Book it Boys!

Discussion in 'Halo 3 Casual Maps' started by TheKiNG1325, Dec 19, 2008.

  1. TheKiNG1325

    TheKiNG1325 Ancient
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    Book it Boys! V2 (sorta)
    Make haste! the zombies, they be comin'!




    Hello forgers. this is my third map posted on FH, and its an infection game where the zombies atart in a small cage, right behind the humans. the humans then have to run down the hallway, and up the ramps and then get to the "stronghold". after 45 seconds, the zombies are launched out by a man cannon. there is cover and weapons and small rooms speckled throughout the level.
    *Gametype: 4 rounds to 25, zombies invulnerable first 30 seconds, zombies move 125% speed, and for the rest of game have 150% damage resistance, and normal shields, players have no nades, and start with magnums*

    EDIT: this is a new version- it uses walls on the top level for the most part as opposed to bridges, it has a shield door covering off the zombies as well for protection, there are 2 barrels in both mauler rooms, and also there are 2 defense mechanisms for the outpost! (also gametype updated)

    Forge techniques used:
    -lotsa interloxage
    -some geomerging (for the ramps)

    Weapons:
    nades: none, in some places it can be escaped with a nade jump
    BR: x2
    sniper: x2
    shotgun: x2
    mauler: x4
    magnum: x2
    turret: x1
    carbine: x2
    SMG: x2

    Map:
    http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=60886795

    Gametype: Make haste
    http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=60886774

    Pics:
    somewhat of an overview:
    [​IMG]

    zombie spawn in box, humans just outside it (pretend there is also a shield door, unfortunately i couldnt get a pic of this):
    [​IMG]

    small rooms to the left and right:
    [​IMG]

    example of such a room:
    [​IMG]

    hallway down to the ramps (with doors just to piss you off - dont everyone go at the same time through the two at the end! =D)
    [​IMG]

    top view of ramps:
    [​IMG]

    example of one of the 2 traps (shoot fusion coil overhanging from the "stronghold" to set them off!):
    [​IMG]

    view from the entrance to the outpost:
    [​IMG]

    please tell me what you think!
     
    #1 TheKiNG1325, Dec 19, 2008
    Last edited: Dec 20, 2008
  2. minato

    minato Ancient
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    Not... Enough... Interlocking. Can't.... Walk.... Please.. Fix. Other than that, this could be a good map. Just interlock the bridges, and it will be all cool.
    FIRST POST: WOOT
     
  3. TheKiNG1325

    TheKiNG1325 Ancient
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    i walked over the bridges, and did some walk around tests and stuff, and if there is much bump, its barely anything - ill see what i can do later though
     
  4. D34thly F1r3

    D34thly F1r3 Ancient
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    This looks really good, the interlocking is good, flip the bridges in the middle, it makes the interlocking more noticeable and also looks a lot better. You should also add some stuff to your post to make it all look better:

    A Forging 101 list, ie which forging techniques you used
    A weapons list

    other than that it's good, keep forging!
     
  5. Leoparddude

    Leoparddude Ancient
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    Yea there does need to be more interlocking, like the hallways, just little stuff like that. And yes I greatly desire a gametype. People dont like having to make it themselves. Do all this then I would give it a 3.5/5
     
  6. TheKiNG1325

    TheKiNG1325 Ancient
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    thank you very much, ill fix it up a bit tomorrow, and i'll edit my post

    map and gametype edited!!!
     
    #6 TheKiNG1325, Dec 19, 2008
    Last edited: Dec 20, 2008

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