Command Center Version 3

Discussion in 'Halo 3 Competitive Maps' started by Sinogard, Dec 3, 2008.

  1. Sinogard

    Sinogard Ancient
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    At long last it is finished. i have been through desert after desert climbed mountain after mountain slain red and blue again and again. i bring to you the fruition of my work. Command Center Version 3!
    History:
    You have found an ancient forunner command center. within are many forerunner relics. wait! what was that sound... you look around the corner and see others. it turns out that you were not alone.
    Description: this map features geomerging, merging, floating, and competitive gameplay. Using almost every piece i could get my hands on i completed the map and made it in escapable under normal rules.
    This map can handle all games except CTF, and Assault.
    Inventory
    3xBattle Riffles
    2xCarbines
    1xbrute shot (reduced ammo,90 respawn)
    2xSMG's
    2xSpikers
    2xPlasma Rifles
    3xMaulers(90 Respawn)
    1xRocket (no extra clips, 150 respawn, does not spawn at start)
    1xhuman Sniper(Reduced ammo, 60 respawn, does not spawn at start)
    1xNeedler
    1xShotgun (Reduced ammo 90 respawn, does not spawn at start)
    1xPlasma Pistol
    1xMagmum
    1xJammer
    1xPowerdrain
    1xOvershield
    1xCloaking
    1xBubble Shield
    1xDeployable Cover
    1xRegenorator
    1xTripmine​
    Pictures
    [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG]

    Comments? Questions?


     
  2. Youtuber

    Youtuber Ancient
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    FIRST POST I AM THE CHAMPION MY FRIENDS
    Umm, looks alright, some interlox looks sloppy, and it may be escapable. I don't think I will DL, but it does look like you put some work into it, others might give it a chance.
    3/5
     
  3. Master Debayter

    Master Debayter Ancient
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    I agree with Youtuber, for the most part. Also, I'd like to add that your forging on foundry's back wall is SLOPPY! I look at the fourth picture and wonder why you didn't geo-merge that pathway along the wall to make it straight... The rest of the map looks pretty good too, although a bit sloppy. This map gets a 3.5/5 from me.

    P.S. No more versions of this map, it's time to start a new one. Next time however, make it neater.
     
  4. Plan B

    Plan B Ancient
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    looks ok im not as picky as the other guyz. but what do the forerunnes have to do w/ this map? and nxT time flip bridges over for smoother look and interlocking is a bit sloppy,nxt time line up the box/bridge etc in a more orderly fashion. score is 75%
     
  5. Sotha Sil156

    Sotha Sil156 Ancient
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    This map looks incredibly messy and I suggestions for things you could make better in every picture:
    1. - the fence box and b sign don't fit in ascetically
    2. - those fence walls don't look straight and should be interlocked
    3. - the stairs should be geomerged so that they don't stick out above the wall corner
    4. - the bridges don't look perfectly straight and should probably be merged with the the part door frame, and the wall in the left side of the picture looks crooked
    5. - the double box floor should be neater, the man cannon should be geomerged to make it smoother, the bridge ramp should be geomerged to make it smoother so that it doesn't stick out, the bridge walkway should be turned upside down and interlocked, the back wall looks really messy and uneven, and I don't understand the point of that barrier with a barrel on it
    6. - as I said, the man cannon should be geomerged because it sticks out so much and the back wall isn't straight
    7. - the same thing as six, those b signs don't fit in, and the bridges should be upside down and interlocked
    8. - the back wall isn't straight, the base just looks like an ugly patchwork mess
    9. - that bridge ramp needs to be geomerged to make it smoother and the bridges interlocked with the fence walls aren't straight
    10 - that man cannon should be geomerged
    11 - the fence box with the two man cannons is ugly
    12 - the bridge walkway should be upside down and interlocked
    13 - the bridge ramp should be geomerged, the back wall is still really unevenly interlocked in this picture
    15 - the slightly crooked walls leading into the base are ugly, the floor is uneven, and the outside of the base, as a whole is uneven and messily interlocked
    16 - the fence wall that the man cannon leads to doesn't fit in ascetically and should be interlocked
     
  6. Frag Man

    Frag Man Ancient
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    Okay, map is a solid 1/5.

    The only good feature to this map is the hill-type structure. It has some nice ramps up to it, and is good looking. That's your 1. The rest has a bunch of parts thrown together to create what I call a junk-yard building.

    Advice: Straighten up you map. Strategise your placement. Fix your weapon placement. Find an original idea.
     
  7. JASONYO

    JASONYO Ancient
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    y do u give it a rank if u specifically said. "i don't think i will DL" uve never played it, u don't know what it looks like in forge and u have absolutely no idea of the gameplay it might have. please refrain from giving idiotic scores without any knowledge of the map besides pictures.

    edit: that goes for u other 2 who also felt like putting a score. idk if u guys dl'ed it though. at least frag man gave some advice clearly marked with a nice sign that reads "advice:"
     
  8. Sinogard

    Sinogard Ancient
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    i want to complain but i can't. You all make valid points. at least this is better critisism then i got last time (absolutly no help). In the original design, this map called for 2 towers (like in the first picture), but foundry wasn't big enough. 'the hill' was suppose to be the center.
    not all of it was junk but yes i had to improvise when my original desire could not be completed.
    sotha thanks for the help.
    i am not going to give up on this map. its going to work whether it takes me two days to four months. i love this map and i will make it perfect. (when i have time of course, Blam! finals)
    HOLY CRAP!
    Ok im starting all over. I got an idea i'll see if it works. i dont have a scanner so i cant show my idea to you. but i will make this map like a V shape. this way i can have both towers and the little catwalk in the back above the hill.

    Anyway thanks for your comments and your very helpful suggestions. i will try and have this done by X-mas. and since i know how to build the tower now it will look and function even better.
    ok stop typing, they get the picture.

    Hoping i have enough peices,

    Sinogard Nunitsuj
     
  9. Master Debayter

    Master Debayter Ancient
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    To be honest, I already know how the map plays, because I played the last version he posted. And since that version, the map hasn't changed much, and I can already predict how well gameplay will be.
     
  10. Plasma Napkin

    Plasma Napkin Ancient
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    It seems like you spent long time geomerging and interlocking the walls. But it also seems that many parts of your map are useless and/or look bad.
    First, you should try to place everything straight. For example, the doublewalls next to those bridges look ugly. Also I recognized that the walls made of doble boxes are not going straight up, it seems as if you just guessed where the box below was.
    Moreover, some parts of the map are seriously useless. Try to plan your map for good gameplay. Aesthetics matter, but it is not the most important aspect.
     
  11. SIX BABIES

    SIX BABIES Ancient
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    it looks like a good map to play on but somethings seem weird aeshtetically. The man cannons just look weird just sitting there Not surrounded by anything. Possibly geomerge them or build something around it like a geomerged single box at the same angle so you walk up and then get shot up in the air. overall 3/5
     

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