3 Geomerging questions...

Discussion in 'Halo and Forge Discussion' started by Jake Pajamas, Dec 6, 2008.

  1. Jake Pajamas

    Jake Pajamas Guest

    1. stairs are flat on the ground, I want them to be pushed further into the ground. how do i do that?
    2. how do you push stairs the tall end of stairs into a wall, when the stairs are facing the wall straight on.

    for both these questions, if you could answer using the door method, that would be appreciated, as that's the only method i've ever had success with.

    3. I geomerge a double box into the back corner of foundry and it fell through the floor. Now, whenever I put a double box over there, it glitches and falls through the floor like the other one. Is there a way to get back my two double boxes that have fallen there and/or prevent further falling of objects out of foundry?


    Thanks! I really appreciate your help!
     
  2. What's A Scope?

    What's A Scope? Ancient
    Senior Member

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    1. If you mean like how stairs should be, just use the door method. Place the door in the stairs and save and quit b/c it will fall. Then do it normally and it should work. Make sure yours doors are straight.

    2.If you mean pushing the flat part into the wall, do the same as above.

    I don't know if those really help...

    3. I think that a box can only be pushed in so far. Usually for me, I can do 2 geo-merges with the short side of the door in it (the way that makes it the longer geo-merge.) Usually on the 3rd, it messes up. (Not always.) If you do 2 of those then use doors on their sides, (the shorter geo-merge). That is usually as for as I can go. Also I know it 2 geo-merges to make it so grenades cant fall throug between it and the wall. 2 and 1 short side to make it easy to jump on. Also you can put teleporters under and outside the map so it'can't fall.

    I hope that answered your questions.
     
  3. Jake Pajamas

    Jake Pajamas Guest

    k thanks yeah i think you answered for the most part.

    how do i get teleporters under a map to prevent it from falling?
     
  4. smitty0018

    smitty0018 Ancient
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    To get the teleporters under, just spawn one (I'm not sure if it only works with receiver nodes or not) and place it on the ground. Then repeatadly press A on the node until it falls through. However, you need a second person to be under the map to catch it to keep it from falling. That's the only way I know how to get them under.

    I haven't tried it, but it might also work if you spawn a double box, set the spawn time to 20 and place at start to no. Start a new round and place a teleporter where the box will spawn, then stand next to it. When the box spawns, wiggle a bit to get under the map and go into the monitor. Then I think you can grab the node and save/quit it under the map. But like I said, I dunno if this will work or not, so you'll have to try it.
     
  5. What's A Scope?

    What's A Scope? Ancient
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    I think smitty is right about his second suggestion After you do that, get in that box before it spawns. Be in player mode. When it spawns wiggle from left to right and you should fall under the map. Then turn into edit mode quicly. Move the tele to where it is needed. It is much easier to get out through the wall if that's what you need. You can use the turret glitch.
     
  6. smitty0018

    smitty0018 Ancient
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    Can you use the turret glitch to get under the map? Cause wasn't that what he needed?
     

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