I was thinking of making a battlefield map (no way... its halo idiot...) where I would have two small buildings partly destroyed by war. There may also be a few other buildings (some just having the foundation and a few broken walls standing. One of the unique parts would be that I would have a few perfected artillery cannons activated by the RB button, these cannons could be disabled by deploying a regen next to them (sabotage/destroying them). The final touch I may put in is a remote activated air strike, where the player could throw a radar jammer and call in a 10 second air strike over the battlefield. What do you, Forgehub, think of this idea? If you like it, what advice/ideas do you have for me?
Sounds pretty good, good idea. i dont know how the airstrike will work but, tell me if you make it =)
For the air strike you could make some sort of "switch" that causes multiple fusion cores to drop, you could try to time it by making some sort of elaborate Rube Goldberg type of contraption, but good luck that sounds pretty complicated.