Lazy Mapmaker's Contest #3 Submission Thread

Discussion in 'Halo and Forge Discussion' started by Tex, Dec 2, 2008.

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  1. Tex

    Tex Ancient
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    The Lazy Mapmaker's Contest #3 Submission Thread

    [​IMG]

    Alright, this is where we all shall be submitting the maps for the "Lazy Map Makers Contest #3."

    Now, before I go any further:

    If you post anything besides your map, you will be disqualified.

    I don't want any funny business either, something like: "Well, since I'm not posting a map, it doesn't matter if I just go ahead and post a question..." If you feel so compelled to do so, you will be infracted for spam.

    If you have any questions post them here


    Don't forget the rules!

    • Absolutely No Interlocking (Besides auto-locking doors/window panels)
    • Absolutely No Geo-Glitching (Interlocking objects with the map)
    • Absolutely No Infinite-Money-Glitch
    • You are required to use Foundry (sorry if you feel otherwise)
    • Entry must be submitted by January 1st, 2008.
    • Only allowed to post one map, so choose wisely
    • Floating Objects IS allowed
    • Must complete application for contest properly.
    • Map MUST be competitive style (sorry, but it kinda slims down the judging)
    These rules are non-negotiable.

    This contest is to see if we can create something without the use of advanced forging techniques...


    Application Format:

    User Name(s): Example text
    Map Name: (Name must link to map)
    Did you read and follow instructions: yes/no
    Do you prefer using advanced forge techniques: yes/no & explanation.
    *For help on getting your maps title posted correctly see the bottom of the page.
    *Note the application must be filled out in this thread.


    Also, if you are in need of a Non-Money-Glitched Canvas on Foundry:

    Then here you are.


    How do I get a map posted properly on the submission thread?


    The answer to that would be:
    1) Save map
    2) Put map on fileshare
    3) Go to Bungie.net
    4) Go to your halo 3 page
    5) Go to your fileshare in said page
    6) Click your map, copy the link of the map (at top of page)
    7) Then enter your map, in the following format:

    User Name(s): Example text
    Map Name: (Name must link to map)
    Did you read and follow instructions: yes/no
    Do you prefer not using advanced forge techniques: yes/no & explanation.

    8) When you post your map on the "Map Name" section, type in [noparse]Map name here[/noparse]


    Note from the creator of The LMC:

    I'm actually quite proud of what the Lazy Mapmaker's Competition has become. LMC#1 shall never be forgotten, as it was one of many flaws, with a single diamond in the rough. Yellow. Yellow by Mallet was just unbelievably beautiful, with the aesthetics, the judges who were with me, and myself, spent a good 30 minutes trying to find any interlocking. There was none. LMC#2 is where the pride comes from, though. Mostly, because, there were a lot less people taking the term "Lazy Mapmaker's Competition" way too seriously. People actually started producing some really intuitive creations, and with that, I grew the pride that I now have for this competition.

    So please, carry on with the non-interlocked beauties. Whilst doing so, remember that gameplay is a factor in this competition.​


    Questions?
     
  2. Frag Man

    Frag Man Ancient
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    User Name(s): Frag Man
    Map Name: Chauvinism
    Did you read and follow instructions: Yes
    Do you prefer using advanced forge techniques: No. I take it as a challenge to try and make a great map, but avoid using glitches and merging.
     
    #2 Frag Man, Dec 3, 2008
    Last edited: Dec 23, 2008
  3. xMBMAxPureEvil

    xMBMAxPureEvil Ancient
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    User Name(s): xUNSCxHeadShot
    Map Name: Lateral
    Did you read and follow instructions: yes
    Do you prefer not using advanced forge techniques: No because it saves tons more time.
     
  4. Waffle Deluxe

    Waffle Deluxe Ancient
    Senior Member

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    User Name(s): Waffle Deluxe
    Map Name: Asylum
    Did you read and follow instructions: Yes
    Do you prefer not using advanced forge techniques: No because advanced forge techniques allow for some much more possibilities.
     
  5. fabsmf

    fabsmf Ancient
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    User Name(s): fabsmf
    Map Name: NOFX RECALL
    Did you read and follow instructions: Yes
    Do you prefer not using advanced forge techniques: Yes, I have no time for all that interweavy/geomergy stuff... but Ill happily download other peoples. Get Bungie to make it quicker.
     
  6. J A Y

    J A Y Ancient
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    User Name(s): J A Y
    Map Name: Velvet
    Did you read and follow instructions: yes
    Do you prefer using advanced forge techniques: Yes and no. Yes; smoother surfaces and no grenade loss. No; I'm pretty happy with my map and I feel as though is doesnt need to be interlocked to great.

    Velvet is designed for 2v2, it can also hold 3v3, but 2v2 is better.
    Gametypes: Bold gametypes are the best.
    -Faceoff Slayer
    -Velv 1 Flag
    -Faceoff King
    -Faceoff Ball
    -Velv 1 Bomb
    -Velv 3 Plots
    -Faceoff VIP
     
  7. kryle11

    kryle11 Ancient
    Senior Member

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    User Name(s):kryle11
    Map Name:biomythic
    Did you read and follow instructions:yes
    Do you prefer using advanced forge techniques:yes, it allows more options.
     
  8. Mastar

    Mastar Ancient
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    User Name(s): Mastar
    Map Name: Zipline

    Did you read and follow instructions: yes

    Do you prefer using advanced forge techniques:
    yes, makes a lot of things easier. wether it be smoothing out bumps, fitting objects into small spaces, and creating more unique structures.

    I recomend:

    Team Slayer (Default)

    One Flag (Default, but shorten flag return and reset times)

    Team King of the Hill

     
  9. Celestial Panda

    Celestial Panda Ancient
    Senior Member

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    User Name(s): Celestial Panda
    Map Name: Atrafossa
    Did you read and follow instructions: Yes
    Do you prefer not using advanced forge techniques: Yes. Interlocking is cool and all, but a good, un-interlocked map seems harder to make.
     
  10. xcid77ux

    xcid77ux Ancient
    Senior Member

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    User Name(s): xcid77ux
    Map Name: Volcanic Site
    Did you read and follow instructions: Yes
    Do you prefer not using advanced forge techniques: Yes, I just like not having to put the extra time in interlocking and geomerging.
     
    #10 xcid77ux, Dec 25, 2008
    Last edited: Dec 26, 2008
  11. Felipe dos

    Felipe dos Ancient
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    User Name: Felipe dos
    Map Name: Footprints
    Did you read and follow the instructions: Yes
    Do you prefer using advanced forge techniques: Yes. This map's creation took about one sixteenth of the time any normal map would have, but it could just have been so much better with interlocking and geo-merging.
    I did, however, enjoy working with the given conditions again. Restrictions are the cause of creativity.

    Compatible with all gametypes
     
    #11 Felipe dos, Dec 26, 2008
    Last edited: Dec 31, 2008
  12. cOLeVIII

    cOLeVIII Ancient
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    User Name(s): cOLeVIII
    Map Name: Nürnberg
    Did you read and follow instructions: Yes!
    Do you prefer using advanced forge techniques: When it is useful, yes. I think creativity can be expressed in so many different ways. It is really impressive to see the boundaries that have been pushed by so many different members.

    *ALL gametypes supported!
     
    #12 cOLeVIII, Dec 28, 2008
    Last edited: Dec 28, 2008
  13. sh0tgunj0e

    sh0tgunj0e Ancient
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    User Name(s): Sh0tgunJ0E
    Map Name: The Mansion 2.4
    Did you read and follow instructions: yes
    Do you prefer using advanced forge techniques: Well i actually have not had the chance to work with them much yet as i am still quite new to these techniques as well as to the hub. but i will say i am quite fond of the things that they allow you to do. and am excited to see what i can do with them.

    *you can play slayer on this, but the map is set up primarily for one sided game types such as:

    assault
    ctf
    and its main gametype VIP. (There is a custom variant of it, made for this map titled "Kill The Boss" which is included in the link to my map.)
     
  14. squidhands

    squidhands Ancient
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    [​IMG]

    User Name(s):
    squidhands
    Map Name: Arrowhead
    Did you read and follow instructions: yes
    Do you prefer using advanced forge techniques: yes, but this was a fun way to see what I could come up with the old fashioned way. Hope you guys enjoy it.

    No more that 2v2, and Oddball, KOTH, and One Flag/Bomb are recommended.
     
  15. Linubidix

    Linubidix Ancient
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    Phew, I'm not too late. Was out all day not knowing whether or not I could still enter.

    User Name(s): Linubidix
    Map Name: Disposed
    Did you read and follow instructions: yes
    Do you prefer using advanced forge techniques: Yeah, this was quite relaxing to build. But the opportunities are near limitless when you have the ability of merging and interlocking. Whereas only so much can be done by stacking boxes.

    Probably, FFA, Team Slayer, One Flag. It's more up to you. Around 6 players should be plenty.
     
  16. BattyMan

    BattyMan Ancient
    Senior Member

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    User Name: BattyMan
    Map Name: Abandoned Place
    Did you read and follow instructions: Yes
    Do you prefer not using advanced forge techniques: Yes. I reckon that there intermergin be a might bit highfalutin for a simple man such as myself.
     
  17. Mysterious D

    Mysterious D Ancient
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    Yeah, I pretty much just through this together today. Woo.

    Username: DomiBoy_says_Oi
    Map name: Intricy 001
    Did you read and follow instructions: Probably (yes)
    Do you prefer not using advanced forge techniques: Yes. I'm lazy.

    Only set up for Team/FFA Slayer due to laziness. Lol.
     
    #17 Mysterious D, Jan 1, 2009
    Last edited: Jan 1, 2009
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