Map Title: Whack a Mole The Classic Reborn to The Haloverse Download Map Download Gametype Description: The Moles: The moles are the humans. They have plasma pistols and are very weak. The objective for the moles is to last the longest. The objective is not to kill the zombie if you do so you'll be penalized severly. If your lucky you might just survive.You only got one life you know. You can sit back and relax because the only way you can win is based on luck... so good luck. The Whacker: The whacker is the zombie. Equiped with the customary hammer the whackers goal is to whack the moles to get 1 point each. Though you have white man hops (like me unfortanatley) you can run decently. Your invincible. So have fun running a muck. Just try to hit the moles when they pop their heads out. Dont worry about being killed like i said your invincible. :squirrel_giggle: The Facts: 5 Hours of work. Infinate ammo all around (yippee) 16 players not recomended but if you want go ahead and try. Enjoy and Play Safe Thoughts and Comments are Encouraged how to "Blam" off the zombie The Zombie Overview (kinda) inside the clock work of the whack a mole
Re: Whack A Mole (The Classic Reborn to The Haloverse) are the moles constantly getting teleported to different holes? Map looks very fun, but I've seen a whack a mole map already on Forge Hub
Re: Whack A Mole (The Classic Reborn to The Haloverse) This looks pretty cool man.. but why have it where you cant kill zombies? I think it would be pretty fun to keep poppin up with a pistol and tryin to get that last head shot on the zombie.. just my opinion tho.
Re: Whack A Mole (The Classic Reborn to The Haloverse) intresting i was just trying to stay true to it but i can see that being fun
Re: Whack A Mole (The Classic Reborn to The Haloverse) Hmmm.... I've made this before, but mine was very glitchy. This looks okay, but I thik the moles need to be in the middle, not the sides. And I think you stole my tower idea... Jk.... IDC who uses my ideas, as long as they do them justice.
Re: Whack A Mole (The Classic Reborn to The Haloverse) yea i apologize i wast here long enough to have seen yours so therefore i didnt know it was already created (great idea btw)
Re: Whack A Mole (The Classic Reborn to The Haloverse) Great idea. I tried to make something like mooregames where they where they where in random holes but I wasn't at all good at forge then so it didn't work. I like this just as good if not a little better though. DLed How fast is decently?
Re: Whack A Mole (The Classic Reborn to The Haloverse) im going to assume that the moles arent able to get out of the hole.
Re: Whack A Mole (The Classic Reborn to The Haloverse) Well then they have a chance to assasanate the zombie. Maybe cover it up with a fence wall so you can still kill them and they cant get out.
Re: Whack A Mole (The Classic Reborn to The Haloverse) Since I tested the game with Invalid I'll give my 2 cents. Honestly if you really try to get out, you'll get out, but otherwise you rarely get out by accident. Plus it would be pretty pointless to get out anyways since if you kill the whacker, you lose points. Even though it doesn't have the exact look of the classic game, the classic gameplay is still there. And I rather have the classic gameplay than have the look which would be very flawed in this game. Entertaining map, one day I would like to see an 8 person match rather than the 4(?) we had when we played this.
Re: Whack A Mole (The Classic Reborn to The Haloverse) Couldn't the Zombie just camp one of the holes and wait for the humans to pop up?
Re: Whack A Mole (The Classic Reborn to The Haloverse) Teleporters=good so it is less predictable. One change reccomended though Juggernaut and more than one life, maybe 3, because not everyone has 16 people parties.