EA Skate. Review :VIDEO!!!! Publisher: Electronic Arts Developer: Black Box Platform: Xbox 360 Genre: Extreme Sports Release Date: 09/13/07 Index A. Introduction B. Story C. Gameplay D. Features E. Controls F. Graphics G. Multiplayer H. Conclution Introduction EA launched their first skateboarding game for XBOX360 and Playstation 3. In my opinion, everyone with one of the consoles above should definately get this game. Skate is told to be a simulator, and although it feels a lot more realistic than the Tony Hawk games, I was still able to do 540 hardflips to fs lipslide 180 varial heelflip out to 5-0 double kickflip out. San Vanelona is a carefully constructed paradise for skaters. There's a curb to Grind, an alley to Ollie or a quarter pipe to conquer at every turn. You could spend weeks casually cruising the city's expansive bounds. But you're not here to explore. You're here to make it big at what you do best. Story There are two magazines where you can get the exposure you need: Skateboard Mag and Thrasher. To grace their pages you'll have to outdo the pros, and prove that your moves are worth their weight in ink. It's hard to make it to the top, and Skate is no exception. Technical tricks will make you want to trade your board for a pair of Rollerblades. The city's best skate spots will remain out of reach. Deathraces across town will leave you face down at the finish line. In the end, the only thing between you and the pavement is your trusty deck and this Guide. So fear not. When you're with us, every gnar-gnar spill has a silver lining. So tighten those trucks and put on your best company logo, it's time to Skate! Gameplay Skate delivers the real feel of skating in a fully reactive skateboarding city, utilizing the power of the Xbox 360 and PS3 consoles for advanced new control and physics techniques to feel through every kick-flip and land every aerial. The game features professional skaters such as Danny Way and PJ Ladd. Skate's unique control scheme captures the true feel of skating -- with physics-driven animations, gamers will have a unique gaming experience every time they pick up the controller since no two tricks will ever be the same. Features Flickit—The days of button mashing are over. The intuitive Flickit dual analog control lets you perform skill-based trick executions that capture the real-world feel and true attitude of skating Your Style of Skating—Create your own style and personality with animation and physics that give you the freedom to decide how your skater looks, feels and rides. Get creative as you develop your own tricks and string them together to create lines. Footage—Capture your sickest moves in game and bring them online for the world to see. Using innovative online video editing tools and add music to create the ultimate skate video. Create Your Own Story—Skaters don't follow rules, they can choose how they want to progress through the game. Open progression allows gamers to skate how they want to skate. Become famous and generating mainstream hype or go the infamous route by outrunning security guards, owning spots and building street cred. Depending on how you roll in the game, you'll start seeing your own coverage in Thrasher or The Skateboard Mag Make San Vanelona Your Playground—Get chased by security guards, impress and/or annoy the citizens in this fully reactive city. San Vanelona is the ultimate skate mecca where you can ride with pros, discover skate shops, and own spots to make them yours Roll with the Professionals—skate features professional legends and upcoming pros including Danny Way, Mark Gonzales, Rob Dyrdek, Mike Carroll, P.J. Ladd, Chris Cole, Jason Dill, Pat Duffy, Jerry Hsu, Paul Rodriguez, Dennis Busenitz, Alex Chalmers, Chris Haslam, Colin McKay, John Rattray, Ryan Gallant, Ryan Smith and Terry Kennedy Controls The controls are probably the best thing in this game. No more button bashing for tricks, you use the left analog stick to control the body of the skater, and the right analog stick to control the board (basically doing tricks). So if you wanted to do a 180 ollie, you move the right analog stick back and forward to do the ollie, and move the left analog stick left or right to do the 180 spin. This might seem complicated, but it's actually really easy. I've never played any XBOX games before, so I didn't have any experience with the XBOX controller, and after about 30 minutes of EA skate, I got the basics down. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. Graphics To make a long story short: stunning! The environments look very realistic, so it's all good. Just look at the screenshots and you'll see what I'm talking about. Multiplayer I usually only play console games multiplayer, because that's what consoles are made for in my opinion. You can play Skate online, share screenshots or video clips of your tricks with the online community. It's also possible to play a local multiplayer game. You can choose between a regular game of SKATE, or a best trick competition. This image has been resized. Click this bar to view the full image. The original image is sized 1920x1080. Conclution Everyone should get this game, or at least play the demo. when you play it, you get the feeling of skateboarding. So what do you think is going to be better 1 or 2?? Story - 14/16 Gameplay - 14/16 Features - 15/16 Controls - 15.5/16 Graphics - 15/16 Multiplayer - 11/16 Overall - 88.5 / 100
Just to see what people would think about the game or they could tell me if they think they have a better game.......
Yes, but by now, EVERYONE has played it, and if they wanted a review they would go to a site for reviews, not here, or they would ask.
Well, it isn't beneficial to ANYONE. It's been over a year so by now either 1. You have it, or 2. You don't want it, and some BK's review isn't going to change your opinion on how you buy your games. Also, this isn't your review, in the review the writer used correct grammar AND spelling, which are two things you fail to do.
I don't know why the controls got a 15.5/16. My guy wouldn't do a damn thing right when I told him to. I would go straight down-up, and my guy would perform a Nollie Pop-Shuvit. Which normally, I don't really care whether I do an ollie or a kickflip when I'm just trying to get places, but when I'm trying to get points or copy a trick, it's nearly impossible. It was a good idea, but I think it was poorly executed.
yes that true and yet sad i wish they would look more into the controls and make them more stricken... but either way its a fun game!