Supported Gametypes All gametypes Recommended Gametypes MLG TS v5 MLG CTF Ons v5 MLG King v5 MLG Ball v5 MLG Bomb (download here - Bungie.net : Bungie Online : Halo 3 File Details) (All gametypes are supported, if you tweak any given gametype to MLG settings it will work well with this map. Ex. Territories, VIP, Juggernaut, etc.) Map Description Weapon Set: Battle Rifle: (x4) 2 spare clips Covenant Carbine: (x2) 2 spare clips Mauler: (x1) 1 spare clip Plasma Grenades: (x4) Frag Grenade: (x4) MLG Aura is symmetrical, hexagon shaped version of Foundry. It's a little bit smaller than Onslaught. It's good for anything from 4v4 to 1v1 (might be a little too small for 5v5 but if anyone wants to try and give me some feedback on it I would appreciate it). It has two bases (A base/yellow base and B base/red base) that have an upper and lower level. Both bases have a pair of BR's and both levels can be accessed easily. The middle of the map has a series of platforms that can be used to access the upper level and a mauler below them. On the outside there are two tunnels. Above the tunnel there are two callout areas (purple and blue) and two carbine spawns. Corner Overview A Corner Overview B A / Yellow Base Top B / Red Base Bottom B/ Red Base Purple Side Bottom Purple Blue Side Top Mid (Orange Plat) I haven't had as much testing on this map as I would have liked but so far everything appears to be working well. However, if anyone finds anything wrong with this please let me know so I can fix it. Thanks and enjoy. MLG Aura (map) Bungie.net : Bungie Online : Halo 3 File Details MLG Bomb (gametype) Bungie.net : Bungie Online : Halo 3 File Details
That looks like an okay map, it's a very small map and seems to be rather prone to spawn killing, it also seems alot of grenades could be lost on the back walls, i'd give it a 3.5/5
If you set the spawns right that won't happen. I appreciate constructive criticism but I'm not buyin it if you didn't even take the time to download the map.
Okay, first of all, MLG maps need to be smooth. This map has few interlocked objects and almost everything on the wall needs to be interlocked. Also look at the bottom sides of the boxes, much smoother for making floors and walls out of. Please note that this map is escapable via standing on right side up barriers and grenade jumping. Also the middle platforms look like a death trap, no cover and every person in the game has a good angle on you.
It looks nice, you may wanna do some interlocking or geomerging. It looks like it would make for fast paced CTF games. 3.5.5