This is a sneak preview of mine and ZweiDimension's new collab. It is mix of all of the splinter cell maps (if you have played any of my other versions) put together in one awesome map! -- Before you get to see the two pictures, I will explain to you how this map and gametype will work. This isn't your typical infection map. It is far from it. This map will leave you wanting to play it more and more. It has really addicting gameplay. To win as a human you must assasinate the terrorists (infected). The terrorists have invunerability, so the ONLY way to kill them is from behind. The map is designed around a terrorist warehouse of some sort. It doesn't have a true theme. There are many secret areas for the Splinter Cell's (the humans) to traverse. The key to winning is to go around and assasinate the terrorists by using cunning wit and sneaky ways. One of the key points on this map is the package. This is a custom power up, active camo, and radar jammer put into one. If you can obtain this, then you will be very hard to kill for about 45 seconds. It is difficult to win without the package, but you can do it. There are secret teleporters, air ducts, ventalation systems, hiding spots, and jumps to be found on this map. A few of the tricky spots can be noted by a weapon holder. When I post the map, I would give some insight to where they are. I would also like to point out that we were using the Foundry Clean infinite money canvas, but halfway through our infinite budget cut out...leaving us just enough objects to roof the sunufabish. The roof is sloppy at certain points, because we didn't have enough building materials. The whole complex is roofed, though. It came down to the last wall! Onto the pictures. They are tasteful and don't show much, but enough to let you get a glimpse of a few things. -- Click blog link for pictures!
I can only see an overview and "the package" but the gameplay does sound very fun and enjoyable. Now do the "terrorist" respawn after killed? Because that could be boring. And dead terrorist can help their teamates out which always happens in predator. Maybe a KOTH gametype where you need 1 point to win and whenever you kill the whole other team they leave the hill area and then they go to some box to play with soccer balls and what not so then the splinter cells can then win. Just an idea... Or the terrorist have to protect "the package", but then there won't be much of a use for it. Just throwing some ideas around...
No, the terrorists don't respawn after getting killed. KOTH is lame and that is why I am going to stick to infection. It is the best base gametype for this map. I have made two other splinter cell maps that people enjoyed, so I am going to stick to their foundations. The terrorists don't protect the package. It is just there to help the Splinter Cells. To win at this map, all you need to have is a good team. Once I release the map and I post it, I will have a strat for the Splinter Cells. There will also be a youtube video, credit to Tristan28. That will show most of the secret spots and killer gameplay.
If you have tested this already then I don't care. But if you haven't I would be glad to help test it. Sounds very fun.
I still need to have an official test. I will add you and invite you whenever. Get ready to be on youtube, though
I'll help test GT=RampaginFetus. And I think assassinate games can sometimes get old, are the non-terrorists faster? Could you think you could change 0% damage to 25% damage? Maybe this isn't needed. This sounds fun all the same.
Trust me. This is addicting and very fun. Everyone that has played it hasn't even mentioned it getting old. The Splinter Cell's (Humans) move at 125% speed and have poor camo. It resembles the suit that Sam Fisher wears and how it blends in with the environment.
Hey Iced, Is this a modified version of the map you showed me awhile back? I remember playing a map with a package...if so, I'd totally want to test it with ya. So far so good, though. Let me know when you post it, or when you reveal more pictures. -J