Which map base (concept) is better?

Discussion in 'Halo and Forge Discussion' started by RubbrDuckE, Dec 16, 2008.

?

Which base concept is better

  1. Base 01

    2 vote(s)
    100.0%
  2. Base 02

    0 vote(s)
    0.0%
  3. Neither! Get some better ideas!

    0 vote(s)
    0.0%
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  1. RubbrDuckE

    RubbrDuckE Ancient
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    I've hit a delima with my most recent map. I can't decide which base is better so I am asking the forgehub community what they think is better.

    Base 01
    Info: It's geo-merged into the ground, greatly reducing the bump to almost none when you walk over it.
    [​IMG]

    Base 02
    Info: Not geo-merge but its service is to block that doorway and this was an ifficient way of doing it. I provided the boxes so that there is still a way to get onto that ledge from the ground.
    [​IMG]
     
  2. Soldier62994

    Soldier62994 Ancient
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    The first one, both have the door blocked off. The first one, however, looks cleaner and makes it easier for the team to move around. Im guessing its asymmetric? You want the defending team to have a better base?
     
  3. RubbrDuckE

    RubbrDuckE Ancient
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    This is actually more of a symmetrical map but I may set it up for asymetric too.
     
  4. Whisper

    Whisper Ancient
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    For the second one, geomerge a bridge into the wall to block it off.
     
  5. The Hawk

    The Hawk Ancient
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    I say the first one, it looks alot cleaner, and the box just looks plain ugly. No offense.
     
  6. RubbrDuckE

    RubbrDuckE Ancient
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    Alright, well unless someone manages to come up with some intellegent, pursuading reason why I shouldn't use base 01 I'll go ahead and use it. And Hawk, I'm open for critizism, offending me would be rather hard to do when I'm asking for your opinion.
     
  7. Solo

    Solo Ancient
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    (1) looks great. It eliminates that awkward space inside of the "U", and should improve player movement, as well as gameplay.
     
  8. thesilencebroken

    thesilencebroken Jill Sandwich
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    :lock:

    locked by request.
     
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