Basically, This map is my first FH map. It is a open map, with lots of close range opportunities. Players usually fight for the building against the wall, with whichever team/player that controls it with an advantage. The building is not over powered however, as multiple routes up and some well placed grenades can easily drive them out. I'm not sure what weapons were put into the map, but in testing they were pretty balanced. Recommended Gametypes: 2v2, 3v3, 4v4, or 4-8 person free-for-all(8 people might be crowded though) And for pics(No action shots though) Overview of most of the map Alley leading to a overturned ghost Alley to the side of the building Ledge on side of building(Secret way to get into building here!) Top view of pallet entrance to building Stairs to 1st lvl of building Stairs to roof of building Roof of building Other way to roof Parking lot, without many vehicles Area behind parking lot, camo spawns here Back way to camo room Overview of back area 2 open boxes in back area, over shield spawns in the right one Other boxes in back area, beam rifle spawns in the left one Stairs to turret View across from turret Raised platform with a beam rifle power drain(gap between wall and bridge is intentional) Sword box(2 ways to get in!) Room-like thing with stairs leading to a turret. Also, there is a brute shot in the corner I'm always open to new ideas, and ways to improve the map, so comment away. File Share link: (Bungie.net : Bungie Online : Halo 3 File Details)
I think this is a good map but the problem is you didnt use any forging teckniques. (sorry about spelling) From the pictures their is no interlocking or geomerging. I would suggest using these teckniques next time in your maps. The map does seem to be pretty good for not using advanced teckniques so pretty good but try using the more advanced ways of forging but a 3.5/5 and I will download and see how it plays.
Hmm this would have been an incredible map a year ago but then we discovered interlocking and geomerging. YOur map looks really good but i would have interlocked and added more aesthetic features to it because some of the rooms are very boring and empty looks good though
Hmm. Good point. Looking at it now it seems like there is not any interlocking, there is, trust me. It's just not very obvious. Its just not the main point of the map. But ill try to add some more aesthetic stuff. Got any suggestions?
it doesnt really look like much of a city, but it's still an ok map, but yeah, some of the merging isn't very smooth
Hey! evilution101! in the pic labeled View across from turret look in the background! a nicely executed geo merge! BTW x2 Sorry about the colors its cause i copy pasted/ Nice map!
I see what you mean about needing more interlocking, but how much more can i actually implement into this map without getting rid of the feeling? And i would like to point out that interlocking and geomerging do not make a map,how it plays is much more important to a map. That being said, the map could use more aesthetic aspects
What would make your map better isn't more interlocking or geomerging, but more work on aesthetics. If every building looks and feels unique, and the map as a whole feels like a city (which I assume it should be), and people will like it more. A good example of a city-like map is Metro (Heres a link). You should look at that map to help you see a good use of aesthetics.
Ive gotta say its not bad for a new comer to Hel- i mean forge hub, mainly the forging 101 techniques, but ive also gotta say you can be a work in progress, otherwise nice first post. 3.3454759608/5 Love, BAMFthesenior
I would have to agree with evilution101 on this map, It is a great map you just need a bit more interlocking/geo-merging. I would like to see what you come up with in the future though. 2/5.
Meh. I'm starting to get annoyed at the "more interlocking" people. Where exactly do you suggest I interlock? Or are you trying to agree with pUn15h3r?