Conveyor Belts

Discussion in 'Halo 3 Competitive Maps' started by Leroy Jenklns, Dec 17, 2008.

  1. Leroy Jenklns

    Leroy Jenklns Ancient
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    Conveyor Belts
    By Leroy Jenklns

    Supports all Gametypes

    Map description:
    Conveyor Belts has been done for about a month now, I just never got around to posting it. The map takes place in a UNSC weapons depot on the outskirts of Voi. The map is symmetrical and supports all gametypes.

    Weapons:
    Assault rifle x2
    Battle rifle x8
    Shotgun x2
    Sniper rifle x2
    SMG x6
    Plasma pistol x2
    Plasma rifle x2
    Needler x2
    Brute shot x1
    Rocket launcher x1
    Carbine x4
    Machine gun turret x3

    Equipment:
    Frag grenade x8
    Plasma grenade x12
    Bubble shield x1
    Power drain x1
    Regenerator x2

    Vehicles:
    None

    forging 101:
    [YES] Interlocking
    [NO] Instant respawn
    [NO] Switches
    [YES] Geomerging
    [NO] Merging moveable objects with map
    [YES] Unlimited budget
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    Pictures

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    Red Shotgun spawn
    [​IMG]

    Yellow Shotgun spawn
    [​IMG]

    Rocket launcher spawn
    [​IMG]

    Yellow Sniper rifle spawn
    [​IMG]

    Red Sniper rifle spawn
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    -Leroy Jenklns-
    [​IMG]
    __________________________________________________

    Any comments or suggestions are appreciated.

    DownloadConveyor Belts
     
  2. Master Debayter

    Master Debayter Ancient
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    This certainly is an original layout. I think the map looks great, even if there isn't so much cover. I like the whole conveyor belt that goes across the map, and the crates on the belt could make excellent cover. Good job, 5/5.
     
  3. Leroy Jenklns

    Leroy Jenklns Ancient
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    I'm pretty sure that it is NOT possible to escape.
     
  4. BboyLeon

    BboyLeon Ancient
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    Great Idea but not well executed. It seems too square. I DL'd and tried the gameplay(LIkE I DO WITH ALL MAPS I RATE), its just like any other game.

    Im going to give 2.5/5 because everything was average. And the bridges are just a tad bit annoying to walk over
     
  5. ZANDER1994

    ZANDER1994 Ancient
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    You know, you can make real conveyor belts using simple tutorials, like in pallet parade. I've seen 10 maps that have them now. I would suggest looking them up.
     
  6. Black Magic105

    Black Magic105 Ancient
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    If it isnt escapeable then how did i do it i used the turret bounce on the teleporters and it pushed me throught the teleporters, they were blocked so i got out.
     
  7. vinco onmia

    vinco onmia Ancient
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    Okay, (if someone has not asked) do the crates move on the conveyor belts?!? It doesn't look like they do but looks can be deceiving.

    Btw: This map seems really good but has a lot of power weapons on it which may decrease the replayability factor.
     
  8. Leroy Jenklns

    Leroy Jenklns Ancient
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    Hmm, I'll try and fix that.
     
  9. smitty0018

    smitty0018 Ancient
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    This map is way too open for it's size. I'm assuming that it only covers that half of Foundry. If so, the spawn killing will be very frequent and would most likely destroy the gameplay.

    1.5/5; All of the points coming from the idea.
     
  10. Leroy Jenklns

    Leroy Jenklns Ancient
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    No, the crates do not move on the belts.
     
  11. oO SLiK Oo

    oO SLiK Oo Ancient
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    Why is there random telaporters on top of single boxes?Is it for it being cheet proof or just there.What i really like the the middle and the top corners of foundry,i believe the red and yellow bases,That is really creative,The only problem was the bridges,walking over them were kind of annoying,but besides that Good Job! :)
     
  12. SVV33T SAUC3

    SVV33T SAUC3 Ancient
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    Oh wow, this is good. The layout is beautiful and the idea is cool. If only the conveyor belts moved...
    Nah just kiddin'. This looks alot like a friend of mines map. Well, the conveyor belt part does. Good job.
     
  13. RightSideTheory

    RightSideTheory Legendary
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    Looks okay, but there are tutorials on how to make an actual conveyor belt, like pallet parade. But there is no way you would be able to make that much belt, its just to long. Anyway you could slightly Geo-merge the bridges to get rid of the bump when you hit them.
     
  14. Sotha Sil156

    Sotha Sil156 Ancient
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    I've been following this post for a while now, and I really don't agree with the several people who give this map negative reviews.

    It has a good layout and is forged well. If there are extra bridges, I would interlock them together to reduce bumps and get rid of those ugly white areas at the ends of the bridges.

    I don't know how well the spawn or weapon set up is, though it seems that there are a lot of power weapons from your list.

    The only problems I have with it is the amount of cover around the conveyor belts. I would suggest that you add structures like arches / boxes / things that the crates on the conveyor belts would move through (if they actually moved), or boxes / machines / things that would have to do with their manufacturing process. If you did that, there would be more cover in the area of the conveyor belts and more variety to them.

    I would also make the map more inescapable if you have the money / items available to do it.
     
  15. Tydo

    Tydo Ancient
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    very original, i love the conveyor belts, although they stick up causing bumps in the map that players get stuck on which can get frustrating. Try sinking them into the ground a bit to reduce the bump perhaps. 4.5/5
     
  16. minato

    minato Ancient
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    Woo, Leeroy Jenking! "Aww ****! Did Leeroy just charge in there again?"
    Aside from that, I believe this map could become nice if you just geomerged the bridges slightly, to get rid of the bump. Also, make it more inescapable. Gotta go, folks.
     
  17. rewib65

    rewib65 Ancient
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    the conveyer belts are a cool idea, but kind of worthless because they dont actually do anything except make a bump when you try and run over them
     
  18. sourdauer

    sourdauer Ancient
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    i kindof expected moving conveyor belts, but all the same this map is amazing. the layout looks really original, and you definitely took your time on the interlocking. 5/5 and a dl from me :D
     
  19. macpatterson

    macpatterson Ancient
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    This looks great, it looks like you put alot of time into thinking about the game play.

    The only thing I may suggest is raising each of the conveyor belts about a foot or so in the air so that people can not walk over them, nor can they crouch under them they have to jump. this would change the player movement on the map. There was another map that used conveyor belts like that and it worked spectacularly. You may want to give it a try. The last guy to do it even was able to use some other bits of sceenery to make it look as it it was actually supported as opposed to just floating.

    Edit:
    I wasn't going to bug you about the weapons, but
    3 turrets is excessive. I would take the ones off the sniper towers
    and if they are not already remove an extra clip from the snipers and shottys
     
  20. Scalpel Technique

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    Yeah! Why didn't you make the completely static and motionless bridges be a moving conveyor belt! I would have rated 10/5 but now because of u not making the bridges be a moving coveyor belt, I'll have to rate it 2.5964.

    Some people, eh? It's looks great, DL
     

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