Minefield Created by Youtuber (KillerK MSU) My map haz gooj geomerg and armory, and fuzion coil. They is stackted on top of eac oder to providez good gamesplay. Good ludk. JUST KIDDING, KEEP READING Supported Gametypes: Its an Aesthetic Map (DUH) But I did set it up for slayer, if thats what you want to do. Map Description Alright, so I thought it was time to take this one out of my large amounts of quick forging maps that I do just to come up with ideas. I will just start putting random stuff on the map and hope that I get an idea out of it. Suddenly, right as I was putting down a dumpster, I rememberd H3 Artificer's proximity dumpster-in-the-box-thing (LOL-Wut). So I thought, why not make a map of this, a test map, and see what ideas other people could get. I mean, the maps that you could make with this tech (not saying its mine, far from it), could be uber cool, with random dumpster splatters everywhere. You wouldn't be safe anywhere, even without enemies around. Anyway, back to my map. Basically its just a big cross (soz not ment too be, lol) with dumpster hidden throughout its floor made up of upturned double boxes. Mancannons and double boxes spawn ten seconds after game starts to give dumpsters time to "settle", and then all it takes is one footstep near it and kablam, up it goes at high speeds. -Slayer Parts of the Map- There are four open double boxes in the corners of foundry, each with a spawn and tele at the top. Each tele goes to one of the four walkways in the cross (two thin walkways, and two wide, this decides the weapon layout). Gravlifts spawn at 10 seconds and propel players upward to the teles and this 10 seconds gives boxes and mancannons time to spawn. The Double Box Spawns that lead to the thin walkways have two spikers, a plasma, and a firebomb; The wide walkways DB's contain a brute shot and 2 spikeys. Now to the Pics (The Real Ones, Lol) _________________________________________________ Basic Overview of Map, Kindof Aestheticy Slayer Spawns, same on all corners (Ugh for the Look, I KNOW) Inside Tele; Thin Walkway Inside Tele; Wide Walkway Dumpsters "Resting" Before Double Boxes Concealed after ten seconds, except for mysterious blue light, lol Normal Walking, Havent Got Into Its Proximty Barely Stepping Onto It Smashed!! _________________________________________________ Alright, so once again, I created this map so that people could look at it and maybe come up with some ideas for future maps. It is game on for slayer, however, and it plays sorta well, but I still wouldn't recommend it. Minefield Are the PICS ANY BIGGER, I tried fixing them, making em larger on photobucket.
hi i know you have picture but it would be better if we could see them so use this link to figure out how to post the pics the right way http://www.forgehub.com/forum/general-chat/36361-how-post-pics-easy.html ill edit my post once i find out you have fixed your pics
This map looks clean and very well interlocked. Its all i can really tell from the pictures right now though. Still, Looks nice. 3/5
this is a really good map and i have never seen anything like it. maybe you should make it like an infection map. all the humans are in the base and the only way in is past that dumpster. one zombie steps on "SPLAAT!!!!!" I could make one if you want. In the beginning i thought that that one picture was the map and you were going to talk like that the whole time.
Yeah Halodude about the armory stuff - I was just bored, so I thought I would mix it up a bit. I thouht it was pretty funny though.
as i can see everyone is complaining about your pictures. well simple solution Click on the link in my signature. its a wonderful guide
You're pictures are broken, you should fix that. I'd love to see this map so let me know when you fix the pics.
Okay the pics arn't working for me, but like a billion people have commented on it, so maybe its just me. It looks pretty good from what I've read, but you should really fix the pics.