BladeWorks

Discussion in 'Halo 3 Competitive Maps' started by Mace, Jan 3, 2009.

  1. Mace

    Mace Old Tyme
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    BladeWorks (once known as Protoplast)
    Created by ExtreemKablooie (me)

    Download BladeWorks


    Supported Gametypes:
    2v2 Team Slayer, Maximum of 6 Slayer FFA

    Map Description
    Well, this map started out after the apparent sucsses of Archetype. I moved a way from larger foundry maps to my comfort zone, smaller half of foundry FFA maps. Because these kinds of maps are released every toher day, I deciced to go for a completely asymetrical map. Also, to stay away from the typical ffa map, I decided to use origional structures, and a different layout from most of these maps. While the 2v2 Slayer is quite competitive, the Slayer FFA is fun, and balanced. On the note of map balance, BladeWorks is 100% balanced. All the testing games I've played on it have allways been very close, even with team variation. Finaly, before you throw yourself at the pictures, I would suggest a forgethrough before playing, as it can be quite 'confusing' during the first couple of minutes of your first game.

    The maps weapons consist of Br's, a Shotgun, a Beam Rifle, SMG's, a Plasma Pistol, Spiker's, and Plasam Rifles. Nades on map included. A buble shield and a regen can be located next to bases.
    _________________________________________________

    Back Base OverView
    [​IMG]

    Sniper Side
    [​IMG]

    Sniper Side Part II
    [​IMG]

    Shotgun Side
    [​IMG]

    Gate Side Base
    [​IMG]

    Gate Side Base Part II
    [​IMG]

    Central Area
    [​IMG]
    _________________________________________________

    Thanks to all testers, especialy KidBommber, DeathToll77, Phreakie, Orangemi, running chron, Justcallmedrago, AmercanPsycho, TKS x MoNsTeR x, Soloist

     
    #1 Mace, Jan 3, 2009
    Last edited: Jan 3, 2009
  2. TKOwnedU5

    TKOwnedU5 Ancient
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    wow map looks very well made the sniper spots are my favorite looks very fun and it looks like it will work for any game types.....this should get featured very nice job!!
     
  3. T REXasaurusMan

    T REXasaurusMan Ancient
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    nice map! Hope it gets featured, like how u used only half of foundry, i have never seen a very well built map as good as yours using foundry the way u did. defiantly a dl. 5/5
     
  4. Mace

    Mace Old Tyme
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    look above....
     
  5. Youtuber

    Youtuber Ancient
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    It looks pretty good, some awesome Geomergin (especially those DB ramps), I love how you mixed the map layout to include both Jumping and Walking to get to where you want to go. Also some of the structures just look new, like the Fence wall and barriers thing, coolio.

    4/5 Good job, but I don't think it will get a feature, have to wait and see from gamelplay
     
  6. zConviction

    zConviction Ancient
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    Perfect geomerging, and interlocking. The gun placements are awsome. I like the fenced wall bariar thing, very original. Great job, hope you make more. 10/10
     
  7. Yevah

    Yevah Ancient
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    wow nice map mace, The geomerging is superb, It really looks like it will be fun to play on. Ill definetly have to dl this one. I never new that you were working on any recent maps lol. from the pics I'll give you a 5/5 but Ill download and get back to you on it in a while. (one of the finest maps I've seen in a while)
     
  8. uF HaVoK

    uF HaVoK Ancient
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    Awesome, Right when i saw the first picture i had a feeling this map would be epic :)
    I love all of the geomerging and how it's perfected while the weapons and gameplay is very well balanced! Also, the multiple levels create a feeling that makes foundry seem MUCH bigger, even though its only half of the map

    Gratz, keep forging :)

    I'm giving this a 5/5
     
  9. Bloo Jay

    Bloo Jay Ancient
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    Needz moar interlokz!
    Needz less geomrgsz!

    Haha I'm kidding, the map looks amazing. The double Box ramps looks very awesome, not many people use the silver part, ya know :) The interlocks look perfect and the geomerges are superb. Ill rate this 6/5 on the awesomeness scale.
     
  10. JustcallmeDrago

    JustcallmeDrago Ancient
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    I liked this map for the 2v2 we played. It was really intense because of how small the map was. I really like how you hammered the stairs into the ground. Props for that. I've thought about it, and I think the problem with everyone spawning on one side was (maybe) not because you didn't have bad spawn areas, it's just that the highest point on the map is not in the center. That tower is obviously the most powerful spot, and since people are going to go there, most of the time players are going to spawn on the opposite side. I'd like to see the map get a bit larger, although I liked how much you put into such a small map.

    There were a couple things that interrupet the flow of the game. Mostly it's because I suck and wasn't used to the map and how to get around well. The two places that I couldn't get up easily were the mancannon stairs, which kept sending me straight up and I couldn't figure it out, and the geomerged stairs area, which felt like it was slow going up both stairs but I couldn't get the jump directly from one stair set to the other. Maybe the window panel was in the way :/

    Overall I like the map and I see a lot of potential in it. I'd like to see your version two, even if the only thing you did was make it larger so the tower is more centered.

    I give you a @^% out of *#! because ratings are such a joke.
     
  11. TKS x MoNsTeR x

    TKS x MoNsTeR x Ancient
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    Pretty good merging and interlocking. I like the area you used (the shape).
    However when i tested it with you, the spawns were awful. I hope you fixed that.
    (And you need to add me and Soloist to the spawn list)
     
  12. Mace

    Mace Old Tyme
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    wanna dl it and see for yourself before you rate?

    its geomerged. and your comment in spam

    in a v2 ima doo something about that tower, and this version has a removed window pannel and some other stuff. you have to jump into the cannon case

    yay! 6/5!

    the multi level is something i didnt bring into play enough surprisingly.

    thatk you for getting back to me, and im glad to hear ffa is great

    I did too, kthnx

    niether do I, niether do I

    It did, i started this on thanksgiving break

    lolk and i fixed the spawns, but they would have been k, but we were playing like 4v4.....
     
  13. AceOfSpades

    AceOfSpades Talented
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    Wow. This is a sweet looking map. Looks likeit would have very fun and intense gameplay. I'll DL and play on it and come back with a gameplay review. The aesthetics are very well done. You can tell that you spent a lot of time on this map. Good job and keep on forging! 5/5
     
  14. Mace

    Mace Old Tyme
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    ill be waiting for that review


    me too
     
  15. GD27 BlueDevil

    GD27 BlueDevil Ancient
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    There are a lot of things about this map I enjoy, like the layout and weapon set, and how you planned it from start to finish. Your designs are unique and complements your abstractness in BladeWorks. You did a great job and I loved testing it with you! 5/5
     
  16. Mace

    Mace Old Tyme
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    lol cuz you definetly tested this with me. or did you? lol
     
  17. RaBBiiTTT

    RaBBiiTTT Ancient
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    Looks great, awesome interlocking.

    The gate side part II wowed me the most because it looks so nice and similar to a house also that its the 1st time I have seen something like that.

    The game play seems kinda like 'been there, done that' but it's still alright. Sexy merging.
     
  18. EGP

    EGP Ancient
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    Hey, Just played this map with you today and it was pretty cool although we didnt play a "competitive game". I think xsharpshooter94 broke it, or at least came close to breaking it but im not sure. I loved this map, my only problem is that there were only one way to get to the top of the sniper bunker.

    Nice job
     
  19. Mace

    Mace Old Tyme
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    Lol, trying to break a map in the middle of an ffa game isnt quite 'competitive'. he actualy spent like 2 hrs trying o nade the mongi, but he failed, and i be no one can. there are 2 lifts, 1 crouch jump, and a ramp to get to the bunker. the sniper isnt even in the bunker/tower

    in what way is it similar to a house? lol
    if you like my '1337' merging, check out my geomerging guide in teh horge discussion
     
  20. Kidbomber

    Kidbomber Ancient
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    Ah i see you finally posted this? when you showed it to me i was pretty wowed at some of the structures on it :) Now its time to work on our collab map ;D
     

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