Zombie Panik This is the first map I made when I first got Halo 3, I would just like to say this is a map for a really fun game.This is not a masterpiece but I still think it would prove some use. Description: This map has a whole lot of twists,turns,and a few dead ends.A sky base made out of some junk, and a armory in one of the two rooms. The gametype is named Zombie Panik it starts off as 1 person as the alpha zombie which has GOOD camo and an energy sword.Reg Zombies have Energy Sword and Bad Camo. Humans start off with Assault Rifles And Spartan Lasers. Also, The zombies have 10% resistance. Have Fun : o Bungie.net : Community : Forum Topic Listing : Forum Reply Listing
this map is quite messy and needs organising and i dont see the point of the spartan lazer you should make a v2 anyway keep forging you will get better in time
NO ARMORIES! Armories are bad contributers to game play, especially in infection. I also see a lot default foundry in their too. You should made something more original than just only editing random parts of the map. This looks very sloppy as well. Next time you should completely delete everything when making a map on foundry or download a clean foundry. And if you don't know how to interlock or geomrge, then go check it out in the forging 101 section. It'll help you alot for smoother gameplay. Sorry but 1/5. keep forging
like everyone else has said this could use some interlocking and geomerging so that it looks better and wont be as bumpy wen playing because i found that wen i was on the top level i was slowed down greatly do to the walls and bridges not being a nice flat surface, also wen making a map u should download a canvas or delete everything on the map because i noticed you just forged over the default foundry map which isnt very original. 2/5
it looks kinda sloppy on top & it doesnt look like anything is interlocked either. it would hurt to interlock some of that stuff to make it smooth
As far as I can see, you just took the normal foundry map and just added a weapon cache and other stuff into it... You could have done a better job with the bridges onto of the map, but geo-merging, you really don't have to. I don't know why people are saying you could have did some. Geo-merging and interlocking are completely different. Interlocking is more important than geo-merging. Plus armories aren't totally bad. As long as you don't add all power weapons in your armory then its good. But if you would just to add rockets, needlers, BRs and the whole shabangabang, then its bad...
Sorry, your not going to get many DLs on this one... I see that you incorporated many parts of the originall foundry, and then added some floating stuff. The weapon banks are a bad idea, and it looks like it wouldn't play very well. It is pretty unoriginal, and not to be a complete jerk, looks like a joke at first glance. I don't want to hurt anyone's feelings here... 1/5
no offence but this map doesnt look all too much fun to play on its sloppy and the armory itsnt all too good...it kinda looks like a tornado hit the map
Please try to offer the creator ideas on how to improve the map besides saying it is messy and has no merging or interlocking. This goes for all of you who posted just to say you didn't like it, or point out the lack of forging techniques. Don't spam, and be nice.
im sorry but wen i read that zombies have 10% damage resistance and humans had an armory, i just had to stop reading, i hate games where it is fun for HUMANS ONLY because the zombies would get pissed and just quit wen the round goes on for about oh 10 minutes (especially when the last man is somebody who is good at the game) please fix up the map by making it cleaner, interlocking, making it fairer for zombies, take out armories (or at least make the weapons have less clips or higher spawn rate), and use more forge tricks, if u do that, i would love to download it and give you feedback