Underground 3

Discussion in 'Halo 3 Competitive Maps' started by mycrewkillsyou, Dec 17, 2008.

  1. mycrewkillsyou

    mycrewkillsyou Ancient
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    The third and most recent in the underground series, started from a blank canvas, this map is an improvement over Underground V2.1 because it has better weapon and spawn point placement, more weapons, more interlocking and dysfunctional lifts have been replaced with bridges.

    This map's weapons go as fallows:
    Sniper Rifle x1
    SMG x2
    Shotgun x1
    Plasma Rifle x2
    Gravity Hammer x1
    Spartan Laser x1
    Mauler x2
    Covenant Carbine x3
    Battle Rifle x14

    This map supports FFA Slayer(Recommended), One Flag(Recommended) and oddball.




    Main Room[​IMG]
    \/Spartan Laser Spawn Point\/
    [​IMG]
    \/Sniper Spawn Point\/
    [​IMG]
    Bungie.net : Bungie Online : Halo 3 File Details
     
  2. mastersync23

    mastersync23 Ancient
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    It looks pretty good, I like the layout, but it looks a little sloppy. A few things could be straightened up, like the top right box in the first and third pics. Apart from that, it's a solid map for 1v1, or 2v2. 4/5.
     
  3. JASONYO

    JASONYO Ancient
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    dude before you redo a version of a map. take a look at the overall problems that were stated before, maybe it was sloppy or had a bad layout in the previous one. I would suggest fixing all of those problems in 1 version so its perfect the first time.

    this version needs serious improvement in the layout. its really sloppy and i suggest making a 4th version or just dropping the map
     
  4. extreme 96

    extreme 96 Ancient
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    you should really smoothen some floors with some merging. this map also seemss easily escapable so you might wanna fix that. dont take your pictures in forge mode. the spawns make the pictures look bad
     
  5. Joen@thanishere

    Joen@thanishere Ancient
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    only 3 pics? i cant get a whole lot of info outa that. but anyways i noteces in some places in your map that there are some crooked areas that should be smoothened out, but atleast u merged a few, but i would like 2 c more pictures before i rate
     
  6. sourdauer

    sourdauer Ancient
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    i think its been said before, but you really need some more interlocking in places. you should either interlock it and be l337, or not interlock it and be n00b. right now you're half n00b, half l337, so i recomend cleaning it up a bit. maybe a v4?
     
  7. TheKiNG1325

    TheKiNG1325 Ancient
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    it could use some more pics, but i like it. like others said you could work on the interlocking. i also really like the tilted boxes that serve as drop points to the tunnel - i was about to use that in one of my maps
     
  8. TKOwnedU5

    TKOwnedU5 Ancient
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    I aggree the layout is nice but seems a little sloppy straighten it up a bit...but other than that good map!
     

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