Human vs Covenant Story: After the death of the prophets, the Covenant have split into pieces. The only Covenant who still stay true to their mission- the extermination of the Human race- are a group of Elites. They were forced to hire mercenaries of all sorts of races to quantify their army. After the "Final" battle with the Covenant and the death of Truth, hope seemed to arise for planet Earth. Although there were uncountable casualties, the Humans' new alliance with some of the Elites seemed to form a strong army. So it's same old, same old- the Humans are fighting for their lives against the Covenant. Description: Choose a side and load up in the armory, then take the battle outside. Either fight in the hallways for possession of the Flamethrower, or take it outside with vehicles and more open area. There are two sniper towers. Made for Team Slayer, Assault, CTF, Juggernaut, and Infection. Let me know of any bugs, glitches, or just good ideas, etc. Download Map
Re: Human vs Covenant WITH PICTURES Wasn't there like 2 maps already like this? Or is this a modified version of it? Well anyway, the walls that act like the floors look a bit messy. The merged walls to floor was great. And as for the armories, well I'm just not that great a fan for them. But hey, whatever foats your boat. =]
Re: Human vs Covenant WITH PICTURES yeah the wall floors are a bit messy. im making a version with better, smoother walls. now that i have the UBG map i can do some more. i may simplify the armory. its basically there because i hate how teams can win if they camp all the strong weapons. i guess you can consider this a "trial version" but yeah- better version coming asap
Re: Human vs Covenant WITH PICTURES Armory maps tend to go downhill when I play them because there are jsut way too many weapons floatin around. Some people love them, I'm just not a big fan. Dont let this discourage you. There are a few armory maps that I really enjoy.
Re: Human vs Covenant WITH PICTURES armories say to me that someone didn't put in the time to make proper weapon placements and give an objective to players to go get that weapon
This has been done so many times... i just get sick of the same thing, plus the humans have all the good guns... :squirrel_wtf:
pretty cool idea qued ill probly come back and tell you what you should change in your new version (=
Sorry for the delay on the new version guys. Been working on a bunch of other map ideas that i just couldn't leave waiting. Go check them out- especially Bridge, which will be posted soon. So I've thought and I think v2.0 will have some changes: 1) Less weapons in the armory. 2) Smoother floors, walls, etc. 3) It will include a bit more strategy; not the common halo "run-in-and-shoot-crazily-and-depend-on-quick-reactions." 4) More of outside battles and not so much the usual fighting in the middle and spawn camping with the flamethrower. Tell me if you think of some more things that need to be fixed! -peace