobs Worst Enemy
    [​IMG]

    This Staircase Is The Key to Zombie Freedom
    [​IMG]

    Here He Comes
    [​IMG]

    Fire Will Save Us!
    [​IMG]

    WRONG!
    [​IMG]
    _________________________________________________

    I have two last things to say before I let you go. First, this map is based around cleverity(?), there are several ways to skin any cat on this level, you just have to find them. Second, to all the Forge-aholics out there, I suck at interlocking and geomerging so I apologize for the lack of those features, but if anyone would like to remake this map with those things in it, I only ask you give me a link so I can try it out. Thanks for any other feedback and thanks for your time.

    Download Safari V2
    Download Safari
     
    #1 gordofrog, Jan 11, 2009
    Last edited: Jan 13, 2009
  2. Tydo

    Tydo Ancient
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    hmmm, most of the pictures are so small. I could only make out the attackers base. Try re-doing your pictures
     
  3. mastersync23

    mastersync23 Ancient
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    Ditto. But from the one picture I could make out, it doesn't look bad. But I'm not giving it an official rating yet. Good luck on fixing the pictures.
     
  4. gordofrog

    gordofrog Ancient
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    Will do tomorrow, to late right now
     
  5. Opkluu3

    Opkluu3 Ancient
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    Also 2 of them aren't workiing for me. I'd like to know more about the "Move a box gain a friend" sounds interesting
     
  6. gordofrog

    gordofrog Ancient
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    There is a receiver node that is blocked by a box, if moved, a teammate who was previously stuck is forced out
     
  7. IVY SNAKE

    IVY SNAKE Ancient
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    I couldnt really see anything from the pics but the map seems ok I guess.The gameplay looks fun but everything else kinda doesnt seem to fit it with a safari.Again if i'm wrong sorry couldn't really see anything from the pics.
     
  8. imsuperfreakinawesome

    Senior Member

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    Good infection map

    I like the human's base and the move-a-box thing. Cool map.
     
  9. Tydo

    Tydo Ancient
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    If there's only one box you can get out by jumping and crouching, is there one or two?
     
  10. gordofrog

    gordofrog Ancient
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    Theres only one, but I designed it to not need two boxes, also, I am staring on replacing the pics now, it should be fixed soon
     
  11. DieHardAssassin

    DieHardAssassin Ancient
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    It looks really bland with little to no cover. I also don't like the armory or floating base at all. Very Cheap. On this map it is centered around humans > zombies. If you want to improve on this map, take out the armory, and add in some more cover. Then you should get more downloads.
     
  12. shortspeedy

    shortspeedy Ancient
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    Hate to sound like an ass but, I hate large armories on infection maps. I'm also not a fan of the open space with the barriers on end. I'm not sayin you need to interlock the whole thing, but just small touches like brushing up the structure and wall in pic 1 & 2 would make it look alot better. Overall I'd say a 6.5/10 but with alot of room for improvement.
     
  13. gordofrog

    gordofrog Ancient
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    The armory is one spawn per weapon, and due to the fact that equipment are considered weapons, the zombies can get weapons too. The floating base can be entered on both sides and has zero ammo, its a last resort. As time goes on, more cover becomes available, and Im sorry but I kinda suck at forging so thats as good as it will look, im an idea guy
     
  14. penguin asassin

    penguin asassin Ancient
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    the zombies can get weapons? you've been around forgehub for a while so you have to know what a zombie with a sniper can do, also for the save a friend thing, it's super boring to bo the stuck guy, and he can probably just stay in there the whole game, and you can't say you suck at interlocking and thats why you didn't do it. We don't care if your a forge good our a first time forger, gameplay may be more then look. but it's still pretty important
    2 overpowered sniping zombies out of 5
     
  15. gordofrog

    gordofrog Ancient
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    Well all the snipers are where the humans gather, so in order for a zombie to reach the sniper, they need to make a pretty big hole, and by then it would be of little use. The armory itself is hard to reach for zombies unless they are really smart. The save a friend thing is normally taken care of fast and it forces the person out so worst case senario, the zombies push him out and kill him. There is one simple to access way to get in the base so most zombies go straight for the people also, and i should have said this before, the mass of the zombies (Non-Alpha) do not have access to the weapons, only the first three
     

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