Observer

Discussion in 'Halo 3 Casual Maps' started by ShearMe, Nov 30, 2008.

  1. ShearMe

    ShearMe Ancient
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    Observer -- v2 Update!

    Observer v2
    Created by ShearMe
    Base: Foundry

    [​IMG]

    Gametype:

    Download HindSight v2.1
    Basics:

    • 4 rounds
    • 6 minuets
    • Magnum spawn
    • Next zombie - Random
    Zombies:
    • Speed is 200%
    • Damage is instant kill
    • Gravity is unchanged to prevent them from jumping over some of the bases features
    • Motion tracker is 75 meter enhanced mode
    • No shields
    Alpha:
    • 150% damage resistance
    Humans:
    • Humans do 75% damage
    Last Man:

    • 90% damage
    • 90% speed
    • 10 meter motion tracker
    • grenade regeneration

    Forging 101:

    [ YES ] __Floating Objects
    [
    ___ ] __Instant Respawn
    [
    YES ] __Immovable Objects
    [
    YES ] __Timed Map Events
    [
    YES ] __Effective Spawn Placement
    [
    YES ] __Gravity Lift Techniques
    [
    ___ ] __Objects Placed in Water
    [
    ___ ] __Used Symmetry Option
    [
    YES ] __Interlocking Objects
    [
    YES ] __Objects Merged with Map Geometry
    [
    YES (for v2) ] __Unlimited Budget Glitch


    I know youz guyz were complaining about not enough
    cover for the zombies, but there wasn't really any way to add more for
    it would take away for the whole point of the game. I did, however, add
    a new passage for the zombies to take up to the observation deck:

    [​IMG]

    [​IMG]

    So if you're still complaining about not enough cover, go get some common sense.

    I also added onto the base, bringing the warthog spawn(180s) closer to where humans start rather than in the middle of the map:
    [​IMG]

    I edited the top tunnel area a bit and removed the man cannons that
    shoot you down so quickly, and also blocked off the topmost ledge of
    the map:
    [​IMG]

    [​IMG]

    Other than that, I edited some of the weapon spawns and added/removed
    weapons, as well as changing some of the ammo settings. I also fixed
    some things in the game type, so if you're gonna comment (once again)
    about the zombie cover issue, I'm going to be really pissed when I find
    out you didn't even play the game!

    So download it! OR ELSE!!!

    [​IMG]

    Thanks go mainly to doognit and ladiesman20009 for beta testing!




    Download Observer v2
    Download HindSight v2.1
     
    #1 ShearMe, Nov 30, 2008
    Last edited: Dec 8, 2008
  2. atc cvhawley

    atc cvhawley Ancient
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    pictures are a big part of forge hub if your new take this advice on how to post pictures.

    First, go to Bungie.net to your page. Find the Screenshot Viewer, and double click the screenshot which you choose to upload. When you do this, an option should pop up asking you what you want to do with the file. Your screen should look like this:
    [​IMG]This image has been resized. Click this bar to view the full image. The original image is sized 1024x427 and weights 349KB.[​IMG]
    Click Save to [COLOR=white! important][COLOR=white! important]Desktop[/COLOR][/COLOR], or wherever you would like to save it to.

    Next, go to a site like Image hosting, free photo sharing & video sharing at Photobucket to host your image. If you do not have an account, create one. When you have your account made, go to your photo album. There is a blue bar that says "Choose files" that should look like this:
    [​IMG]
    Click that blue bar, where the red arrow points to(arrow added for dramatic effect). Upload from wherever you saved the file.

    Now, after the file has uploaded, scroll down the page to your picture's [COLOR=white! important][COLOR=white! important]thumbnail[/COLOR][/COLOR]. There is a list of options, like this:
    [​IMG]
    Copy the highlighted link, or direct link where the arrow is. And yes, that is Chris Hanson

    Last step is coming back to here, where you enter the final direct link into the code( [ img]link[ /img] ) without the spaces. Hopefully, that helps you out. Any questions, PM me

    To find the rest of the important rules here, click this link.
     
  3. spectraltravis

    spectraltravis Ancient
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    do you think you can message me when you get the pics up so i can take a look i always like a good infection map
     
  4. pinohkio

    pinohkio Ancient
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    wow ummm no offense but it kinda looks one sided from the pics. i mean a snipertower for the humans and a base, combied with the little cover i think that its alittleonesided. try to add more cover and less campable areas on your maps
    id love to seesome of your future work tho it seems that you have great potential
    on the positive side, you have amazing geo-merging and interlocking skills.
    3/5
     
  5. atc cvhawley

    atc cvhawley Ancient
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    i agree with a 3.5 because this is great geo merging but its open in the midle and its going to be rely hard for the zombies i sugest more cover

    try makeing a V2
     
  6. SoLo92

    SoLo92 Ancient
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    ^that guys prob his friend^
    any way, the map isnt excatly all that great. the zombies have some small cover and the humans have turrest and a snpier box. you seem to know how to interlock and geomerge so all u need to work on is the layout and make sure the humans and zombies are just about equal in power
    but id give it a 6/10... nah maybe like a 3/5.... changed my mind... 12/20
     
  7. monk sausage

    monk sausage Ancient
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    Just because the guy thinks its a good map doesnt mean hes his friend, I myself am a huge infection fan and the layout of the map was a good idea, and i happen to disagree with the other complaints saying not enough cover, you maybe could add one or two things near the base, like a open box or make the zombies have higher resistence... unless you suck at Halo 3 infection, you could easily maneuver in and around the objects given. In my opinion its not a bad map, it would be so much better if you neatened all the objects and thought of maybe some more ideas to add to this one. Good job 4.3/5
     
  8. D34thly F1r3

    D34thly F1r3 Ancient
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    I think this map is pretty good, aesthetics wise, it has interlocking, and geo-merging, and it looks pretty solid so i say good job! not overly spectacular but it is pretty good 3.5/4.8
     
  9. ShearMe

    ShearMe Ancient
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  10. spectraltravis

    spectraltravis Ancient
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    this is a realy good zombie fort its been a while since i tried to make one and most of them ended up sucking but this map seems to flow very well and has a far amount of cover for the zombies also the sniper perch is very well done
     
  11. EpicFishFingers

    EpicFishFingers Ancient
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    Bit too open for a zombies game; not much cover for the attackers. And a sniper tower and plasma cannons for the humans? Plasma Cannon ammo isn't limited, y'know.
     
  12. ShearMe

    ShearMe Ancient
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    Ok, you try killing a super fast zombie when its jumpin' around... None of the weapons on the map respawn so two little plasma cannons and a machine gun turret are gonna be the least of their worries.

    Thank you, thank you. :)
     
    #12 ShearMe, Dec 7, 2008
    Last edited: Dec 7, 2008
  13. spectraltravis

    spectraltravis Ancient
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    very nice you fixed some good stuff i think this would also make a good fat kid map
     

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