CQC Eruption

Discussion in 'Halo 3 Competitive Maps' started by xcid77ux, Dec 23, 2008.

  1. xcid77ux

    xcid77ux Ancient
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    CQC Eruption

    By xcid77ux

    CQC Eruption is the second map in the Close Quarters Combat series. Eruption can support 4 teams, but due to the size of the map, the number of players per team should be no greater than 3 or ,if just playing with 2 teams, should be no more than 5.

    Update: Flamethrower removed. 3 Shotguns removed. Needlers replace the shotguns.

    Weapons

    Battle Rifle x 4
    SMG x 4
    Plasma Rifle x 4
    Needler x 4
    Shotgun x 1 (Respawn 150 seconds)
    Spike Grenade x 4
    Plasma Grenade x 4

    Gametypes

    Team Slayer
    KOTH
    Multi/One Flag
    Neutral Assault

    Pictures

    [​IMG]
    [​IMG]
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    [​IMG]

     
    #1 xcid77ux, Dec 23, 2008
    Last edited: Dec 30, 2008
  2. JAC Overlord

    JAC Overlord Ancient
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    4 shotgns and a flamethrower look like a little much for a map this small. Do the pics show the entire map? If they do, you need to make it 1 shotgun at most. It also appears as if you could get out with some grenade work on those barriers.
     
  3. xcid77ux

    xcid77ux Ancient
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    I tried all i could to move them, but i couldnt. As for the shotguns, I know, but they all only have one clip.
     
  4. JAC Overlord

    JAC Overlord Ancient
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    Maybe you should make a v2 with 1 shotgun in the middle, or something like that. If every side has a shotgun, then one guy only has to pick up one, and get the ammo from the others.
     
  5. SiN Fwang

    SiN Fwang Ancient
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    looks well made, but and despite the size, the 4 shotguns shouldn't be much of a problem. some people can't use the shotgun to save their life, shooting at a target for 25 feet away while the target is backing up shotting them with a BR or dual SMGs. the flamethrower, however, may be kind of cheap. i hope it has a long respawn time. team games may not be very fun because of the size, but whatever. 4.5/5. keep it up!
     
  6. sourdauer

    sourdauer Ancient
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    well, it certainly looks like you put it together well, the shotguns and flamethrowers seem like a little much though, and the # of players you posted it supports seems like a little much too. 4.2/5 from me
     
  7. Spartan 396

    Spartan 396 Ancient
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    This map actually looks fairly good. And with the small amount of people playing Halo 3 on my friend's list, this fits the bill for party size.

    Though I don't know how well the dynamics flow with 4 shotguns.
     
  8. spectraltravis

    spectraltravis Ancient
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    hey i think i remember another map you posted here a couple days ago i liked it this one looks just as good if not better there is one thing thats kinda bothering me though the barriers you have acting as walls some one might destroy them or knock them over and get out of your map ill have to test it
     
  9. halo kid

    halo kid Ancient
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    this is terible map. It has a very old design and far to many power weapons.you recomended far to many people to play this map.Its suited for 6 people at the most.If this took you more that 30 minetes to make I'll be shocked.did you even test this? If you did your testers were loopy to say it was even half decent.1/10
     
  10. xcid77ux

    xcid77ux Ancient
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    Wow, someones expectations are high. If someone could remake this in 30 mins, I'd be shocked. I don't even see how that would be possible. As for the deisign, even if it is old, I don't care what you think about it. I like it, my friends like it, and that's all I care about. Thank You.
     
  11. rewib65

    rewib65 Ancient
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    its way too small for any party size really, spawn killing would be a huge issue that would kill the map, otherwise its not that bad, its forged pretty well
     
  12. halo kid

    halo kid Ancient
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    why did you post it on forge hub then?If you dont want someone to review it dont post it.
     
  13. EGP

    EGP Ancient
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    Thats the whole point to f the map smart one. Read next time. I think that this has a really nice interlocking thus the fact that the aesthetics are amazing

    nice job
     
  14. Skanky Toast

    Skanky Toast Ancient
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    The point of this map IS CLOSE QUARTERS not "conservative power weapons and far away Br-ing. This map is made to Be hectic. for everyone to get spawn killed and such, but i would suggest maybe making everyone spawn with 150 damage resistance or overshield, to make the lives last longer. maybe even a sniper or two to add a little long range-ish pizzaz. or at least like an overshield for the first 10 seconds after they spawn.
    Overall, a bit cramped, but high ceilings and good interlocking make up for that. 4.5/5 great addition to your CQC collection.

    as for improvements, maybe instead of having those barricades horizontally, you could make them into pillars with 2 each. happy forging and stop the flaming. use constructive criticism
     
    #14 Skanky Toast, Dec 23, 2008
    Last edited: Dec 24, 2008
  15. xcid77ux

    xcid77ux Ancient
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    Arg...apparently I have to put more emphasism on the "you" part. I don't care what some hardcore forger who has no life thinks. I only posted it here for the average player to play on. So, also considering that this is only my second map, why don't you go somewhere else and post your A hole messages.

    Oh, and have a nice day. [/sarcasm]

    Also, I apologize for flaming.
     
  16. halo kid

    halo kid Ancient
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    I have plenty of a life and I'mm far from a hardcore forger.Dont think its only you,I put everyone on the same level as you.I compare peoples maps to what the stadard bar of this place should be,not what it is.This is where interlocking,geomerging,the unlimited budget glich,and every other thing that makes a good forge map better.Im not being a a hole Im being a hard critic.How do you think the best maps are made?If every one (not saying anyone here has,its your opinion) says the map is perfect the creater wont bother to learn to forge better,he'll just keep at the level he's at.
     
  17. Rifte

    Rifte Ancient
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    Yeah calm down geez. There's nothing wrong with using this layout and it is not THAT overused because it's always improving. If he made a V2 for instance, he could use the same layout but make it better. What is a little bit overused is probably the big pillar with a space inside and the blue barrier doors sorrounding it. This map looks fine, and the only issue I have with it is the weapons and probably those barriers because it makes it look a little escapable. But the bbig explosion pit in the middle was a nice touch.

    EDIT:4/5
     
  18. Spartan 396

    Spartan 396 Ancient
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    OK, I just did a play-through with a friend. Here's the basic lowdown:

    The map is perfect for parties of 2-4 or games with about 3 teams consisting of 2 players each. The shotguns are not a problem and actually help with the flow of the map, as well as the flamethrower. Just look at some Halo 1 and Halo 2 maps.. many of them had 3+ shotguns or 4+ sniper rifles. They flowed well and so does this map.

    The only real problems I found are that it is easily escapable via the barriers blocking the holes in the map. Patch those up with some weapon holders and you should be in business.

    I'd like to hand it out to the map's maker for making this map more than it appears to be. I rate this map a solid 4.75/5.

    Keep up the good work!
     
  19. JAC Overlord

    JAC Overlord Ancient
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    True about the Halo 1&2 maps. But I just don't see a way the spawing person could have a chance against someone with a shotgun in such a small map.
     
  20. Spartan 396

    Spartan 396 Ancient
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    It should be easy to avoid if you have no more than 4 people in a free-for-all.

    As I was exploring this map in Forge, I noticed that there are A LOT of spawn points. Emphasis on the "a lot".

    But I could be wrong. I only tested this map out with 3 other people..
     

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