perfect symmetry

Discussion in 'Halo 3 Competitive Maps' started by Redskin150, Jan 1, 2009.

  1. Redskin150

    Redskin150 Ancient
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    perfect symmetry
    Made by:Redskin150


    Hey, This is my second map here on forgehub, this map is very symmetrical. It has a bridge over the center with stairs on both sides, all the walls and the boxes going across the map are interlocked.

    Gametypes
    Slayer


    Weapons
    shotgun x 1
    sword x 1 (doesn't respawn)
    assault rifle x 4
    battle rifle x 4
    mauler x 2


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    sword spawn
    [​IMG]
    shotgun spawn
    [​IMG]

    Bungie.net : Bungie Online : Halo 3 File Details


     
  2. halo3rockstar

    halo3rockstar Ancient
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    this map looks really small and the interlocking/geomerging is a bit slopy in some places i would recomend adding a bit more to the map and straightening things out a bit otherwise it just looks like a very simple small map. 1.5/5
     
    #2 halo3rockstar, Jan 1, 2009
    Last edited: Jan 2, 2009
  3. Grandmas House

    Grandmas House Ancient
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    The layout looks pretty good, but I see a lot of messy interlocks and crooked walls.

    It also looks like you can escape it quite easily. But I have to say your box merge looks pretty clean.
     
  4. xpistolxwhipper

    xpistolxwhipper Ancient
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    i would say that the shotgun and the sword are WAY to close to each other, and the shield door would mean big time camping. some of your uninterlocked items are crooked, along with the ones that are. Some geomerging is not so great, but most is fine. Looks easy to escape. Try to take out the shield door and the sword. if it is escapable, fix that. Straighten out your geomerging also. 1/5
     
  5. Oruska

    Oruska Ancient
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    Unfortunately, I could remake this map in less than 15 minutes,
    Closeups of the shotgun and sword arent really neccesary,
    Try adding more height to your map,
    Dont take pics in forge.
     
  6. IxXROADKILLXxI

    IxXROADKILLXxI Ancient
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    Well from what i am seeing you have geomerging and some interlocking, nice job on that. But the only problom here is that it looks like everything on the foundry floor it self, not much on the 2nd. 3/5 from me.
     
  7. EGP

    EGP Ancient
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    I do believe that the shotgun is a no-no for this map because of its size but the rest of the weapons spawns make sense. Also I think that spawn killing will be a problem in this game because as soon as a person spawns, he/she is in sight of the enemy due to the fact that the map is semi-open.
     
  8. mavcev

    mavcev Ancient
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    whilst your idea was a good one...to make a map like this ( two base and cc) you need to do somthing to stand out. there have been many maps like this and what me and other people are going to say is " what makes this map special enough to go into my limited maps room"? on another note.. the shotgun in the middle would have been a great idea if this map had been bigger. the sword probably shouldn't be here. but the biggest problem is..well...its just to plain...why not add somthing exiting like a tower or another, higher platform with a power weopan on it
     
  9. RaBBiiTTT

    RaBBiiTTT Ancient
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    I see some progress going on here. I like the game play feel, but there are some stuff you HAVE to change:

    1. Remove one mauler
    2. Take out either Shotgun or Sword.
    3. Try to make the boxes look cleaner because they're sloppy.
    4. Make a higher barrier.

    Good luck in v2.
     
  10. Cydronix

    Cydronix Ancient
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    Playing on it is fun, but some of the objects aren't to straight, like the fence walls, the map overall is a good map for a trainee, I recommend making a higher wall.
     
  11. Spartan 396

    Spartan 396 Ancient
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    I'm going to be somewhat harsh about this, so brace yourself ;)

    The walls and double boxes blocking off the outside of the map are EXTREMELY sloppy. They could seriously use a major face lift.

    The weapons spawns are terrible. You need less powers weapons (i.e. maulers, shotgun, and sword) and more regular weapons. Say some carbines or some more no-power dual-wieldables?

    Take the shotgun off of the weapon holder, it looks really dumb. The sword is fine on a weapon holder, but the shotgun doesn't fit.

    If you're going to have a sword, you can't have any shield doors. Once someone gets hold of the sword, they just camp behind the shield door and then lunge through it. It's really annoying.

    You have an extremely unoriginal layout. Now it looks like it could be fun, but I've seen layouts like this time and time again. Your map is also just too small for an really games. May I suggest an unlimited money map?

    All-in-all, you get a 2/5. Tidy this up and rethink weapons spawns and it could be a better map, but it's not a beter map just yet.
     
  12. cakeChart

    cakeChart Ancient
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    Looks neat... sort of. Some interlocking could use some sprucing up (like the wall that keeps players in). The shotgun right above the sword is a bad idea because a player could rush one and get both. Also you probably don't want a shield door at sword spawn cause that means heavy camping. Until these changes are made, 2/5.
     

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