The Frontline

Discussion in 'Halo 3 Casual Maps' started by foxfootball30, Dec 13, 2008.

  1. foxfootball30

    foxfootball30 Ancient
    Senior Member

    Messages:
    16
    Likes Received:
    0
    The Frontline
    By foxfootball30 and Teddy405


    Map Description
    We tried to create the smoothest flowing infection map combining timed events and switches throughout the map. We feel as though we have succeeded in making these two ideas combine into a great map. The zombies spawn in an open area without any cover. Over time, more and more objects will appear to aid the zombies get to the human bunker. The humans spawn in the human bunker. In the bunker, there are 4 battle rifles and 2 sniper rifles. The humans yield off the zombies as long as they can and then they go through a teleporter leading to the side path. In the side path, the humans are able to launch dumpsters at oncoming zombies by simply picking up a custom powerup. The custom powerup releases the dumpster and sends it flying at the zombies. There are 3 dumpster launching stations in the side path. Shield doors spawn after 3 minutes in the side path to help the zombies get to the humans. In the end, the humans are forced to hold off in the side path. The humans have 6 minutes to survived the zombie hords. Best played with 4-16 players but the more the better.

    Pictures

    This is the human bunker where the humans spawn.
    [​IMG]

    This is the area where the zombies spawn without cover.
    [​IMG]

    Overtime, more and more cover becomes available to the zombies.
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]

    This is the human view from the bunker of the zombie spawn.
    [​IMG]

    This is the geo-merged teleporter leading to the side path.
    [​IMG]

    This is one of the 3 dumpster launching stations. First, just find a zombie to launch a dumpster at.
    [​IMG]

    Second, crouch into the corner containing the custom powerup to unleash the dumpster.
    [​IMG]

    Last, watch as the dumpster kills all in sight.
    [​IMG]

     
  2. Skanky Toast

    Skanky Toast Ancient
    Senior Member

    Messages:
    331
    Likes Received:
    0
    great, good interlocking on the outside walls and i love how you made a dumpster launcher that doesn't launch at you! but to ask you, how fast are the zombies? do they have increased resistance, or what? 4/5 great mini game

    also, quote "zombie hords" its spelled hordes :)
     
    #2 Skanky Toast, Dec 13, 2008
    Last edited: Dec 13, 2008
  3. RightSideTheory

    RightSideTheory Legendary
    Forge Critic Senior Member

    Messages:
    7,821
    Likes Received:
    8
    Okay I don't want to hurt your fealings but I'm just going to be honest. The zombies spawn in the open, so the humans are just going to rack up kills until the zombies die for a long enough time and some stuff spawns in it. The walls could use some touching up, so that they are strait. And the boxes around the map could use some fixing to.

    Here is a tutorial on how to get perfect geo-merges:
    CLICK ME
     
  4. smitty0018

    smitty0018 Ancient
    Senior Member

    Messages:
    309
    Likes Received:
    0
    It's not a mini game >.>

    Anyway, the interlocking is quite good, but I don't like the concept of the map. It's a rather simplistic design where the zombies just continuously run at the humans until one of the humans makes a mistake, this warranting the zombies a K/D ratio of around -30. The dumpster idea is pretty cool, but is it really practical? I'm just wondering.

    I'll give you a 5/10, most of which comes from the interlocking...

    I'm also not quite sure if they're meant to be like that, but the merged walls are quite sloppy. If they were meant to be slanted, fine, but otherwise, you should consider reworking them.
     
  5. foxfootball30

    foxfootball30 Ancient
    Senior Member

    Messages:
    16
    Likes Received:
    0
    The zombies are at 150% speed, 200% gravity and I believe they have 50% health. Also, the cover spawns soon into the game so the zombies arn't trapped. This has been tested before and the zombies have just as much as chance as winning as the humans.
     
  6. Skanky Toast

    Skanky Toast Ancient
    Senior Member

    Messages:
    331
    Likes Received:
    0
     
  7. drsnickersstride

    Senior Member

    Messages:
    1
    Likes Received:
    0
    wow!this is one of the funnest maps ive played on infection in a while.just like the other guy,i thought that the dumpsters wouldnt come into play but i was surprised wen i got 2 kids on 1 dumpster!i had 12 guys with me and i imagine it would be even better with 16...i dont agree with that other guys about walls not being smooth,its infection,no infection maps have a need to be smooth.great map and id love to play it with u sometime!5/5 for sure!
     
  8. xILLxNASTYx

    xILLxNASTYx Ancient
    Senior Member

    Messages:
    21
    Likes Received:
    0
    great job on this map fox!keep it up
     
  9. Gun Down

    Gun Down Ancient
    Senior Member

    Messages:
    89
    Likes Received:
    0
    This map is good but if you spawn as a zombie it doesn't seem fun. Unless they're fast or have good health. 3/5 since the idea is cool and I love the dumpster trap.
     
  10. luckiesnipes

    luckiesnipes Ancient
    Senior Member

    Messages:
    440
    Likes Received:
    0
    Nice a little open but very good geomerging and a little unoriginal but who cares/
     
  11. imhivpositive

    imhivpositive Ancient
    Senior Member

    Messages:
    4
    Likes Received:
    0
    well done.my mates and i had loads of good times on it.i love the walls and A and B signs geomerged into the ground as cover.most people would spend the extra time and wouldve just barriers.it gave us a jolly good time and all my chaps said they liked it.9.8/10
     
  12. mastersync23

    mastersync23 Ancient
    Senior Member

    Messages:
    578
    Likes Received:
    0
    I have to say, the geo-merging on this map is SLOPPY. Unless you meant to make it like that. And the idea is not really original. Idea's like this come and go, and are, not to be mean, probably better than yours. Your map's layout is okay, but dude, just clean it up a bit before you post. I'll give you a 5/10.
     
  13. foxfootball30

    foxfootball30 Ancient
    Senior Member

    Messages:
    16
    Likes Received:
    0
    The merging isn't meant to be straight up and down. It's supposed to be like Epicenter's walls if you've played on that map, a little slanted.
     
  14. Fusionguy

    Fusionguy Ancient
    Senior Member

    Messages:
    84
    Likes Received:
    0
    I'll be honest and say your map is very sloppy on the perimiter walls, the idea is unorigional (<-sp?) and the dumpster looks like it only has a very limited range.

    sry... 1/5
     
  15. brett3123

    brett3123 Ancient
    Senior Member

    Messages:
    90
    Likes Received:
    0
    Did you go for the whole sloppy geomerging on purpose? if you didn't, im sorrry
     
  16. foxfootball30

    foxfootball30 Ancient
    Senior Member

    Messages:
    16
    Likes Received:
    0
    If you actually read my reply to somebody else then you would know the answer.
     
  17. The EAKLE

    The EAKLE Ancient
    Senior Member

    Messages:
    147
    Likes Received:
    0
    It seems like the zombies will just be spawn killed untill cover spawns. Maybe you should make it so that the cover disappears over time. I dont know how to do that but i think you can. That way, it gets harder over time instead of easier.
     
  18. foxfootball30

    foxfootball30 Ancient
    Senior Member

    Messages:
    16
    Likes Received:
    0
    The cover starts spawning 10 seconds into the game so the zombies won't get spawn killed. Also, you can't make things disappear.
     
  19. Duckyz

    Duckyz Ancient
    Senior Member

    Messages:
    653
    Likes Received:
    0
    remineds me of purple bunker for some reason hmm...

    8/10
     

Share This Page