Firewall

Discussion in 'Halo 3 Competitive Maps' started by KevinXI, Dec 4, 2008.

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Rate my map

  1. Good

    14.3%
  2. Average

    57.1%
  3. Bad

    28.6%
  1. KevinXI

    KevinXI Ancient
    Senior Member

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    This map is another one of my objective maps. I made this map a long time ago but am now posting it, so any suggestions would be awesome. This map has two bases separated by a constantly exploding wall of fusion coils, hence the name. The wall is impassable on the ground level so the only way to pass it is by going over the bridge on the back wall, through the teleporters underneath the bridge, or by jumping over it with the man-cannon assisted ramps on a mongoose. Once you're over the wall, you have two options to enter the base, you can go directly in through the front door or you can take the teleporter entrance which leads to the back of the base, similar to the teleporters on avalanche. There is a sniper tower in the middle of the map where both sides can get to easily, there's also a turret on the bridge with an overshield. When testing out this map, take into account the noise of the exploding fusion coils. I will post more pics if needed.

    Download Here

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  2. pinohkio

    pinohkio Ancient
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    how many players is this made for beause if its made for a small party id like to see you enter my contest(the link is in my sig)
    try to interlock and geomerge more if you can tho, the idea is very creative but pulling off is what killed it, may i suggest making the fusion coils fall at set intervols via the spawn time for small windows of oppertunity to get through.
    3/5 as it is but if you interlocked and merged it 4/5
     
  3. penguin asassin

    penguin asassin Ancient
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    this is really original so good for you if you havent already stick a door in the back hallway so you just can walk to the other base and try cleaning up the bases a little a 3/5 (almost 4/5 but i dont give halfs)
     
  4. Joker Dan

    Joker Dan Ancient
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    this looks very good looks-wise. I have some doubts about the weapons and player spawns as you didn't really give many details about that, but I'll see about that when I load it up. if you get the testers guild to help you test your map, they give great feedback. If you make any improvements they suggest, maybe you could submit this to the Lazy Mapmaker's Competition [submission thread]. I think the center structure looks great, and the rest of the map is also aesthetically pleasing. If there is absolutely no interlocking in this map it could get accepted to the competition. I think it looks more than ok even without interlocking, at least from the pictures. I'll try to play a game on this map and give you some more specific feedback.

    [EDIT]: I noticed some interlocking in the center structure. you'd have to change that if you're interested in entering in the LMC.
     
  5. Whisper

    Whisper Ancient
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    How is this not super laggy?
     
  6. Nemihara

    Nemihara Ancient
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    The explosions look very distracting and you could probably hear it all over the map. Also, it's probable that you could pass through the 'firewall' simply by running fast. Still, it's refreshingly new and original.
     
  7. Sgtkillstuff

    Sgtkillstuff Ancient
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    Well I have to say without interlocking/geomerging the map looks very nice. I think this is an amazing idea but you didn't pull it off too well. It would have been great if there were many walkways above the ground,but theres nothing but the 2 bases on the sides. I would suggest connecting the two buildings above ground with platforms and walkways. That would make it a lot more interesting. Also I'm not sure if you intended for this to happen,but if you get the overshield you can make it across without dieing. You should make it so the back hallway is blocked off, it is too easy just to walk behind there and get into the base. Overall I give it a 3/5
    (I suggest a v2)
     
  8. KevinXI

    KevinXI Ancient
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    Good suggestion for the floating bases, but I don't use the money glitch on any of my maps and I'm low on money for this map. The overshield is placed far away from the bases, so I'm not seeing a problem with its placement. I don't see a problem with jumping from the bridge since its not much of a shortcut. The back hallway is cut off with two doors between the two bases, so I'm not seeing a problem there either. Also, the sniper tower is separated by a fence wall. So, there is no easy shortcut into each base. You are pretty much forced to take the "long" way.
     

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