Need Some Advice.

Discussion in 'Halo and Forge Discussion' started by MusicalSoul, Feb 28, 2008.

  1. MusicalSoul

    MusicalSoul Ancient
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    Well, ok, the title says it all. Im working on a Forge map, based off of something that will be revealed when I post it. What I need help on is really annoying me. For my map to work I need a system where someone moving along a hallway can be attacked by someone below the floor, without them being able to attack back. The person on the bottom would have an energy sword or grav hammer to attack. I just cant figure out how to do this. Any ideas?
     
  2. xXmooregamesXx

    xXmooregamesXx Ancient
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    Make it VIP on bottom and he is the only one that can do damage? Or just give the top guy a custom power-up in the hall that gives 0% damage, so he will not do damage for as long as you want... The Custom powerups could be 2 instantly respawning, covering each side.
     
  3. MusicalSoul

    MusicalSoul Ancient
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    Well the thing is that this will be a long hallway he must get through before coming to another room where he will face the person from the bottom floor face to face. its like a survival style map but it will be 1v1.
     
  4. xXmooregamesXx

    xXmooregamesXx Ancient
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    Hmmm....one sided VIP? Nahh....

    Powerups could still work. Just get the timing right...
     
  5. Bllasae

    Bllasae Ancient
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    You could use open containers and put receiver nodes inside of them, and then when somebody hit it with a gravity hammer, it would fall onto the node and then they couldn't fight back, although they still could get hit.
     
  6. ProtoFury

    ProtoFury Ancient
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    Depending on what stuff you use for the floor, a grav-hammer hit might make it through. If this doesn't have to be done in Foundry, might I suggest Last Resort? The containers in that map-When properly secured, transfer some of the energy in a grav-hammer hit through the container, in my experience.
     
  7. Insane54

    Insane54 Ancient
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    just give the player on top a shotgun and set him for 0% damage, so he can 'Only glare and think angry thoughts', as Bungie puts it...u can do that with a custom powerup, no need for VIP, tho its prolly best to do it as VIP or Infection
     
  8. ProtoFury

    ProtoFury Ancient
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    Like he said earlier, if you read the other posts, he is planning for them to meet at the end of the hallweay for a little 1 on 1 fight. 0% damage would not be cool in something like that. In my mind a powerup is not the way to go.


    BUT while thinking about it I came up with a great way, if you don't mind the top guy having a shotgun. make the floor out of Fence walls, which transfer the energy of grav-hammer hits well, but shotgun shots don't travel through. Try it first though-I know shotguns don't go through fence boxes but i've never tried fance walls. Give it a try and if it doesn't work, a power-up might be needed.
     
  9. Insane54

    Insane54 Ancient
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    woops didnt notice. best way to do would be infection. players start a 0% damage, at the end of the hallway is a custom powerup which brings your damage back to what you want, no fancy tricks that might not work
     
  10. ProtoFury

    ProtoFury Ancient
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    Now that isn't a bad way to do the custom power-up idea. It's better than all the other ones suggested in my mind. But if he's going for the shotgun, the fence wall idea would be the easiest and least complicated way, especially if he would want a custom powerup somewhere else in the map that would not be for the 0% damage thing.

    Wait nevermind what am I thinking?! You can't have two different custom power-up settings in a map, much to my dismay. I would have an easier time making hero power-ups in my LOTR maps if you could-- I wouldn't need to have just 1 hero power-up per map.
     
  11. Shock Theta

    Shock Theta Father of 4chub
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    If you give the bottom floor person a grav hammer then as soon as the top floor person gets in front all the grav hammer attacks will push him further away and he won't take much damage overall.
     
  12. Insane54

    Insane54 Ancient
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    not if gravity is high it wont, the bottom player can move with the top player
     
  13. MusicalSoul

    MusicalSoul Ancient
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    Ive read the suggestions, thanks for the ideas, ill probably try them out later. But the thing about the map is that the person on the bottom is trying to kill the man on top as he makes his way through the corridor. If he survives until the end, he will have a better chance against the beast because he will land in a room where he has the advantage over the one underneath.

    My first idea was to put a row of fence walls, and then put a layer of sheild doors just low enough below it to allow the person on the bottom to lunge up and attack, but to be safe under it aswell. Also, the person on the bottom will be twice as fast as the person on top, with invisibility and no waypoint. When he enters the last room he will be forced to enter through a custom powerup, weakening him so the man in the tunnel can have a chance. I would like to do it with energy swords for aesthetics but i think a grav hammer is my only option. The man on top will be equipped with a one clip shotty, and a 2 clip Magnum. When he gets to the last room there will be a single clip Rocket Launcher, Regenerator, and firebomb/frag grenades spread out around the room. I think i'll do this on infection, it has the best chance of providing the gameplay i want.
     
  14. FangTheFirst

    FangTheFirst Ancient
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    This idea sounds very interesting. I looked at some of the ideas and tested them in foundry for you. The Fence wall DOES block the shotgun bullets, so if he starts out with a shotty it will work just fine. The thing about the custom powerup though, it only has an effective time maximum of 90 seconds. Will this be enough time for the human to escape or defeat him? if it's not I recommend adding another way to weaken the zombie so he can be beaten. When you finish the map you will definately have a download from me.
     
  15. Wraith

    Wraith Ancient
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    Put some fusion coils in the hall so the person below with a Hammer can blow up the person on top, and of course the person on top is affected by a custom powerup that lowers his damage resistance so that the fusion coils are more deadly. Its an idea, play around with it.
     
  16. MusicalSoul

    MusicalSoul Ancient
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    Thank you for the information Fang, although i've been testing alot of stuff out aswell. The fact that the distance between the grav hammer attack and the platform causes more or less damage and knockback is a key that I will be using in the map itself. Regarding the Fusion Coils, that would make it way too easy for the man underneath the tunnel, he already has it in his favor so I wont be implementing the fusion coils in my level.

    Once I figure out all the little details I will begin building. :squirrel_chatting:
     

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