Foundry Tunnels

Discussion in 'Halo 3 Competitive Maps' started by HalfBrian, Dec 9, 2008.

  1. HalfBrian

    HalfBrian Ancient
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    Foundry Tunnels
    Created by: HalfBrian


    Download link is at the bottom of this post.

    Supported Gametypes:
    FT Multi Flag
    FT Neutral Bomb
    Conquest

    FT Single Flag
    FT Multi Bomb
    FT One Bomb
    MLG Team Slayer

    Map Description:

    Foundry Tunnels is a map that uses the back tunnel in Foundry, as well as creating a new tunnel that snakes around the center partition of the back of Foundry.

    Primarily made for Multi-Flag CTF, Neutral Assault, and Conquest, it also supports Team Slayer, and all Flag and Assault gametypes.

    It's tight corridors and choke points make for intense and fun gameplay. Due to it's two tunnels, team skills are primary because you need to coordinate your attacks.

    FT supports anywhere from 6-10 players, but 3v3 is ideal for Conquest and 4v4 is ideal for all other gametypes.

    Map Creation Story/Thanks:

    FT started about a year ago (January 2008) and was worked on for about a month. Then in May, I started again, from scratch, and began to use new forge techniques that had been discovered, such as Geomerging and Interlocking. I "finished" the map in early June and then forgot about it since that version did not have very interesting gameplay. Then, in October, I showed it to Tex (from ForgeHub) and he was impressed and encouraged me to pursue the map. I had test after test, and 2 months later, the final product has finally emerged. Gameplay now is very riveting and fun, and I am proud to release it.

    Special thanks to the Forge Hub Tester's Guild for coming to all of my tests. Special thanks to Waylander for helping me one-on-one with spawns and other general stuff, and Transactionzero for making some last-minute suggestions about tweaks to the dome-room and the weapon-set. To all of you that I didn't thank, I'm sorry but this has been such a long process that I can't remember everyone.

    Videos:
    Click the link below each video to view in High Quality (recommended)

    http://www.youtube.com/watch?v=juRB3l6dNHAWatch in High Quality
    http://www.youtube.com/watch?v=I01lLMytg4IWatch in High Quality
    http://www.youtube.com/watch?v=hjhka8HLOGsWatch in High Quality
    http://www.youtube.com/watch?v=-LbjWETRyrAWatch in High Quality

    Pictures:

    An asterisk (*) means that elements of the screenshot has changed since the shot was taken. This was due to some last-minute changes.

    The Blue Team stealing the flag
    *the bubble shield has been replaced with a regenerator, needler no longer there
    [​IMG]

    Going down the hallway
    [​IMG]

    An epic clash in the short corridor
    *The neutral bomb spawn has been moved to the dome room, no bubble shield
    [​IMG]

    A few members taking the flag down the long tunnel
    *The upper catwalk (the fence walls) have been extended around the whole dome room
    [​IMG]

    Taking another trip down the short tunnel
    *The dumpsters have been moved to the middle of the hallway (see picture 2)
    [​IMG]

    The blue team ends up scoring
    [​IMG]

    Detailed map pictures (and callouts):

    The "short tunnel":
    [​IMG]

    Part of the "long tunnel":
    [​IMG]

    Part of the "long tunnel":
    [​IMG]

    The "dome room" (look up to the roof to see why):
    [​IMG]

    The new neutral bomb spawn point (in the "dome room"):
    [​IMG]

    The bomb spawn/plant point:
    [​IMG]

    Flag spawn:
    [​IMG]

    Download details:

    Maps:

    Foundry Tunnels
    Foundry Tunnels (Conquest Version) (aka Fndry Tnls Conq) (see the next post in this thread for more details about the Conquest version)

    Gametypes:

    FT Multi Flag
    FT Neutral Bomb
    FT One Bomb
    FT Multi Bomb
    FT One Flag

    Reference Gametypes (not made by me):
    Conquest v3
    MLG Team Slayer v5

    But wait! THERE'S MORE! Go on to the next post for the Conquest version.
     
  2. HalfBrian

    HalfBrian Ancient
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    Foundry Tunnels (Conquest Version)

    Foundry Tunnels (Conquest Version)
    Created by: HalfBrian

    Download link is at the bottom of this post.

    Supported Gametypes:
    Conquest (any version)

    Map Description:

    You may be asking why I need two different versions of the same map. If you try to play Conquest on the regular map, you'll be unpleasantly surprised. You'll have people coming from both ways, rather than the traditionally linear nature of Conquest. That is why there are two different versions.

    The Conquest version is different in that the short tunnel is blocked off with doors, you spawn at the middle of the short tunnel (now blocked off), and progress to the dome room. There is a territory where you spawn, in the bases, at the A and B signs, and the Dome room.

    The weapons also are different due to the lack of a BR start and the difference in gameplay. There are more BRs on the map, a mauler instead of the turret, and there are two snipers instead of just one (they are in the bases)

    So, if you're still confused, ask yourself what gametype you want to play, if it is Conquest, play the Conquest version and if it is anything else, play the regular version.

    Foundry Tunnels (Conquest Version) is ideal with 6 players (3v3), but is good with 4v4 and playable with 5v5 (make sure you have a good connection with a 5v5).

    Videos:
    Click the link below each video to view in High Quality (recommended)

    http://www.youtube.com/watch?v=juRB3l6dNHAWatch in High Quality
    http://www.youtube.com/watch?v=I01lLMytg4I
    Watch in High Quality
    http://www.youtube.com/watch?v=hjhka8HLOGs
    Watch in High Quality
    http://www.youtube.com/watch?v=-LbjWETRyrA
    Watch in High Quality

    Pictures:

    An asterisk (*) means that elements of the screenshot has changed since the shot was taken. This was due to some last-minute changes.

    Headshotting kidbomber (finally):
    [​IMG]

    The red team assault territory 5:
    [​IMG]

    The red team advancing more (and the blue team fighting back):
    [​IMG]

    Blue team fighting back with the needler (very effective against the regenerator):
    [​IMG]

    Detailed map pictures:

    The short tunnel (and Territory 7):
    [​IMG]

    The needler moved:
    [​IMG]

    The spike grenades and BR:
    [​IMG]

    Territory 6:
    [​IMG]

    Territory 5:
    [​IMG]

    Territory 4:
    [​IMG]

    Dome Room (and Territory 3 in the distance):
    [​IMG]

    Download details:

    Map:

    Foundry Tunnels (see the above post in this thread for more details about the regular version/general details)
    Foundry Tunnels (Conquest Version) (aka Fndry Tnls Conq)
     
  3. What's A Scope?

    What's A Scope? Ancient
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    Finally! Lol, after like infinity-billion tests.
    I am proud to be one of the testers and one of the people who got to play this amazing map. Although there were some problems at first, I am sure HalfBrian fixed them!
    The gameplay on this map is great. It is very fun. The layout is great. The idea of tunnels is great. My favorite thing to play was Conquest. You did a great job on weapons and aesthetics, also. Your walls were straight, as was the interlocking. And you had some tricky geo-merges. Overall: Great map.
    Official Score: 2/5 needs moar innterlocking
     
  4. Whisper

    Whisper Ancient
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    Finally, glad to see you posted this. I can't speak for the new version, but I know I had some great times testing all of the past incarnations. Definite download, and I will write something intense up after I've played the final version a bit.

    It is a shame you took out the bubble shield. I guess the time when I killed you with one will never happen again :(
     
  5. Zachary9990

    Zachary9990 Ancient
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    What can I say about HalfBrian...well first off, this is a guy that has taken all the time in the world to make sure that he has created the best product that he could possibly create with his idea. He is a guy with determination and a skill that surpasses 90% of the forgehub community. This latest creation, this 'Foundry Tunnels', reflects the spirit of this forger in a mirror image.

    I believe that I tested this map from the first test and then the 4th test and then the last test (I lost count) and I can say Foundry Tunnels is probably one of the most entertaining and satisfying capture the flag/assault /conquest (except for Vorpal Saints Conquest V3)(Sorry Half Brian just can't beat perfection like that) games that I will ever experience.

    However,
    The first test went a little something like this.

    'f@$# spawn killed again! What the hell HalfBrian? You suck.'

    'You'll never make anything out of this, give up.'
    (By the way, yes, that did sound like the bullies from some movie where a kid is put down and then grows up and becomes great with his idea. I know it's cheezy, but it portrays how much the map sucked)

    The next test i attended was not on my will, but the will of the guild and my duty to the guild. However, this time, the map seemed alot better, most of the spawn killing was terminated and the gameplay seemed much better. Interlocking was cleaned up and the roof was sealed (I believe by this point).

    The last test was as you can expect the best I had ever had. Yes, we did get our butts whooped 3-0, but hey, it was fun. And while we had a few comments about spawning in the center area of the map too much, I believe it was fixed, and it it hasn't been, it's nothing to worry about.

    Built only into the back area of Foundry, HalfBrian gives us an idea of how much someone can absolutly transform a once seemingly unforgable area into a place that one would not reconize walking though. Well, I guess anyone can reconize the back hallway of Foundry, but honestly, the side corridors and the dumpsters provide many upon many of crazy situations with battles of rockets and needlers. My only concern with the backhallway is that it is the grenade magnet of the map, but effective cover can often save you from having a shell fragment being shoved into your eye.

    Now for the front hallway. The front hallway has an interesting feel to it. At first look, you may not see much special about the hallway. It's just basically two thin hallways with a big room in the middle. However, the way that the hallway has changes in elevation provides interesting gameplay, especially in conquest. It's easy to become overwhelmed by enemy BRs and Frags while sitting in the exposed room. I do however have a problem with some problem with the slanted walls and the right side up bridges.

    Look people. I know all this was was a bunch of 'bla bla bla' and I suppose that possibly only a few Tester Guild members and possibly Half brian actually read this, so I'll do this.

    Summary: HalfBrian = Good.

    'Foundry Tunnels' = Good.

    This review = Good.

    The Chance
    that anyone = Bad.
    here read this.

    The Chance that
    your putting
    months of work = Definant.
    to waste if you
    dont DL.

    The Chance that
    HalfBrian as well
    as all who tested
    this map will cry = Yep (except for Insane, he's tough).
    if you don't give
    it at least a chance.

    The chance that
    your still reading = Not likely.
    this stupid
    summary

    Overall:9/10. Just because some spawns are a little iffy and the not perfectly perfect geomerged walls and stuff.

    DOWNLOAD THIS MAP! I DON'T CARE IF YO MAMA WANTS YOU TO TAKE OUT THE TRASH! SLAP HER ACROSS THE HEAD AND SAY 'NO MAMA, I HAVE TO LOOK AT THIS MAP THAT THIS GUY WORKED ON FOR MONTHS AND TESTERS PUT THEIR SOUL INTO!'.

    Love,
    Zachary9990
     
    #5 Zachary9990, Dec 9, 2008
    Last edited: Dec 9, 2008
  6. Whisper

    Whisper Ancient
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    Oh, you have no idea how wrong you are.
    This map is officially endorsed by the Forgehub Tester's Guild. Have you ever seen a map be officially endorsed by us? I didn't think so.
     
  7. Shanon

    Shanon Loves His Sex Fruits
    Senior Member

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    Wow, I remember playing this.
    It was hectic. Although CTF is what makes this map shine IMO. It takes so much teamwork to infiltrate, massacre, take the flag, and actually score it.
    There was always something going on in the map which made it so hectic and ultimately fun.
    What I also admire is actually having the back hallways a key choke hold. It isnt commonly used in Foundry maps nowadays, but you made good use of it.
    A fo sho DL from me.
     
  8. HalfBrian

    HalfBrian Ancient
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    Thanks for the nice words everyone, it's been an absolute roller-coaster making this map. I've put (literally) countless hours into this map, so I love all of the compliments. As to those that say they don't like it just by looking at this, this is going to sound cliche, but you have to play it to "get" it.

    Again, thanks to everyone for the comments and the FH Testers Guild for helping me.
     
  9. drak

    drak Ancient
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    Finally a post of this map, after ninety bajillion tests I signed up for (but managed to make only one of the last ones....word)
    Glad it's been posted, it's a very good map, but I truly think there were major flaws in it:
    Spawning and falling off of the fences in the center part always got me, making me the underdog instead of me spawning, and staying at the top. Easy fixes, don't know why you didn't change that.....
    The grenade spam vs. need for grenades was unbalanced. I found myself grenade spamming, as well as having grenades exploding next to me all the time, but when I really really needed the grenades, they were nowhere to be found, or majorly out of my way.

    The map itself is really fun, especially for one bomb (very competitive, not like any of the other gametypes) but the other games just don't fit a map for me. Multi-Flag had many problems, such as not knowing where your flag was, having capture while not at home (could have changed it for better or for worse...) and having longer return times (also fBofW like I said).
    fBofW means....better - worse thing...get me lol?

    I had fun testing, no doubt about that, but it just didn't fulfill the fairness aspect.
    This is the best way I can put it. This map wasn't built for the player. The player has to be built for the map, or the player will play bad. Kidbomber is a perfect example of a person who was built for this map. He could find his way out of any situation, and did expertly in the testing I was there for.
    On the other hand, I play amazing some maps, some maps not. This just isn't one of them.

    I hope these problems are fixed in future versions of this, as it has much potential, but as of now? This doesn't live up to it, you know?

    Great job Brian, hope to see a v2 soon, as well as more maps from you.
     
  10. What's A Scope?

    What's A Scope? Ancient
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    Honestly,

    this maps gets the first ever.....
    [​IMG]
    FHTG Stamp of Approval

    paint ftw

    D/l nao.

    Oh and HlafBrian, I expect you to edit this into your post!
     
  11. Nobody Worthy

    Nobody Worthy Ancient
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    I remember this map. It was pretty damn epic IMO. Glad to see it posted. I'll download it and get a few games going. I hope you made some well needed improvements, as I'm sure you have. ;)
     
  12. drak

    drak Ancient
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    sorreee meester for not mentioning that, but yes, kidbomber's team excelled, but the fact still remains that what I said was true: this map is not made for the players, the players have to be made for it.
     
  13. HalfBrian

    HalfBrian Ancient
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    I realize that you have your opinion, and I respectfully agree, to an extent. I think that if you turn off starting grenades (as I suggested in the map post), it becomes a much more tactical game. Also, it was not designed to be highly-tactical, more designed to be fun for those that find it fun. I am just glad that some people do find it fun.
     
  14. KB

    KB Ancient
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    Wow dude glad to see you finally posted this. After attending two? tests, I think this map has been completed. I am glad you took some of my suggestions into heart and applied them to your map. I hope it is a much more balanced map now.

    Gameplay:
    The gameplay of this map was pretty nice. The only complaint I had is that every battle took place in the middle of the map. The only thing the back room was used for was quick transport of the flag which was still, rarely used. Nevertheless, the middle provided some... rather entertaining skirmishes. The sniper adds a lot more tatics to the map as it keeps you on your toes and close to your opponents. The Rocket Launcher adds suspense to the game, never knowing if you are going to have your face blown off as you peer around the corner. I would say that the Rocket Launcher would take away some from the map but only two rockets and a horrendous respawn time keeps that from happenening. Overall, the Gameplay is probably the best it could get out of this map.


    Gameplay Score
    - 7/10


    Aesthetics
    This segment probably contains some of the weakest and strongest points of this map. The aesthetics are pretty... well yeah just that. The floors are a little crooked and so are some of the walls. However, the "dome" of this map couldn't be closer to perfect. The dome is the most aesthetically strong point of this map. The fence wall walkways are nice, straigh and curved. The ceiling gives the dome its dome feeling and the sniper spawn point is basic, and as far as I know, original. The entrance/exits to the dome are some of my favorite parts. I love the fence wall interlocked with the bridge and shield door. It is very neat and provides much needed cover. The back hallways you could have done more with. I was a little let down with only a few dumpsters and such. However, since most people do not use this route (as I mentioned in the Gameplay section) it isn't too much of a problem. Other than that, the crooked walls mixed with the perfect dome average out the aesthetics to be... well average.


    Aesthetics Score
    - 6/10


    Weapons:

    I am glad you changed the weapons around because at first, they weren't so hot. Two snipers, a mauler, and a Rocket Launcher would make me take my eyes away and cringe, but since you changed it, the weapon set is a little more bearable. I am overjoyed to see you took my advice and made the sniper a center piece. Two snipers isn't the best idea considering they are a power weapon and that alone makes the map overloaded. That was definitely a plus that you took away. I was really disappointed to see that you kept the Rocket Launcher though. I would have preferred a Mauler with no spare clips in the place of the RL. I believe the RL ruins good maps which is the reason I am disappointed you kept it. One thing I think I forgot to mention is add more BR's. I know its all set into the gametype but the chances of people downloading a certain slayer just for this map is kinda low. Especially since its just BR start with smaller radar. All in all, however, the weapons turned out quite well.



    Weapons Score:
    - 6.5/10 (needs more BR's and less Rocket Launcher)



    Spawns:
    The spawns were surprisingly good. I expected to be spawning everywhere outta wack and such but you did an excellent job placing them. I believe I only experienced one bad spawn which is natural. I liked the fact that you never spawned too far from your objective as well as neither too close. Walking to objectives was definitely not a problem. I don't have too many complaints on this one. I think this one you have down quite well.


    Spawns Score- 8/10


    Personal Overall: 6.8/10

    Great map but not the best. I enjoyed playing on it quite a bit. It is very playable and such. The aesthetics were not the greatest as well as the weapon placement. I believe these would be easy to fix in a version two however. Here is what I recommend you do:


    • Take away the Rocket Launcher and replace it with a mauler
    • Take a few minutes to straighten up your walls and floors
    • Make the back hallway more 'complex'
    • Add more BR's
    • Incorporate the back hallway into gameplay more.
    • Get a more original name =p
    I believe by doing those, this map would be much much better. It would make it neater and even more playable than it is now.


    Overall
    Total:
    Gameplay- 7/10
    Aesthetics- 6/10
    Weapons 6.5/10
    Spawns- 8/10
    Personal Overall- 6.8/10

    Technical Overall- 34.3/50

    Closing Comments:


    Great map! You definitely have potential in you! If you keep practicing and practicing, one day you will be an excellent forger! Follow my tips on how to improve this and this could be an amazing map. Keep up the good work and I cannot wait to see more from you in the future!




    ~Kn1ghtBoy
     
    #14 KB, Dec 9, 2008
    Last edited: Mar 5, 2009
  15. Obibital

    Obibital Ancient
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    i remember playing on this game not too long ago, remember me halfbrian? Obibital? well to speak fot this map it is basically one of the most well played CTF games i have ever played, the needing of the flag at home adds a little more "complication" to the game (in a good way) in short, like i said a definite Dl and keep working on it, its obvious youve had plenty of testing and retesting. hope you fixed those spawns. 5/5
     
  16. pvilleforger777

    pvilleforger777 Ancient
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    O man after such a long time of test after test after test this amazing map has finally been released so that the halo communtity can get a look at a great map.
    When i first joined yalls game for my first test on the map i was thinking why?
    I had a good time though with all the jokes and laughter that was shared durning the test.
    But now months later it's been turned into a map that will have you laughing and shouting and the ocassinally f*** you haha
    great map man 4.6/5
     
  17. Wood Wonk

    Wood Wonk Ancient
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    Dude, respect. (as in i give you respect)
    This reminds me of a map my friend made a while ago, but he only had the regular back tunnels of foundry. You have added this new tunnel which will be used for purposes of my own personal pleasure.
    I like the idea a lot, it looks like it will provide some very fun gameplay for me and my friends. And believe me, we have long since ran out of custom games that entertain us for very long. Lately, we've had Fallout 3 on one xbox, CoD on another, and either halo, gears, or guitar hero or rock band on the third. But this looks like our kind of entertainment.
    I love it, but here are a few things i dislike(know that they only take away a miniscule amount of the iceyness of this map):
    1. i cant help but feel that this should be a casual map. not that that really matters though.
    2. i think the flag return/spawn point would be better down in the part of foundry that isnt the tunnels, the ground level you could say. you could block off the whole square part of foundry(the part that most people use for maps).
    3. some of the weapon choices/placements seem a bit... well i guess you could use the word mediocre, they are certainly not bad, to me. but most look very good.
    4. this one really doesnt matter at all, but a more original name would be nice. ;]

    overall, great map. i'll enjoy it.
     
  18. Whitehawk

    Whitehawk Ancient
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    Nice!

    I remember when your first test was for this. You have certainly changed some things from what I remember. Adding a active camo, a rocket launcher, and even improving the spawns. Which helps a lot. 5 tests later and you get a golden map. I give you 11/10 on the map HB. Good job and Good luck on all future projects you may have.
     
  19. DEANM12

    DEANM12 Ancient
    Senior Member

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    ZOMG. It looks great and zomg its so polished it shines to my eyes (im over reacting, please don't give me an infraction). It has very nice touches like the dome and long tunnel. Whats a scope is blind because its just has so much interlocking. This should be featured. 5/5 excellent job man keep up the good work. Make V2 NAO!
     
  20. mikeblair333

    mikeblair333 Ancient
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    This map is truly amazing. It is beautifully forged, and seems to offer some hectic yet fun gameplay. It looks like it could offer some really fun gameplay, and your months of work has paid off. I see a bright feature (get the play on words?) for this map.

    Overall 10/10
     

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