cnc. Haven't done one in a while. Frag man yours is pretty cool. Colours are a little bleh. But pretty nice none the less. @ KK, second one.
I now lubb you for making this. I really like it. Honestly i dont really like the smudges but it gives a nice little effect to it and i would very much rather have it like it is than plain and blah.
i love it as is! if it was a little more techy that would be cool too but that is awesome! EDIT: i did what reaper said, but now it looks chubby!
I LOVE the sig, however, I liked the other version better. The one you had posted right before this one. The only thing I didn't like was a part of the smoke next to Cody's hand... (the pointing hand)... idk... anyway, its awesome... Here is my first sig in a week. I really don't know what to say... :/
This really is dying for a border. Thin... black.... border. You son of apricot. I oughtta kill you right now. I get GIMP and I have to HAND render all of that crap. Every weapon, and down to the very last spec. AND IT TOOK ME FIVE HOURS STRAIGHT!!! How long did you work on yours, hmm? Thirty minutes jerk? Don't do what reaper said. Anywho, you need to pull off that blur effect you did with the gun on your currect sig, and put it onto the pop out portion of this sig. You really need to work on the positioning of your characters. Otherwise this would be great. Just add a couple of effects, and some text, and you're done.
i know you don't like to use alot of BG, but i noticed it for once in this sig, try adding at least a little bit of texture to it, though not so much it ruins the great simplicity of your sigs. The smudging is great, i would like to come over and get them cause mine are starting to suck now. (my settings i mean). I really like the clipping masks or whatever you used to bring parts of the render around by his left shoulder. and i think the sig is too bright, i like dark sigs
hmm... ok so I edited my venom sig a little, added some grainy texture and some god rays, anyway, I think it is improved, in the least... original: Now: EDIT: I realized it looked a little too bright imo, so I toned it down somewhat...
First one is much better, unless you put the glare behind the character. Also, I noticed plenty of white spots on your character's pop-out portion. It kind of ruins the sig.
It's alright, I like the c4d behind the guy but the other c4d does not go to well color wise. I also think it's kindy of sharp, too many lines.
text is your biggest issue. NO HALO TEXT. Use something like Visitor 1TTK or something. Something more standard and plain. Halo text is a no-no.
Text is still bad and when that animation lights up, the BG looks terrible. Try: -Changing Font -Removing Animation -Making effect on eyes of that guy so it looks like they are bursting with energy.
Any Spongebob sig is a win in my book. Also, kind of ironic that your grungy BG is kind of similar to the BG in what I'm about to post. Good job with that, as well as the border. The render looks really crappy, though. You see whiteness all around the top. Opacity in the text is pretty good, but I would've made it smaller. (The text)
You should definitely make it a more forest green. Not too shabby, briansoupy, but the text is really bad. Make it much smaller and blend it better.