Streets 2.0

Discussion in 'Halo 3 Competitive Maps' started by rusty290, Nov 26, 2008.

  1. rusty290

    rusty290 Ancient
    Senior Member

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    Hey, this is a map like Turf from Halo 2, but unlike Turf, it has a little bit of my own touch in it. There are not a lot of weapons on it:
    battle rifles 6..... i think
    sniper rifle 1
    rocket 1
    shotgun 1
    flamethrower 1
    needler 1
    pistol 2
    Equipment:
    Trip mine 1
    Firebomb 2
    There is also a hog where the two streets meet. Take a look at the pics and enjoy. Oh, and i didn't really want everything interlocking or flipped over. i wanted it to feel and look like a map from the first days of halo 3; when people didn't have to use advanced techniques to have a good time. I believed that then and i still do today. These pictures do NOT show all of the map. If you want to rate and leave a comment below in detail, try out the map and see for youself. What's the worst that could happen???

    Download it here.

    If you like this map, tell your friends about it. I'm trying to get this one on bungies favs or featured on forgehub. Thanks

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    #1 rusty290, Nov 26, 2008
    Last edited: Nov 27, 2008
  2. HLG FlashPoint

    HLG FlashPoint Ancient
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    Looks pretty good could have interlocking on the boxes. The boxes could be flipped over. There could of been more pictures. It could have more fighting areas. Overall 3.5/5
     
  3. flaming omelet

    flaming omelet Ancient
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    Good job of carrying the style over from turf, but still putting your little twist on it. I like the overall urban look to it and it looks like it plays well, with longrange and closequarters battles. If you wanted to make a v3 I would suggest flipping boxes over and interlocking them. It makes walking a lot smoother and gets rid of annoying bumps. If you don't I can understand, I know from experience that it can be a major pain. You have a good variety of weapons and the only thing I would suggest adding is some SMG's and Spikers, for some more closequarters combat. But I have no idea how the map plays. Overall I say 4.2 out of 5. Good job without using any interlocking and if truly didn't use any at all you should submit this map in a lazy map makers competition when they have one again. I think you have some real potential if you made some maps using interlocking and geomerging. But if you don't that's entirely your decision. Either way, I look forward to seeing more of your maps on forgehub soon.

    And deathshadow don't dis this map because of lack of interlocking, he specifficaly said that he didn't use any on purpose. Or maybe you just wanted more pretty pictures? If that's the case download the map and take all the pretty pictures you want.
     
  4. AKILLYEZ

    AKILLYEZ Ancient
    Senior Member

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    i have to agre with u man. all these fancy forgeing techniques are a real pain. i made some sick maps back thne before interlocking and geomerging. it was a cool idea to go out and make a map with none of that stuff but my guess is that u realy didnt want to go through all the time. i completely understand. it takes hours and hours on end to make things pefect. nice btw. i loved turf from halo 2. keep on forgin
     
  5. Oruska

    Oruska Ancient
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    Nice map. I agree, I like the urban look to it. But what is in the section behind the L? Or is your map just the 2 streets?
    3/5
     
  6. rusty290

    rusty290 Ancient
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    If you play turf from halo 2, you would know the "L" is where the most action is, or at least it was for me and my friends. To tell the truth, I did use a little interlocking. It's just not so obvious to notice. The fence boxes are mostly interlocked with the outside wall and with each other. Also the bunker and the building in the center is a little bit interlocked. That said, I don't think I can summit this map in the lazy map makers competition. Anyway, thanks for the advise and the compliments. keep them coming.
     

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