So I'm working on a new map, a minigame map to be exact. One of the key features is a floor of fence walls. I just started the fence wall floor section today, interlocking each part of course. It's interlocked pretty smoothly but there is still some bumps in the floor. It's nothing major, they're small - but still noticeable. So here's my question: Is there a special technique to ensure no-bump floors with fence wall? Or is there always a bump because of the shape of the fence walls? Lastly, because it is a minigame map, is it really necessary to correct this problem? Thanks!
A couple things first there will always be some bumps. Splazer evader is a great example. It has a floor made out of fence walls and in the game you don't really notice any bumps, but if you go in by yourself you notice them. Almost every forge floor has some bump, but to get them almost unnoticeable, you should use some sort of measurement or keep a wall under the floor and lay the fence walls on that. Also because it is a minigame you should try and make the map really perfect because usually it is less work.
Don't even interlock them, just line them up right and it will look better and play better. I've done it.
Even if you use a guide, such as a double box under the fence walls and then laying them on top, you will always have a slight bump no matter what. But yeah, the nice things about fence walls and fence boxes is that they line up very nicely and you can get them very close to each other, so there is no need to interlock.
yes it seems to be that way, one thing to do though is make it not in the middle to maximize how even the floor is. In other words don't make it ontop of the middle railing.
Agreed, the middle ridge in foundry's floor can be a real annoyance when using the floor as a basis for a flat surface (I assume you are putting double boxes or whatever on Foundry floor then building your own floor on top of those double boxes, or whatever guide you are using) so avoid this ridge if possible. If the floor must extend over this ridge, you can use guides pushed against the top or bottom of the floor you are building, extended sideways, to avoid using the Foundry floor to place guide boxes on, thus ensuring a flatter surface. The other advice here, that you should probably not bother interlocking fence walls/boxes because the fit together so tightly, is also right on the money. This is unless your minigame needs a floor without any holes, since fence walls and boxes have a very slight 45 degree edge at each corner, thus meaning that they don't fit together exactly and there will be a small hole at each corner where 4 of them meet. This is far from a big hole, but if your minigame involves grenades in a big way, or otherwise needs a completely solid floor, then you may want to go back to interlocking the fence walls.
The floors of Foundry can be awfully screwy but you'll just have to live with it. When interlocking double boxes together, it is possible to interlock them so well that there is no bump whatsoever but it takes time and patience. With fence walls however, they are just naturally bumpy so don't count on that being extra smooth. Like Bloumbas said, don't interlock the fence walls. They'll look fine the way they are.
I don't think there is anything you can do about it, unless it's foundry's floor problem. I have an interlocked doublebox floor for a map and I spent hours making it perfect. It still has small bumps. It's k tho.
K thx to all that responded. it's kind of funny, i originally made a floor of fence walls on the side of the railing on foundry floor not interlocked. Then i decided to make one more centered in the middle over the railing lol, turns out i was right the first time!