7th Column

Discussion in 'Halo 3 Competitive Maps' started by Cydronix, Dec 20, 2008.

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How would you rate this map?

  1. Poor

    12.5%
  2. Okay

    25.0%
  3. Average

    12.5%
  4. Great!

    50.0%
  1. Cydronix

    Cydronix Ancient
    Senior Member

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    7th COLUMN

    Forged by Cydronix, Blakbastud9, and English994​


    NOTE: This is a remake of my map, Photosythesis, not a crude remake of Matty's map, Reflex.

    This map features the same feal as my map Photosythesis with a Geo-merged Base, teleporter + Grav Lift. This map is sort-of symetrical but mainly Asymetric, designed for 1 flag or 6-person Free-for-all.

    Time to Complete: 2 hours 13 minutes
    Budget spent: $700
    Symetricality: None

    WEAPONS:

    BR x4
    Plasma Grenade x4
    Flamthrower x1
    Ghost x1
    Active Camo x1
    Carbine x2
    Machine gun Turret x1
    Frag Grenades x5
    Rocket Launcher x1
    Sniper Rifle x1
    Plasma Pistol x1
    Tripmine x1


    Overview
    [​IMG]

    Defender's Base
    [​IMG]

    Arch
    [​IMG]

    Attacker's Base
    [​IMG]

    2nd Arch, near Attacker's Base
    [​IMG]

     
  2. SoLo92

    SoLo92 Ancient
    Senior Member

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    the layout is pretty nice. even though theres no columns. glad its asymetric.
    looks escapeable if u go to the arch (3rd pic) and you fusion jump out. might wanna fix that... the attackers base is really cool.
    over all it looks pretty nice. its very clean. 4/5. i gave u -1 because u can get out.
     
  3. ShaddoBlade

    ShaddoBlade Fuzzy Little Man Peach
    Senior Member

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    I would have to agree with Solo on the fact that the fusion coils make it very easy to escape the map, which is bad, but you also put teleporters there so that anyone that breaks the map can get right back in? That doesn't make sense to me. It hinders gameplay, seeing how one could get on top of the boxes and use the height advantage to rack up some easy kills, then when taking damage, he can simply hop down out of the map, recharge his shields, and go through the sender node back into the map. Moving on, the map itself is decent. Some nice aesthetic structures, such as the tunnel, which has been done many times before, but is always easy on the eyes. Although the only geomerging I could find was the box that you use as a ramp to the trip mine. Many other items could have been merged to prevent grenades from running away from you. I also thought that for such a small map, you didn't have much cover which, in this case, results in mucho spawn kills. The grav lift could have been easier to effectively use, but it does its job. All in all, I would say this map needs a makeover, or maybe some implants, but it's okay. 6/10
     
  4. PO PO RONNIE

    PO PO RONNIE Ancient
    Senior Member

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    Pros
    The idea is new
    Good interlocking

    Cons
    Way to much power weapons
    Needs more geo-merging
    Can get out of the map

    Overall:nice map but the amount of power weapons it has holds it back of being very good. 3.5/5.0
     

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