Shooting Range

Discussion in 'Halo 3 Casual Maps' started by Ob5erver, Dec 14, 2007.

  1. Ob5erver

    Ob5erver Ancient
    Senior Member

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    Hey everyone here is my shooting range map. Here's how it works:

    One team called the "flys" shoot out of these boxes flying across the map where they land in a battle field with dead vehicles and heavy weapons lying around. There's one more man cannon that allows them to jump over a wall into a safety zone. Once at the safety there are weapons for restocking and a teleporter (that is camping safe, I've accounted for a lot of camping) that take them into the other team's sniping cove. From there on out it's close range fighting.

    The sniping team is in a shooting range type of box and must pick up the sniper rifles and shoot the flys down as they make their way to safety. Once the other team makes it into their cove the only defense the snipers have (other than their sniper rifle) are their swords, a couple of healing equipments and 2 firebomb grenades.

    This takes place in five round with no respawns. Map game variant is required. Please give it a try and tell me if it needs fixes. Please give suggestions or comments thanks.

    4v4 max at the moment, everyone starts with swords. The sniper base is basically a long hallway with shield doors throughout (and fusion coils).

    Shooting Range Map Variant
    Shooting Slayer Game Variant *Required*

    Screens!!!

    This shows the shooting mechansim and the sniper's base
    [img width=800 height=450]http://i272.photobucket.com/albums/jj163/Ob5erver/15416608-Full.jpg[/img]


    This shows where the "fly" drops to, there are weapons all around.
    [img width=800 height=450]http://i272.photobucket.com/albums/jj163/Ob5erver/15416642-Full.jpg[/img]


    Here is the safety wall where weapons are a plenty.
    [img width=800 height=450]http://i272.photobucket.com/albums/jj163/Ob5erver/15416629-Full.jpg[/img]


    This area teleports you into the sniper's base where there is a long hall way with shield doors. I say it's camp free because the sniper's can't jump over the window and can't shoot through it but you can throw grenades into the window plus there's a flame thrower with a 10 second overshield so the lead person can ferret out any campers.
    [img width=800 height=450]http://i272.photobucket.com/albums/jj163/Ob5erver/15416617-Full.jpg[/img]

    Analysis
    Start
    [img width=800 height=450]http://i272.photobucket.com/albums/jj163/Ob5erver/1.jpg[/img]

    Battlefield
    [img width=800 height=450]http://i272.photobucket.com/albums/jj163/Ob5erver/4.jpg[/img]

    Safe
    [img width=800 height=450]http://i272.photobucket.com/albums/jj163/Ob5erver/3.jpg[/img]

    Go Pwn
    [img width=800 height=450]http://i272.photobucket.com/albums/jj163/Ob5erver/2.jpg[/img]

    The rest is a hallway with several blast doors
     
  2. HippieOrc

    HippieOrc Ancient
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    Re: Shooting Range - Foundry Map

    You need to read the posting rules because your topic is just asking for trouble.
     
  3. Lance001

    Lance001 Ancient
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    Re: Shooting Range - Foundry Map

    Hippie is very right. Please thoroughly read the rules before posting. We don't accept apologies for missing info (in this case, screenies)...we give you 24 hours before we lock your map.

    It sounds like a fairly interesting map...get some screens up, bwoy!
     
  4. Lone Deity

    Lone Deity Ancient
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    Re: Shooting Range - Foundry Map

    Don't try to talk southern/and/or/black. It doesn't suit you.
     
  5. Lance001

    Lance001 Ancient
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    Re: Shooting Range - Foundry Map

    You're totally right. I am allowed to, since I'm from Dalton, Georgia (armpit o' da South), but I don't like to... :D
     
  6. Ob5erver

    Ob5erver Ancient
    Senior Member

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    Re: Shooting Range - Foundry Map

    Sorry for that, I got the screens up and updated the links. Sorry all screens were in forge. The should start with swords usually. The first round is kinda confusing because snipers might not realize they need to snipe right away but after that it should flow.
     

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