[size=12pt]XBO Town Square [/size] Created by hselaisse (GT: Black Theorem) A small Pit-style map Base: ___-.Foundry Supported Gametypes: Slayer Capture the Flag [size=8pt]Story:[/size] This was an old map i had an idea for that resembled the Pit, with it's spawns, snipe towers, and the middle structure. In fact, this now reminds me of a symmetrical Ghost town, if I think about it, just much smaller. The only excuse I have for this map is that it looks a little too clustered, only because when i made this map, about 5 months ago, i wasn't so much of a stickler about precision neatness. So, first download, try it, and THEN you may flame me! Forging 101: [ ___ ] __Floating Objects [ YES ] __Instant Respawn [ YES ] __Immovable Objects [ ___ ] __Timed Map Events [ ___ ] __Effective Spawn Placement [ ___ ] __Gravity Lift Techniques [ ___ ] __Objects Placed in Water [ ___ ] __Used Symmetry Option [ YES ] __Interlocking Objects [ ] __Objects Merged with Map Geometry [ ___ ] __Unlimited Budget Glitch Thanks for looking, now Download XBO Town Square here.
Wow, not bad. All of the interlocking is nice, straight, and clean. I don't even think you need geo-merging in a map like this. It really is a small map, so I'm assuming 1 vs 1 is ok...? I'll have to try this something, but from the look of things I'll give it a 4/5. BTW, this map could potentially be a good 4 player KOTH map.
1v1 is nice, but Doubles and 3v3 works really well. i wouldn't recommend anything above 5v5, though it could turn out hectic, yet really fun.
I do not see any geomerging in this level even though you indicated that you did. It is not that big of a problem but maybe you did and you just cannot see it in the pics. The map looks pretty nice. I like the barriors that are stacked on top of each other. The map looks good and I will download and see how the map does in a real game. 4/5
thanks, i think i need to fix that. if i remember correctly, there wasnt any geomerging here. it was on most of my other 12 maps (wink-wink, nudge-nudge)
I'm not too sure about FH's advertising groups rule and if it applies here, but be careful... Anyways, I cannot DL right now, but I will give this a forgethrough later. From what I see through pics, I see a lot of items that are "freeplaced" such as the corner wall on top of the house that look really sloppy. I like the use of movable geometry like crates - those aren't utilized enough these days. Anyways, I will give it a forgethrough later, solid looking map.
thanks , and ur right about the freeplaced object. also i apologize if this has violated any rules of posts. should i take off the pic?
Nice map, there are a couple of things you could make neater, like the roof of the main structure, flip the birdges and interlock them, maybe put more "numbers" on the clocktower, and geo-merging, NEEDS MOAR. But overall good map, sig explains why i cant dl, so well done, 4/4.8
yeah ur rite, i couldve done MOAR, just was too lazy to, since i did it a while ago, and im working on other maps. Still, this map IS worthy of a download, or simply a review of the map would do.
hey your pics aren't working you should probably get that fixed other than that it seems like a good map
oh damn, i need to fix this. i deleted those pics from my Photobucket album because it was taking too much space.i'll get them up soon. Edit: ...Done!!! and in less than ten minutes!! Do COMMENT in the thread!! It helps with my forging processes, and get my maps noticed! Really, it does!