Stratum

Discussion in 'Halo 3 Competitive Maps' started by Bartoge, Jan 3, 2009.

  1. Bartoge

    Bartoge Ancient
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    Stratum
    Bartoge

    Download Here

    Stratum is, in my opinion my latest and greatest Foundry map. Taking up 3/4ths of Foundry's space, Stratum combines great gameplay with pleasing aesthetics. Back a couple of weeks ago, I saw the map Grindstone and Xycience on Bungie Favorites. I downloaded them and loved the curved wall aspect on Grindstone, and the mulifloored layout impressed me with Xycience. I tried to combine those ideas, throw in many of my own ideas, tweaked them to my liking and finally finished the map to achive great heights. Now in the bottom right hand corner resides one base, while the other base is diagnol across the map and lies in the upper let hand corner. From either base, when you spawn you will be looking at tall imposing structures, either from afar or up close. Between the two bases aer several paths to take. From a viewpoint of the bottom right base, you can take the right path. This is probably the second quickest route and, however it contains no jumping, and you may ride up some lifts to get to the rocket spawn or teleport across the map. The middle route is the shortest but you will need to jump over a few boxes to run through it. The right route is the longest but you will find a mongoose, brute shot, needler, and some BRs along the way. And finally the top route is above both the middle and left path, and is basically the best place to be.

    Weapons:
    - AR X5
    - BR X7
    - Sniper X1
    - SMG X4
    - Magnum X2
    - Needler X1
    - Brute Shot X1
    - Rockets X1

    Vehicles:
    - Mongoose X1
    - Ghost X1

    Equipment:
    - Frags X2
    - Plasmas X6
    - Bubble Shield X1
    - Regenerator X1

    Gametypes {recomended gametypes}:
    - {Slayer}
    - {Team Slayer}
    - Assualt
    - {KOTH}
    - {CTF}
    - {Land Grab}
    - Territories
    - Oddball

    Pics

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    As you can see there are two lifts. The right one sends you to the rocket spawn and the left one send you across the map to the other side. hey both send you there by teleporter that when you use the lift just walk into the doors behind you.

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    This is where the rockets spawn.

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    In one of these open single boxes the ghost shall await you.
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    Action Pics

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    Download Here

    I give thanks to all that helped test the map, I have changed some things for the better.


    Enjoy​
     
  2. Yevah

    Yevah Ancient
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    wow this looks very intense. some of these structures remind me of reflex. ( thats a good thing I love reflex). Your maps just keep getting better. This one is by far though you best to your collection. I to agree everyone is posting today. this map though has been my most favorite. Its athestics are truley outstanding. The ideas and structures are unique and look very fun to play around. Its a 5/5 from the pictures. I will have to download this one and get back to you. Great job, keep it up.
     
  3. Tydo

    Tydo Ancient
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    It looks nice, plays nice. The only 3 problems were spawning, interlocking and the bridges.

    Spawning- This seemed to put me in open areas and i was attacked very often before i had time to blink.

    Interlocking- It looks unbelievable the only thing with interlocking is that when it's used a lot like in this map it decreases the frame rate and causes the map to lag more quickly with more people forcing you to play with smaller parties.

    Bridges- If you make a V2 or any other map, it plays better if you sink bridges and walkways into the boxes using two dumpsters stacked on top of each other

    EDIT: Next time try to use High definition pictures in your post so they're bigger for all to see.
     
  4. Bartoge

    Bartoge Ancient
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    Thanks for the tips but here are some thing:

    1- Well when i played the testing games with 8 people there wasn't any spawning problems.

    2- If there was laggy game I dont think it was caused by the interlocking because again when I tested it, there was no lag problems.

    3- I am confused. I did do that with the bridges/walkways
     
  5. RaBBiiTTT

    RaBBiiTTT Ancient
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    Looks like you really did make this map because you were inspired by those other 2 maps. I like it, it looks very well made.

    The sniper location is not really good, I suggest putting it on some kind of tower or something. The choice to put vehicles was not so good seeing the map is kinda dense. Also I see a really nice structure similar to Framework v2. Nice, good job.
     

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