Sketchup Forge for Hubbers by Phreakie Download – Google Sketchup Download – Halo 3 Forge Foundry Components Table of Contents - Introduction I. Getting your objects II. Placing Objects III. Allignment IV. Rotation V. Hotkeys VI. Quick Notes - Final Words Introduction Google Sketchup has revolutionized the art of designing maps for Halo 3. Especially after Fritzster released his groundbreaking sketchup components for forge. It provides us with a to-scale model of the popular map, Foundry, and all of its main immovable objects. The Double boxes, Walls, and Bridges have all been textured and pre-made by Fritzster and it has helped many people in the ForgeHub community. This guide should provide you with detailed information to improve or learn how to use Sketchup's basic features. For example; rotating objects, placing boxes, alignment, and many other useful guides on how to use them to an extent. I. Getting Your Objects Getting your components may seem tricky to some folks. You may find yourself lost in a puzzle of random files and junk, and after rummaging through those forsaken files you may come across a random picture of a bunny holding insane54's "NO U! carrots." To get your components in-play or on the table, you must simply locate your Google Sketchup file and go down a number of drop down menus until you arrive at the Components folder. From then on, save your download into that folder and be done with it. To open the Foundry Sketchup Components file(FSCF), simply open up the application to Google Sketchup and click on "File" then "Open." Locate your FSCF and a template of Foundry should appear in the middle of your screen. Step-by-step on getting the objects onto the template. 1. Go to the "Window" menu 2. Drop down the menu until you find "Components" 3. Click on it and a mini window should appear 4. Click the architecture file where you saved your FSCF 5. A list of random household objects should appear then click the little house ot the top of the mini window. 6. The objects should all begin to load up onto the window 7. There you go! place the objects freely on the template. II. Placing your objects Placing your objects is very simple although it can turn into a hassle. When Placing your objects you will see a point/dot on the object once you bring it on the template this point is used for aligning your objects (which I will get into soon) and adjusting the height of the object. When first placing your object you will want to basically get it flat or somewhat flat onto the floor of the Foundry template. Its also recommended to rotate your objects before placing them. To get the object flat make sure to use the axis. The axis can help you bring the object straight up, down, side to side and any other ways you can dream of. The blue axis is used to move up/down. The red is to move both backwards or forwards. Green is to move right or left. Keep in mind that the axis are used to show a 3D perspective. Steps to Placing a Double box 1. Spawn Double box 2. Use point on the box whether above or below box and place. 3. Use axis to make any last adjustments. III. Alignment Placing your objects is one thing, but alignment is a whole new neck of the woods. Aligning your objects takes a small amount of effort. To align an item, you basically need to pay attention to the points of the object you are trying to align and the axis which its on. It is also important to learn rotation if you are creating ramps to higher ground. When you are aligning your item it is suggested that you also use the corners of your object. By doing this you can make a seamless ramp. Alignment doesnt only have to do with connecting your items. It also includes moving your object up, down, and side to side. If you wanted to move your object higher to create some sort of jump or whatever, then you must keep in mind to use the blue axis. Step by Step on aligning a Double box(A) with another Single box(B) 1. Place Object B on desired plane 2. Rotate Object A if neccesary to create a ramp 3. Click on corner of Object A 4. Move the point on Object A to the corner of Object B IV. Rotation Now its time to learn how to rotate your objects. Rotating your objects on Google Sketchup is very simple. Much easier than it looks actually. To rotate your objects you simply have to use common sense. There really is nothing more to it. When you spawn a box and manuever your mouse around the sides of the box, you can see that a center point appears on its face and also 4 little + signs. To rotate, you can use any of these + signs on any of the sides. A protractor will appear and you will see that all you need to do when rotating is move your mouse the direction or angle of your desired rotation. Step by Step on Rotating a Box and Wall 1. Place Box on desired plane 2. Click any + on the box 3. When rotation wheel/protractor appears, move mouse to desired angle 4. Click when done and you should have a nice rotation. V. Hotkeys The Hotkeys are basically a shortcut to using basic features or interface of Sketchup. Using Hotkeys efficiently can really help you finish your project quickly. This guide will show you just which Keys will help you. Hotkey List New-Ctrl+N Save-Ctrl+S Open-Ctrl+O Select-Spacebar Erase-Highlight object then Delete Move-M Rotate-Q Push/Pull-P Screen Pan-Shift+Push Mouse Wheel Zoom in/out-Scroll Mouse wheel Rotate around screen- Push Mousewheel VI. Quick Notes Some Quick Notes that you should probably keep in mind are to always use the axis. Try to get your objects as propotionate and parallel to the ones in real Halo 3 Forge. Rotate your objects before aligning them if it is necessary. You may need to manuever around the screen if you want to use the axis properly. If you zoom in or out to far you may get stuck in a wall. To fix this, just simply press the 'Zoom Extents' button at the homebar. This will bring your view as far as possible from the template. The Video Tutorial The video tutorial was created by Sdrakulich. You may want to skip to the parts you have trouble with. http://www.youtube.com/watch?v=afb2v-Fas6U Final Words I hope this guide helps all of Forgehub and anyone interested in making their layouts on Sketchup. This Guide is my first real guide and I hope That it actually helps you all. I believe I have covered most of the important details of Sketchup. If you have any further questions, just post a reply or send me a PM. Also thanks to sdrakulich for doing the screen capture videos for this guide subscribe to his Youtube. He will appreciate it. Download – Google Sketchup Download – Halo 3 Forge Foundry Components
Glad you finally posted this Phreakie. The video would have had better music but stupid youtube had to have Copyright infringment crap, preventing me from having a decent song, instead of this crappy AudioSwap music. This tutorial is great for those who dont know how to use sketchup's manipulation of components just yet, and creating this will help out much in the future of forging. JUST A NOTE: expect some nice time lapsed builds from me and Phreakie soon .....
Wait, did they say you couldn't use the song I gave you or did it just say like "no copyright infringement!"?
Not only do I think you should just link everything to Fritz' post but I think you just beat around the bush in alot of the paragraphs. Sure, it was slightly entertaining and you showed your passion towards Insane but it didn't get the point across as much as I was planning on it too. Fritz actually made the components and he made kind of guide already. Search bar for the win. If you're just posting a tutorial on how to do it... You should've just said click on the "Help" tab and link the how to get the components part to Fritz post. Informative but has been said, over and over again.
If you want, you can add this into the post, a quick guide with pics on using guides in map design for SketchUp. _____ Using Guide Items in SketchUpWith such advanced tools in our disposal in SketchUp, it's hard not to just freeplace items wherever you want, and forget the measurements. You don't have a 45 degree angle tool in SketchUp, so instead, it is helpful to use invisible items. Instead of expecting to remember distances in terms of SketchUp measurements, you can remember them in terms of Halo 3 items. In short, this guide teaches how to use invisible items as guides in SketchUp. Using this will help you when you get around to actually forging. Here's an example. Let's say that in the final product of your map, that second single box won't be there, but you want to remember how far away the first single box is from the double box. First, click the eraser tool and click hide. The single box should disappear, but not permanently. If you ever need to see your guides again, just click View > Hidden Geometry. There you go. You can alays disable viewing these guides if you want more space, but they come in handy, so you get to think of distance in Halo 3 terms, rather than in SketchUp measurements. Here is a picture of the final result. I threw in another guide, to remember that the wall is a sign-length off the ground. One thing to be aware of, is that when checking item totals to make sure you didn't use too many, SketchUp counts invisible items, so take those away when doing the math.
when I click components something different comes up. And in the video it looks like you have a different version than me. I have v7 and windows vista. I got the actual foundry floor but not the components.
Nice Guide, will probably help a lot of people. personally the way i learned is by playing around with it. Three tips i just thought i would throw out there in this post. 1. Use the Orbit tool often, it helps with moving around a lot 2. when adjusting were objects were placed it will help you to move along the axis. 3. when starting out you may want to play around outside of the foundry mock up, i felt that it made learning easier because there was more space.
That was a great guide dude! At first I didn't know how to geomerge with the sketchup, now I do. Thanks a lot dude and hope to see more from you.
This was so useful! Thanks for posting this Phreaky I'd probably never get anything done in sketch up without this guide.
Great guide it is very well explained and such. P.s. I have put this guide into a post on another site please do not be mad at me I told them about forgehub and if they join give lots of rep to you. P.s.s. Link to post:How to make a lyaout for your map from your computer. - Monitor Built
Now how would you go about posting this? Video form or screenshot? Or include the file and you would be able to download. Sort of like a forge-through cept you don't have to download lol.