i love how u have advantages and disadvantges some people just make a zombie map where people are trapped in somthing and zombie just throws stuff at them from the top or comes and kills them
map looks amazing with some very original ideas. And it seams every time someone has a slanted double box ribcage is brought up. Don't worry though, keep doin what your doin. You get a DL from me. And like a few others have said, make an MLG version of this as it has a very MLG like feel.
first off I could like to say that this map is spectacular, (why haven't i ever seen it?) Its amazing I like how you have the ghost spawn in the area where you placed it, and theres two escape routes on both sides. Also I like how you have the sniper spawn infront of the ghost spawn, but to get to one another you have to walk around. And i have a question about the rocket spawn. Do you just walk up the template things to get to it? if so thats cool. Im not much of a fan for symetrical maps but this one is very good. It looks like you are very good with interlocking, geomerging, weapon layout, and overall map design. This is a really good map ill have to download and see the gameplay though. I have a feeling it will be good. Nice work 5/5
i downloaded and played. i also haven't logged into my forgehub acc for almost 2 months but i just had to for this map. awsome job man
Great map, I like how you managed to keep areas covered, but not cluttered. The map reminds me of "Ribcage" I forget who the author was, but it was featured, and it looks like this map could be headed that way as well. Also, I have yet to play test different game types (you said you have), but I applaud you for using symmetry options, and different spawning for different game types. these are the types of details that get a map featured.
I like the way you made like the mixture of a MLG map and like a competitive map.I like how the back foundry wall( you know what im talking about) looks.Very nice.I have nothig bad to say.But its really fun.Good job
Well, you walk up the angled box and then jump onto the platform. But in some gametypes its rockets and in others its a turret. Im pretty sure {playtested so long ago}, but in symmetrical games its rockets. and in asymmetric its a turret. Im pretty sure thats how it goes, but I'll check to confirm And thanks guys for the comments, glad you like the map
looks good. nice forging skills such as the interlox, its my biggest problem :irritated:. something i would fix is to add something more original - i like the bends in the sides with the ramps, but i think it just needs some...spice, you know? ill leave it up to you to decide what, but im just saying. other than that, i give the map a 8/10