IntegralFaction

Discussion in 'Halo 3 Competitive Maps' started by LethalAftermath, Feb 11, 2008.

  1. LethalAftermath

    LethalAftermath Ancient
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    [size=12pt]Integral Faction

    [size=8pt]This is my first seriously thought-out competitive map. Its meant to be completely original, while sort of reminding you of Lockout through a few key features; two large, weapon-focused towers for example. Though I've included almost twenty screenshots, I am also including a brief description of the map to more purposefully illustrate how the map plays.

    IntegralFaction plays very arena-style offering equal opportunity power weapons, plentiful battle rifles, and one of each powerup, centered on map. There is virtually no way to immediately gain control of more than one power weapon at a time (unless everyone on your team is very skilled) because of the separate routes that a team must take to get to each of them.

    Three of the "power items" (the sword, rockets, and camo, to be exact) are located in or on a central hallway, yet it is impossible for one person to grab more than one of these items before someone else has a chance to get to it because of carefully placed fence walls that divide the hallway from a movement standpoint, but not from a weaponry standpoint.

    On either side of this central hallway are two imposing towers. On the near tower (closest to your spawn point in team games) sits the sniper rifle and a battle rifle. On the far tower sits a needler and overshield. These two towers are the keys to victory on this map. Each tower has four separate levels, allowing for Lockout-style call-outs (i.e. "He's at snipes 3!" or "He's at needler 2!"). Also contributing to the Lockout theme are three main lifts (one to sniper 4 [the sniper spawn] and one to each side of the needler tower [needler 3 is separated into two halves]).

    Flanking the towers are two bunkers (one for each base) armed with two battle rifles and two smg's each. They offer adequate cover from nearly any angle.

    Rounding out the map, we have the bases. Surrounding each base is a protective perimeter, shielding the base from ground-level fire. Inside the base, shield walls protect the goods (flag, bomb arm point, etc.).


    [size=10pt]The Screenshots

    Red Base
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21586021-Full.jpg[/img]

    Blue Base
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21586112-Full.jpg[/img]

    Looking out from Red Base
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21586216-Full.jpg[/img]

    Looking out from Blue Base
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21586303-Full.jpg[/img]

    Red Bunker
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21586398-Full.jpg[/img]

    Blue Bunker
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21586519-Full.jpg[/img]

    Needler Tower Lvs. 1-4 (Far side tower)
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21586690-Full.jpg[/img]

    Sniper Tower Lvs. 1-4 (Near side tower
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21586871-Full.jpg[/img]

    Sniper 4 (Sniper Spawn)
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21586945-Full.jpg[/img]

    Needler 3
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21587057-Full.jpg[/img]

    Red Side
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21587903-Full.jpg[/img]

    Blue Side
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21587954-Full.jpg[/img]

    Sniper Lvs. 3 & 4
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21588117-Full.jpg[/img]

    Hallway view from main lift (Sniper Lv. 1) towards Needler Tower
    Note the separated, yet included rocket and sword spawns

    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21588243-Full.jpg[/img]

    Hallway view opposite the previous screenshot
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21588413-Full.jpg[/img]

    Entrance to sword room (Needler Lv. 1) and blue side lift to Needler Lv. 3 (there is a mirrored lift for red side)
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21588534-Full.jpg[/img]

    Needler Lv. 2 and teleporter to central battle rifle spawn (note the grenade slits for grenading sword spawn
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21588594-Full.jpg[/img]

    Needler Lv. 2 looking towards Sniper Lv. 2 (camo spawn)
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21588738-Full.jpg[/img]

    Needler Lv. 4 w/ OS spawn looking towards red side
    [img width=800 height=600]http://i223.photobucket.com/albums/dd65/LethalAftermath/21588795-Full.jpg[/img]

    [size=12pt]Download IntegralFaction here

    Please notify me if there is anything that I could improve upon, whether it has to do with the map, the actual post, or anything else. PLEASE BE CRITICAL! I will not flame you for reviewing my map, whether good or bad.

    [EDIT]: Removed "The Symmetric Lockout Hybrid" from the name.
     
  2. Kapura

    Kapura Ancient
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    Wow, this is the first map that I've seen in a long time that looks really well thought out and made. Downloaded. Also, most people who see the thread here will reply here, not on bnet.
     
  3. Furious D 18

    Furious D 18 Ancient
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    If only we could make Lockout inspired maps that look as pretty as Lockout.

    Your link takes me to the right thread, but then shoots me down into the comments on the thread. Minor thing, but it bugs me.

    Also, I don't see any pics from actual gameplay. The map looks good, but how does it play? Have you gotten a chance to test it yet?
     
  4. LethalAftermath

    LethalAftermath Ancient
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    Unfortunately, I've only gotten a chance to test a six player free-for-all. It played excellently, and the action was focused right where I wanted it: right in the middle. The sniper didn't impact the game as negatively as I thought it would, being a relatively open map (as far as spawns are concerned). I'm predicting an entirely new feel to the map when team games are introduced, though. If you and/or anyone else would like to test this and upload or send me the screenshots, that would be great. Most of my friends usually just play matchmaking, so it's kind of pointless for me to try to organize a party.
    About the random scroll-down of the link; I can't figure out why it does that. Even when I normally navigate to the post, it flings me down to the bottom too. Anyone know how to fix this?
     
  5. Cr0ok3d

    Cr0ok3d Ancient
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    Looks very good. I will try'er out and get back to you.
     
  6. LethalAftermath

    LethalAftermath Ancient
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    Thanks! It's actually great that people will reply here anyways... I already have three times the feedback of b.net in less than an hour.
     
  7. LethalAftermath

    LethalAftermath Ancient
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    Sounds like a plan!
     
  8. Cr0ok3d

    Cr0ok3d Ancient
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    As for B.net, I only see one other person who has posted on it besides you. Three times the feedback? You are the only one to comment! You are bumping.
     
  9. LethalAftermath

    LethalAftermath Ancient
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    Two or three people have commented, I believe. And that is B.net, which is a whole different world when it comes to the forums, as you probably know. If your post doesn't have 50 comments, the word "race" or "robot", or a well known name, its gone in less than 10 minutes. A lot of the hugely popular maps start with a person bumping their topic 3 or 4 times. Also, in my own defense, two or three of my posts were legitimate updates, but in general, yes, I was bumping.
    And please, I didn't post the map here to be ridiculed for my B.net bumping, but don't worry, I won't do it here.
     
  10. url00

    url00 Ancient
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    Wow, it looks sweet...
    Have a free cookie! 0-( ' O ' )
     
  11. BulletScope

    BulletScope Ancient
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    well u double posted a few replies back....
     
  12. LethalAftermath

    LethalAftermath Ancient
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    Thanks! Let me know what you think of it when you try it out.

    Yeah, about that: It was recently brought to my attention (i.e. a few minutes ago) that you can quote multiple people in the same post. My apologies.
     
  13. gorebound

    gorebound Ancient
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    Looks good, I really like how you've constructed the Needler tower. I'm gonna check this map out.
     
  14. LethalAftermath

    LethalAftermath Ancient
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    Thanks, it just kind of came together; I re-did it several times before I was happy with it. First it was a teleporter-travel only area, then just lifts, then I ended up with the combination that just seemed to work. Let me know how you like it after you take a look.
     
  15. the other dark

    the other dark Ancient
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    I'll post here what I posted on the bungie.net thread.

     
  16. LethalAftermath

    LethalAftermath Ancient
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    Thanks and thanks again for posting on B.net as well. Can't wait to hear what you have to say about it.
     
  17. BulletScope

    BulletScope Ancient
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    @ Lethal aftermarth, u did it again buddy.... double post ftl
     
  18. LethalAftermath

    LethalAftermath Ancient
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    I don't know where you see this, because I've only double posted once in this thread and I addressed it...
    There is someone who posted who doesn't have their gamertag linked, if that is what you were looking at. I quoted them, and if you were just scanning the side of the page, the it would look like I double posted, but, alas, I did not.
     
  19. Kapura

    Kapura Ancient
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    This map did not remind me of lockout in the least. I've said before, lockout does not belong in foundry and I'll stick by that position until you can make death barriers as a forge object.

    But this is a great map.

    The weapon placements in particular were impeccable. The three power weapons on the bottom were in sight of each other, and yet it is so difficult to get any more than one of them. The teleporters were a little confusing in the beginning, but after playing you see the logic of them in their placements. It also looked very original, and I won't forget which map it is scrolling through the list of maps on foundry. I highly recommend this to all people who play on competitive maps.
     
  20. LethalAftermath

    LethalAftermath Ancient
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    Thanks a ton. Its really only distantly reminiscent of lockout because of the dual towers, lift, etc. Other than a few separate features, its different, as you have pointed out.
    Its nice to actually get some feedback on the map itself.
    The three power weapon hallway is one of my favorite things about the map.
    I may do a newer version of it using the glitched foundry, interlocking, and map merging. Unfortunately I ran out of budget so I wasnt able to put quite as many weapons as I wanted (more BR's, a few more dual wield-ables.) It could use a touch up, anyway. Just to make everything a bit more smooth.
     

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