Download Map Required Game Variant: Zombie Defense This is v2 of my recreation of the Tower Defense's from Real Time Strategy games. I've now interlocked the map and made it look a lot better and made many new gameplay improvements. As a zombie, players spawn in a small room with a teleporter that opens after ten seconds or less. Once it opens, the zombie's can go through and they'll come out of a teleporter wall. They must make it down a large lane to another teleporter wall to gain access to weapons and be able to do damage. A large bunker as well as high points are setup in the back to allow zombies to kill humans if they make it past, but they must be careful that they don't get killed themselves. Zombies will have trouble surviving getting past the humans and their towers if by themselves, but if they work together and make use of powerups, they can get past. When a zombie spawns, they have a chance that they might be given a powerup, they can only get these just as they spawn, but they can very useful for getting past. Throwing a bubble shield around a human tower for example, would keep that tower from killing you. The more zombies get killed, the better powerups they might get, and the more likely that they'll get them. The humans have a variety of different towers which they are given overtime during the game. At the start, they have only machine gun turrets. Overtime, other towers are built, these include plasma cannons, wraiths, warthogs, and more. If the humans hope to survive, they must use these towers to try to kill the zombies so they don't make it past. The humans also have assault rifles so they do stand a chance when not on the towers. They must conserve ammo when not using the towers though, since there's no ammo available for them. Humans must be careful not to let any zombies past them. Zombies can kill humans by assasinating humans they've past, making it to their destination, or through using some powerups, like the trip mine, as a team.
Looks like a great map, and good idea making a slide of pictures instead of taking up a whole page, but if you could, tey to slow the slides down a bit so people can look at the pictures more.
Sweet, I really liked version 1 of this map. I guess you would like me to post this on Forge Gallery, am I right?
I can't slow the pictures down, because I only saved the gif. I didn't save the file for the animation program I used. I'll be sure to make them slower when I use them in the future though, thanks. Yes, I've got a couple other maps that aren't on there as well that I'll post in your thread.