MLG Beaver

Discussion in 'Halo 3 MLG Maps' started by RTN SwisH, Dec 22, 2008.

  1. RTN SwisH

    RTN SwisH Ancient
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    Hey all, I'm the guy that brought you the terrible MLG maps Aus and Rapid. Ive finally learned my lesson and decided to take a bit more time with one of my maps(This one took me 2 days), Here's the result:

    MLG Beaver
    This map has almost everything interlocked, if its not interlocked its geomerged and sometimes both!

    I called it beaver because of all the routes to get somewere, you can be a really really sneaky beaver.

    Weapons:
    4 BR's
    2 Carbines
    1 Mauler (Drop spawn i think)
    6 Frags
    6 Plasmas

    Plays MLG TS, MLG CTF Ons, MLG KING

    Used Onslaught wall and cranes blockers, hope you dont mind Salot

    Ok then heres all the screenshots:

    Overview showing everything but A side and Blue Base
    [​IMG]

    A side
    [​IMG]

    I present the awesomeness that is B side
    [​IMG]
    [​IMG]

    Under B
    [​IMG]

    Front of the bases
    [​IMG]
    [​IMG]

    Middle (you can crouch under just past the cross in the picture)
    [​IMG]

    A side of base
    [​IMG]

    B side of base
    [​IMG]

    Flag Spawn (in the open box)
    [​IMG]

    http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=61086379
     
    #1 RTN SwisH, Dec 22, 2008
    Last edited: Dec 22, 2008
  2. Irish Wolf

    Irish Wolf Ancient
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    Looks pretty nice, is it meant for CTF? The bases are aysymetric so i don't think objectives would be great. But this looks fun for slayer.
     
  3. RTN SwisH

    RTN SwisH Ancient
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    Where are the asymmetric bases? please point them out. It is meant for TS, CTF and KING
     
  4. Kion FH

    Kion FH Ancient
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    I like it. It's a good clean map. A couple of things I would fix would be that crouching point, because if it is too hard to crouch, you could be shot down. Also spawning the flag in the box may cause issues on getting the flag anywhere. I haven't even played it yet, but just by looking at it, those are the only things I could possibly change.
     
  5. RTN SwisH

    RTN SwisH Ancient
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    The crouching part helps escaping from the people on the A, B towers not from the bases, and it does it very well. My friends and I can that part the beaver.

    The flag works good where it is you just cant do the one man army flag cap. You need a second person to cover you while you get it out.
     
  6. II Atsoca II

    II Atsoca II Ancient
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    welll...

    It has alot of merging and alot of stuff in general. seems very crouded..
    I would say it has a urban kind of look to it, which in my mind, would be best used for SWAT than for MLG

    and since Swat isnt my cup of tea.. well i dont like tea actually
    since SWAT isnt my cup of Hot Chocolate ( =] ) i probably wouldnt play it
     
  7. Youtuber

    Youtuber Ancient
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    It looks pretty good, I was hoping for a Beaver Creek Map GRRR. Umm, what can I say, the interlocking and geomerging is nice, and you have a few kinda original structures, however some of it just seems pointless, and overdone. MLG is not usually my thing, and I will have to skip this map...
     
  8. The Phoenix 9

    The Phoenix 9 Ancient
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    You don't need weapon holders on the dumpsters, unless you want a weapon there. The dumpsters won't move by anything, except a spawning immovable object, gravlift, or a mancannon.
     
  9. xXxI4 shotIxXx

    xXxI4 shotIxXx Ancient
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    Overall Pretty descent map, I say that because the interlocking is smooth and clean.There's nuthing negative, I just prefer to have a few jumps.I like to strafe up a ramp so I can continue to battle insted of wondering where I need to jump.Curious were you got the name as well, lol.Check out MLG Instinct.
     
    #9 xXxI4 shotIxXx, Feb 14, 2009
    Last edited: Feb 14, 2009

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