do teleporters break maps?

Discussion in 'Halo and Forge Discussion' started by halo kid, Dec 20, 2008.

?

do teleporters break a map?

  1. yes

    2 vote(s)
    40.0%
  2. no

    3 vote(s)
    60.0%
  1. halo kid

    halo kid Ancient
    Senior Member

    Messages:
    1,065
    Likes Received:
    1
    I'v heard people say it before and I want to know what the whole community thinks as a whole
     
  2. redearth

    redearth Ancient
    Senior Member

    Messages:
    1,201
    Likes Received:
    0
    I can't vote in this poll. My option isn't up there. My vote: It depends. Some maps need teleporters to make it or break it. Having a shortcut isn't always the worst thing. There just needs to be some form of anti-camping, like a hallway behind a reciever enemies can come from.
     
  3. Yevah

    Yevah Ancient
    Senior Member

    Messages:
    1,120
    Likes Received:
    1,439
    i cant stand a teleporter in a competitve map. I think that it kinda ruins the whole meaning. In minigame and infection maps i like it but not in competitive.
     
  4. megathumbs

    megathumbs Ancient
    Senior Member

    Messages:
    310
    Likes Received:
    0
    it depends, sometimes the flow is improved greatly if teleporters are used in a map. the only problem is the camping. if the teleporter is in a small room against a wall, you can stand right behind it and assasinate people as they come through. best in the open a bit like on blood gulch in halo 1 and 2. harder to camp.
     

Share This Page