Polerian Valley

Discussion in 'Halo 3 Competitive Maps' started by American10, Oct 27, 2008.

?

What Do You Rate The Map?

  1. Feature Worthy

    47.1%
  2. Awesome

    26.5%
  3. Fantastic

    8.8%
  4. Pretty Good

    17.6%
  1. II AceMasta II

    II AceMasta II Ancient
    Senior Member

    Messages:
    181
    Likes Received:
    0
    this map is so awesome gameplay is amazing aesthetics are orgasm enticing and inever got my credit for the window panels sad face and also needs more bunkers
     
  2. The Sir Toppum Hat

    Senior Member

    Messages:
    135
    Likes Received:
    0
    Thank you AceMasta for that outstanding comment. So it does seem to look like we forgot to give you credit for the window panels, so I shale do that right now, and maybe if I feel like it, have American put it in the post. For right now though (ACEMASTA HELP US WITH THE WINDOW PANELS) Also I do agree that it could have more bunkers, even though it already has two.
     
  3. American10

    American10 Ancient
    Senior Member

    Messages:
    588
    Likes Received:
    0
    Yes, thanks everyone for the comments. We could add a few more bunkers if we had the items which we don't have 1 extra item. But it would be hard to put them in there without disrupting the flow of the map.
     
  4. pUn15h3r

    pUn15h3r Ancient
    Senior Member

    Messages:
    126
    Likes Received:
    2
    This map is very nice. The buildings are nicely built, the bridge built over the river is built perfectly, and the small bowl where the river ends is beautiful. I really like the switch that brings you from one end of the map to the other.

    There's one huge flaw in the map though, you can see it in the first picture. One of the boxes is a little glitchy, so its color is different. The gameplay would be perfect, but this box just messes everything up. Whenever I'm playing, I notcie it. It just pisses you off, like seeing a smudge on your shiny gold medal.

    1/5

    If you can fix the box:
    5/5
     
  5. Bottlecap

    Bottlecap Ancient
    Senior Member

    Messages:
    1,743
    Likes Received:
    2
    Thank you for making one of the most seemingly uninformed and idiotic comments. Sometimes if you want a merge and or interlock to be perfectly level the effect I call "flicker" occurs. This is really inevitable seeing as I know since I was there when they made this they attempted to correct the problem. This map is great and plays very well, and is very visually appealing. Actually, if you will notice, I think I have seen the flicker effect in every game I have played, its even in places in the Halo 3 campaign. With the current tools they cannot fix this... well unless you would rather it be uneven, and actually affect gameplay.

    Punisher, I am sorry not everyone who works their ass off can meet your standards of perfection, I truly am.

    American, Toppum, great job. I wouldn't be surprised if this made front page.
     
  6. The Sir Toppum Hat

    Senior Member

    Messages:
    135
    Likes Received:
    0
    Thank you Brute Captain for backing up the map, but I do see what punisher is saying. Punisher I would have fixed that a long time ago when The Yellow or Brute Captain pointed it out to me then, and I was going to. I just didn’t what to go through all of the trouble of trying to geo-merge it again, and dealing with the chance of it not working. Thank you for your comment though, it is greatly appreciated, and I am glade that it is the only thing that is wrong with our map, which is something being too perfect.
     
  7. Blazen Nite

    Blazen Nite Ancient
    Senior Member

    Messages:
    305
    Likes Received:
    0
    hey, i checked this map out a long time ago. there are some crazy geomerges in there. This is definitely a well forged map. I haven't played on it, but i would just say that there needs to be more ramps and stuff to the bases.

    oh and is the flamethrower supposed to be hidden?
     
  8. American10

    American10 Ancient
    Senior Member

    Messages:
    588
    Likes Received:
    0
    once you play on it you will have a lot of fun, i see what your saying about ramps but if you use the map you can get to the bases multiple ways and the bases are based on a real life item so yea. And the flamethrower is hidded but we didnt intend to do that so people would have to find it or anything we just thought it was a good place for it and it worked out in gameplay so im happy.
     
  9. TheKiNG1325

    TheKiNG1325 Ancient
    Senior Member

    Messages:
    58
    Likes Received:
    0
    Very cool - i like the somewhat rural, river, mountain idea. something i can think to do to it though is fix it up a bit - as in cover the stuff sticking out, such as the open single box coming out of the mountain hill thing
     
  10. Public Servent

    Public Servent Ancient
    Senior Member

    Messages:
    48
    Likes Received:
    0
    Oh this looks like a winner! Im gonna have to make room for it for sure. I definatly will bring it out for my next lan party. I think the bean bag bullseyes I have over will love it judging by the pictures. It appears to have a well thought out ruins look to it but is also neat and clean where its suposed to be, which I'm sure is intentional. Some people cant understand artistic flare but I can really appreciate it! Im sure it took alot longer to build it the way you did then to just make every thing in straight lines. NICE WORK! CANT WAIT TO PLAY IT.
     

Share This Page