Construct help

Discussion in 'Halo and Forge Discussion' started by Viggie Penndar, Feb 27, 2008.

  1. Viggie Penndar

    Viggie Penndar Ancient
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    Hey all:

    I've got a great idea for a map on Construct. You know where the sword spawns? Course you do. You know the little room up th ramp from the sword spawn? With the bulletproof glass windows? Then you can turn either right or left and come to rooms where you exit the purple grav lifts? In those rooms, the exit leading toward the main grav lifts is divided by a post. I want to block off those exits, the doorway leading to the sword spawn, and the doorway leading to the sniper spawn, so you are playing in an extremely small playing area. Each of the grav lift exits is a "base." The middle with the glass will become the middle of the map. I'm thinking of putting 4x BRs in one base, along with 2 SMGs and a regenerator, and 4x Carbines and 2 Plasma Rifles with a Drainer in the other. A shotgun with 6 shots and a long respawn will be the coveted power weapon right smack in the middle.

    I think this would be a fun "Fast CTF" map. Except I have a problem. How to block off all those exits so no one can get out? On Construct I believe you are only supplied with 8 crates. Please help!
     
  2. Skill Caster

    Skill Caster Ancient
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    If it helps, in this Forging 101 you can learn how to secure those crates so they can't be blasted out of the way. If you're worried about not having enough crates to block it off, you could try objects such as turret cases and secure them like the crates.

    If you still can't block it off, as a last resort you could use equipment cases and create a pile of explosives behind them (and set them all to instant respawn). Then, on your gametype, set the suicide score fee to -10. It may seem crazy, but players will learn its best not to mess with the wall.
     
  3. XfX Catastrophe

    XfX Catastrophe Ancient
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    Very simple. I posted a full tutorial on a method you can use to block of these areas. You can find the tutorial Here

    So you will need 2 crates per side on each side of the posts(4 crates total), two crates to block of sword room (the top crate you would just place a receiver node on top off) and Two crates to place of sniper area. If you can't figure out how to do my tutorial then just place a reciever node on top of the crates instead of merging or just use plain old telporters though crates look nicer.
     
  4. Viggie Penndar

    Viggie Penndar Ancient
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    Thanks Catastrophe, but I know how to secure crates so they won't move. I am worryed about not having enough crates to block everything off. Will turret and equipment cases do the trick.

    P.S. That is a neat trick though, Catastrophe
     
  5. XfX Catastrophe

    XfX Catastrophe Ancient
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    Thank you, if you could keep that thread alive. You should have enough to block of everything. If you dont just use sender nodes becaues turret cases are very hard to secure
     
  6. Bllasae

    Bllasae Ancient
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    Put receiver teleporter node on there, and then it's impossible to move it. Lol, and if you do this with the Elephant on Sandtrap, you can get launched if you're on one of the small parts.
     
  7. XfX Catastrophe

    XfX Catastrophe Ancient
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    Bllasae, actually it is very easy to move with a nade or just beating down the crate enough.
     
  8. Maxwell360

    Maxwell360 Ancient
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    If you run out of crates, try to use the supply cases (covenant crates). I think there are more of those on the map. Then back them up with receiver nodes so they dont move.
     
  9. Bllasae

    Bllasae Ancient
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    Well, you could put receiver nodes all all 4 sides of the box.
     
  10. Nemihara

    Nemihara Ancient
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    That's rather ineffecient though.
     
  11. Bllasae

    Bllasae Ancient
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    Yeah, not to mention you'd run out of receiver nodes long before. I dunno what you can do.
     
  12. Nemihara

    Nemihara Ancient
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    That's what ineffecient meant.
     
  13. Bllasae

    Bllasae Ancient
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    Well, it would also mean a waste of time because you'd have to place them perfectly, which is what I thought you meant in the first place.
     
  14. Viggie Penndar

    Viggie Penndar Ancient
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    OK.I'll try the covenant crates.... thnaks everone. Hey anyone want to help me make this map?
     
  15. ProtoFury

    ProtoFury Ancient
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    Nice sounding Idea for a map. Just do like they said and use the immovable objects glitch. Drop Pods actually work well as securing agents too.
     

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