Description Arcturus is my newest map. It uses all of Foundry and features a good combination of long sight lines and close quarter combat. It has two main bases, two mini bases, a large center structure, a sniper tower, and two vehicle garages. The center structure has a hallway under the main floor, which houses the Brute Shot. There are a few bridges connecting the bases and the middle structures. There are also numerous platforms that you can jump across to get to places faster but they provide little cover. Supported Gametypes Any Default CTF Game Variant (3v3 to 6v6) Team Slayer (2v2-6v6) Slayer FFA (2-6 players) Weapon/Vehicle/Equipment List Sniper Rifle - x1 - 1 spare clip - 90 seconds Spartan Laser - x1 - 90 seconds Battle Rifle - x10 - 2 spare clips - 30 seconds Sub Machine Gun - x1 - 2 spare clips - 30 seconds Brute Shot - x1 - 1 spare clip - 45 seconds Assault Rifle - x4 - 2 spare clips - 30 seconds Mauler - x1 - 0 Spare Clips - 45 seconds Magnum - x2 - 2 spare clips - 30 seconds Covenant Carbine - x3 - 2 spare clips - 30 seconds Frag Grenade - x5 - 10 seconds Plasma Grenade - x10 - 10 seconds Regenerator - x1 - 45 seconds Bubble Shield - x1 - 45 seconds Power Drain - x2 - 60 seconds Mongoose - x2 - 30 seconds Ghost - x2 - 90 seconds Now for the part everybody probably already skipped to with out reading anything... Pictures Defender Main Base Attacker Main Base Defender Mini Base Attacker Mini Base Overview from Defender Base Overview from Attacker Base Spartan Laser Spawn and Back Area Vehicle Spawn (Same on other side) Overview from Spartan Laser Spawn Sniper Tower Download Link Arcturus Please leave comments/suggestions on how I could improve this map. Thanks!
This looks nice. I think I have seen a map like this before. Good job on the spawns and spare clips. I would remove the Spartan laser and replace it with a rocket launcher or G hammer. Nice job on the mini-bases. Overall, a 4/5
NICE! I really like the design of the bases in this. I might use something like that in one of my maps. Also I think the layout is pretty cool, though could use a bit more interlocking. 4/5
Wow,nice map realy sweet designs,this deswerves more than three stars so i gave it 4.Its good how u put the vehicles away from the base instead of being right at it so u have 2 walk 2 them instead.
I interlocked almost everywhere to make the map very smooth... you say that it could use more interlocking; Where? I purposely put the Spartan Laser there instead of something else so that the Ghosts wouldn't be overwhelmingly powerful and you would have an easy way to stop a flag carrier on a mongoose. Like I said above I didn't want the vehicles to be too overpowering so I placed them away from the bases for the reason you said
Overall I like the map's design. It looks somewhat inspired from some MLG-based maps I have seen before (just the base aspect of it). The vehicle area is neat, though I don't know how well vehicles can get through your map -- it may be a good thing (limited ghost/mongoose space) or it may be a bad thing (too limited). I also think if you were to make a second version, this map could be much improved with some geo-merges. It'd make the map flow much easier and it would seem overall better. I can't really explain the "overall better" part well, I just think this map would have much good done if you possibly geo-merged the bases or at least some of the middle structures. Overall this map provides for some good carnage and warrants a hefty 4/5.
Yeah, it really looks like you took a basic MLG map and built on it to make it a competitive map. Still, it's a good map. It's not incredibly open but it could use a little bit more ground cover, like in frount of the defender mini base. I also like your use of trucks as cover, but you do realize that they explode, right? I'd have to rate this map a 4/5. You did a good job on this map.
I don't like to geomerge, it causes maps to lag and i'm not the greatest at doing it. I never thought of it to be a MLG sort of map. I did start it from a Foundry Canvas. Also the trucks exploding can be used tactically if you know how to use them. *EDIT: Oh yeah I didn't use the unlimited budget glitch so I ran out of money to put more cover on the ground... I was going to though.
Here, check this out: http://www.forgehub.com/forum/forging-101/45944-advanced-merging-techniques.html They've got some REALLY good techniques that helped my geo-mergeing greatly. It might take some time, but I recommend the save-and-quit method, it never gets laggy for me then.
I'm sorry to say that, if I have examined the pictures right, that this map will not be balanced to play on, What you have down is put the two main bases diagonally to each other but the vehicle garages are on the same side, it would be like The Pit with one side having the sniper tower over by the Shotgun corner. You might want to fix it with the red base being opposite the yellow and move the red mini bases opposite the yellow minibases, this would make the map perfectly symmetrical and balance it out better.
It's not supposed to be symmetrical. I made it asymmetrical on purpose so that the bases would be farther away from each other and make it more challenging for CTF games. It's balanced, but not symmetrical.
you know what would be better, vehicle wise, ... if you make a second version try to have it so everything is off the ground =, so in the game they have an easier time driving. but this map is great
I was asking you and asking you when you were going to post another map. I love it i mean geo-merging don't realy matter if a map has good gameplay and tatics as this one. Im a big flag map fan and this one looks fun hope to see a v2 with unlimited glitch so you can put cover on the ground because as i can see some one could jump on the back of the mongoose and drive a strait line to there base but other then that super 4/5 from me. Ps. ill love to test a map for you if im on
Hey this map looks very very good you got my download but you from the pics it looks like that you have lots of brs.
That sounds like a really good idea. It'd be pretty hard to do though and I don't know if I want to spend that much time just to raise the map up. I don't think the vehicles are integrated enough into the gameplay to be worth raising the whole map for them. If I put more cover on the ground, that would make vehicle use even more limited. The way the map is now, there is not much room for the vehicles and putting more cover on the ground would make it almost impossible to use the vehicles effectively. I think it's OK to have a lot of BR's. The map takes up all of Foundry so BR's wouldn't be really overpowering. Also some of the BR's are more isolated so it shouldn't seem like there are as many.