The Underground

Discussion in 'Halo 3 Casual Maps' started by xX Bad Baron Xx, Mar 5, 2008.

  1. xX Bad Baron Xx

    xX Bad Baron Xx Ancient
    Senior Member

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    Hi,

    I am new here, I have read the rules and I hope I won't post this at the wrong forum.

    I have a question about this map i designed,
    ->Will this be possible to create in foundry?
    ->Would it be a good idea to stack some grenades and equipment in the teleport room?

    Here a background of the map with the legend and info:

    [img width=800 height=344]http://img246.imageshack.us/img246/2047/theundergroundresizexe5.png[/img]

    The legend:

    -> Everything that had a gray background is covered from the top, the middle is white background so it is open.

    *Blue dots: Spawn Points (at the spawns ^^)
    *Blue Walls: Shield Doors (around the whole map)
    *Green Dots: Teleports (at the spawns/Sniper Room)
    *Gray Dots: Fusion Coils (in the middle)
    *Gray Squares: Crates (in the middle)
    *Gray Stripes: Barracks (in the middle)

    Info:

    -> It is a map which needs a certain gametype called: Quick Shot CTF. Quick Shot CTF is a gamemode where you spawn with a shotgun which has unlimited bullets, the flag will return immediatly when it touches the ground.

    -> Items and Weapons on map:
    *Sniper Rifle x2
    *Shotgun for every spawning dude
    *Sword x1
    *Spike/Plasma Grenades? should there be any?
    *Equipment? Should there be any?

    *There are 2 spawn rooms on each side to reduce the spawnkilling.
    *Between the 2 spawn rooms we have the teleport room which leads to the (floating) sniper room, from there you can snipe enemies in the middle.
    *The Sniper Room is covered in fences so one can't jump out.
    *The crates are meant to use for cover for the sniper room, so is the circle of barracks in the middle.
    *In the circle you see a gray dot, it is a wire spool with a sword on it.
    *The small gray dots around the circle and in the corners are fusion coils, they are meant to damage hiding enemies that can't be sniped.
    *The shield doors are meant to slow down the game and give a better gameplay experience.
    *I made more than just 1 tunnel to give the flag carrier a better chance of escaping.

    Voilá, besides of answering my questions you can also ask me questions.
     
  2. Viggie Penndar

    Viggie Penndar Ancient
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    I like the layout of this map. As for Foundry... well, hell, anything can be made on Foundry! :) You should probably post this in the Forge Discussion forum, and then post your map here when your finished and have screenshots.

    *Grenades- definetly put some on here....but don't over do it

    *Equipment- Try one piece in the flag room of each base, maybe something different for each team? EX: a drainer in one and a regenerator in the other?

    Just some ideas, and welcome to Forge Hub!
     
  3. xX Bad Baron Xx

    xX Bad Baron Xx Ancient
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    okay, sorry bout the mistake i will repost it in the forge discussion forum.
    Thanx for the tips, i will add one deployable cover in the flag rooms, hehe lol now you can block a tunnel ^^
    and i guess like 10 plasma grenades on each side in the teleporter room.
     
  4. Viggie Penndar

    Viggie Penndar Ancient
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    I think ten plasmas is good ifyou spread them out. You might also want to put starting grenades "off" in your gametype.
     
  5. abixenator

    abixenator Ancient
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    'Ello

    It sounds like a fun map, yes equipment helps, maybe a deployable cover at least, and a couple grenades, and what can't be made on Foundry?

    By the way, add some screenshots besides the map.

    Nicely done.
     

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