This map is best suited for team games. It is a really confined area like my other map. Download it here. Each team starts off in their base and cannot be spawned killed. (How Great!) There are 4 Battle Rifles, 1 Shotgun, 2 Spikers, and 2 SMGs in each base. Also, in red base there is a Radar Jammer, and in blue base, a Flare. There are teleporters to bring you into the War Room when you are ready. Once you step into the War Room, you cannot go back until you are killed. Here is a required game variant in order to not escape the map: Team Warfare This map is also compatible with Team King of the Hill, Team Oddball, Single Flag CTF, and Multi Flag CTF. But you must change the settings of each of those game variants so that no one can escape the map. What I am about to say below is totally OPTIONAL Follow these instructions for setting up a game: Choose whatever compatible game variant you want to play (listed above) Press the X Button to change settings Once you are in settings, go to General Settings -> Base Player Traits -> Player Movement and change Player Gravity to 200% Also, for the purpose of not killing the other team in their base with grenades, change the settings where you do not start off with Frag Grenades. To do this: Go to General Settings -> Base Player Traits -> Weapons and Damage and change Grenade Count to none Screenshots: Blue Base Blue Team Flag Room Red Base Red Team Flag Room War Room
Re: War Room - A close quarters map designed for your enjoyment! I like the idea of no spawn camping, but it's severely flawed for slayer games. What if one team gains the lead by one kill and decides to stay at their base? The other team has no way to ever take the lead back.
Re: War Room - A close quarters map designed for your enjoyment! darn good point =/ ill have to find a way to fix that
Re: War Room - A close quarters map designed for your enjoyment! Make it KoTH, the hills would be the bases, but u lose a point a second for being in there.
Re: War Room - A close quarters map designed for your enjoyment! i was actually thinking of that while i was making the map but then the game would take forever to actually finish even if you dont camp at the bases