The Octagon

Discussion in 'Halo 3 Competitive Maps' started by pianoman674, Jul 11, 2008.

  1. mikeblair333

    mikeblair333 Ancient
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    The pit of doom looks cool, but is there really that much else to the map? I'd try making other rooms and hallways just to give the map some structure so that what you have in the pics isn't all you have to go on. The map is great as it is, all I'm saying is expand it.

    Mike
     
  2. pianoman674

    pianoman674 Ancient
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    There's not really to much more to the map, and the main reason why is budget constraints. I know about budget glitched maps and all, but
    1) they lag
    2) I'm planning on submitting this to the community map playlist that they're thinking of, assuming that ever actually goes underway.
    I did expand slightly from my original though by adding those upper spawn areas 'inside' the main area. However I can't really do much other than that... There's not really any logical place I could add a hallway, and sadly I don't have enough parts or budget for any other rooms. That being said, the danger of playing around the Octagon is the central theme of the entire map, so if I added other rooms, it would kind of take the focus off it.

    I think the best thing I can say about this map is that its made for close-quarters, fast-paced action. You can't really go into this map planning on implementing too much strategy, simply because you just won't have time. This is all in your face action and you have to think on your toes. :)
     
  3. pianoman674

    pianoman674 Ancient
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    Sounds good, I'll definitely check it out :)

    I'm sorry to be rude, but did you even read any of my descriptions or comments?
    Lol, the whole point is that if you get stuck, you're stuck and you have to wait there until you die.

    Of course, you can't really get 'stuck' in KoTH because the pit is where the 'hill' is at.
     

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