---------------------- ---INTERRORGATION--- ----- A small note: Interrorgation was originally designed based off of the tunnels in snowbound, and how the whole slayer game we all battled for the center room, that's basically my motivation. My map is on foundry, for any people who are thinking it on snowbound. ----- Description: Interrogation is a small semi-symmetrical map that works on all gametypes. It works best on my special gametype: Interrorgator. It is mainly a KotH map, with only one main epicenter, but as I said, eveything from Assult to Juggernaught is supported. Anyways it consists of 2 bases, an attackers base and 2 defenders bases. There is some cover in the map, enough so you can hide from an attack, while still being an open map. CTF, Assult, etc. games have 1 flag\bomb spawn, but two flag\bomb return points for both bases due to the defenders base split in half. ----- Gametype: Interrorgator: Primary Wep: BR, Sec. Wep: Energy Sword. Infinite amo, Grenade Regen. Everyone is white. 75% Gravity Other various respond settings and KotH settings. ----- Pics: Main Area -- Lift to attackers base -- Attackers hallway -- Hallway bend (fencebox) -- Overview of attackers base (same on other side) -- Playing area (the hill encloses this whole area) -- One of the defender's bases (same on other side) -- Looking the other way into the base -- Mancannon leading to the teleporter which leads to the defender's bases -- ACTION SHOTS! -- -- -- -- ____________________________________ DOWNLOAD MAP DOWNLOAD RECOMENDED GAMETYPE COMMENT!
Maybe in a v2 you could make the hill encompass only the area that those doors encompass? 4/5 otherwise
Ehh, I'll have to play it with you, then I'll give a final verdict. But I do have to say it came out very well compared to how you last showed me. I'd also have to second the notion of moving the hill closer inside.
To all posters: I know the map is open, but I an out of budget, plus it is supposed to be a hetic game, not a sniper-hiding game. I may make a v 1.1 tomorrow with smaller hill.