Hello everyone in this vast universe of ours! I have come forward to introduce you to ALL (if not, most) of the Matchmaking playlist Maps & Gametypes all in one bunch. Yes, their was a thread a long time ago with the "guide" to MM Gametypes. But I'm doing both. I will have all of the Ranked and Social playlists including all of the Gametypes & Maps along with them. I made this thread to make it more "simple" for other players out their who wanna play some Gametypes/Maps (all from MM that is). Now I know I may be missing some maps, but don't fear. Some maps I may get, a little later than most people would want them. But they will come, I promise. Now I hope your looking forward into all of my hard work into getting these (sarcasm), but I hope you peeps enjoy it. Lets get to it shall we? ------------------------------------------------------------------------- Ranked Playlist Lone Wolves Max Party Size: 1 Total # Of Players: 8 Gametypes * Slayer (44.2%) - First player with 25 kills wins. 10 minute match time limit. * Slayer BRs (27.4%) - First player to 25 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 10 minute match time limit. * Swords (3.5%) - First player to 25 kills wins. Players spawn with Energy Swords and no secondary weapon. Player traits: Infinite ammo, cannot drive/ride in vehicles, and do not spawn with grenades. Map traits: Grenades on map, but no weapons. 10 minute match time limit. * Oddball (15%) - Hold the skull to earn points. First player to 50 points wins. 10 minute match time limit. * Crazy King (9.7%) - Stand in the hill to earn points. First player to 100 points wins. Hill traits: Moves to a random location every 30 seconds. 10 minute match time limit. Maps * Construct (Default) * Epitaph (Default) * Epilogue (Epitaph) - Variant of Epitaph with no shield doors. * Guardian (Default) - Removed flare. * High Ground (Default) * Isolation (Default) * Snowbound (FFA) - Variant of Snowbound tweaked for Free For All play. * Boundless (Snowbound) - Variant of Snowbound with many shield doors removed. * The Pit (Default) * SWAT Pit (The Pit) - The Pit variant with no weapons on the map. * Foundry (Default) - Not required. Part of the Heroic Map Pack. * Anvil (Foundry) - Foundry variant for asymmetrical gameplay. * Blackout (Default) - Not required. Part of the Legendary Map Pack. ______________________________________________________________________________________________________________ Team Slayer Max Party Size: 3-4 Total # Of Players: 8 Gametypes * Team Slayer (81.1%) - First team to 50 kills wins. 12 minute match time limit. Magnum secondary weapon. * Team BRs (18.9%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit. Maps * Construct (Default) * Guardian - Removed flare. * High Ground (Default) * Isolation (Default) * Snowbound (HC) - Shotgun and Spartan Laser removed. Sniper moved to lower caves. * Boundless (Snowbound) - Variant of Snowbound with many shield doors removed. * The Pit (Default) * Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives. * Valhalla (Default) * Foundry (Default) - REQUIRED. Part of the Heroic Map Pack. * Standoff (Default) - REQUIRED. Part of the Heroic Map Pack. * Blackout (Default) - Not required. Part of the Legendary Map Pack. * Ghost Town (Default) - Not required. Part of the Legendary Map Pack. ______________________________________________________________________________________________________________ Team Objective Max Party Size: 3-4 Total # Of Players: 8 Gametypes * Multi Flag CTF (20.8%) - Players attempt to capture the opposing team's flag. First team to three captures wins. 15 minute match time limit. * Multi Flag BR (14.9%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. 15 minute match time limit. * One Flag (12.6%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit. * Assault (9.3%) - Teams score points by successfully detonating their bomb in the opposing team's base. First team to three successful detonations wins. 15 minute match time limit. * One Bomb (11.9%) - Round-based Assault where teams alternate attempting to detonate a bomb and defending the base. The team with the most detonations after four rounds wins. Four minute round time limit. * Neutral Bomb (12.9%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. 15 minute match time limit. * Team Oddball (5.6%) - Hold the oddball for points. First team to 100 points wins. Players spawn with Assault Rifles. Ball Carrier Traits: 75% walking speed. 12 minute match time limit. * Team Crazy King (11.2%) - Stand in the hill for points.150 points to win. Hill moves randomly every minute. Players spawn with Assault Rifles. 12 minute match time limit. Maps * High Ground (Default) * Isolation (Default) * Last Resort - Removed radar jammer. * Narrows - Active camo replaced with overshield. Shotgun replaced with rockets. Rockets replaced with bubble shield. * Boundless (Snowbound) - Variant of Snowbound with many shield doors removed. * The Pit (Default) * Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives. * Valhalla (Default) * Foundry (Default) - REQUIRED. Part of the Heroic Map Pack. * Octoplex (Foundry) - Symmetrical Foundry CTF variant. Made by OctoDeath. * Smashed (Foundry) - Symmetrical Foundry variant for Slayer and CTF. * Standoff (Default) - REQUIRED. Part of the Heroic Map Pack. * Blackout (Default) - Not required. Part of the Legendary Map Pack. * Ghost Town (Default) - Not required. Part of the Legendary Map Pack. ______________________________________________________________________________________________________________ Team Doubles Max Party Size: 1-2 Total # Of Players: 4 Gametypes * Team Slayer (40.9%) - First team to 25 kills wins. 12 minute match time limit. * Team BRs (22.5%) - First team to 25 kills wins. Players start with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit. * Team Snipers (6.5%, Skipped after veto) - First team to 25 kills wins. Players start with Sniper Rifles and Magnum secondary weapons. Player traits: Infinite ammo. Map traits: No weapons on map. 12 minute match time limit. * Team Oddball (13.8%) - Hold the oddball for points. First team to 150 points wins. Players spawn with Assault Rifles. Ball Carrier Traits: 75% walking speed, 50% damage. 10 minute match time limit. * Team Crazy King (10.5%) - Stand in the hill for points.100 points to win. Hill moves randomly every minute. Players spawn with Assault Rifles. 10 minute match time limit. * Multi Flag CTF (2.9%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. 10 minute match time limit. * One Flag (2.9%, Skipped after veto) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit. Maps * Construct (Default) * Epitaph (Default) * Epilogue (Epitaph) - Variant of Epitaph with no shield doors. * Guardian - Removed flare. * Isolation (Default) * Narrows - Replaced active camo with overshield. Replace rockets with bubble shield. Replace shotgun with rockets. * Snowbound (HC) - Shotgun and Spartan Laser are removed. The sniper has moved to the lower cave. * Boundless (Snowbound) - Variant of Snowbound with many shield doors removed. * The Pit (Default) * Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives. * Foundry (Default) - REQUIRED. Part of the Heroic Map Pack. * Blackout (Default) - REQUIRED. Part of the Legendary Map Pack. * Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack. * Cold Storage (Default) - REQUIRED. Downloadable from Marketplace. _____________________________________________________________________________________________________________________________ Squad Battle Max Party Size: 5-6 Total # Of Players: 12 Gametypes * Big Team Slayer (67%) - Score points by killing players on the opposing team. First team to 100 points wins. Players spawn with Battle Rifles and Assault Rifles. 15 minute match time limit. * Multi-Flag CTF (13.6%) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles and Assault Rifles. 20 minute match time limit. * One Flag CTF (13.6%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Players spawn with Battle Rifles and Assault Rifles. Four minute match time limit. * Neutral Bomb Assault (5.8%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. First team to three detonations wins. Players spawn with Battle Rifles and Assault Rifles. 20 minute match time limit. Maps * Construct (Default) * High Ground (Default) * Isolation (Default) * Last Resort - Removed radar jammer. * Sandtrap (Default) * Sandtrap Heavy - Variant of Sandtrap with liberal use of heavy weapons and vehicles * SAND TARP (Sandtrap) - Variant of Sandtrap with Elephants removed and team spawns switched * Valhalla (Default) * Valhalla Covies - Item tweaks emphasize Covenant vehicles and weaponry. Skipped after veto. * Valhalla Heavy - Variant of Valhalla with liberal use of heavy weapons and vehicles. * Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack. * Standoff (Default) - REQUIRED. Part of the Heroic Map Pack. * Standoff Heavy - Variant of Standoff with liberal use of heavy weapons and vehicles. * Avalanche (Default) - Not required. Part of the Legendary Map Pack. * Avalanche Heavy - Liberal use of heavy weapons and vehicles. * Ghost Town (Default) - Not required. Part of the Legendary Map Pack. _____________________________________________________________________________________________________________________________ NOTE: If you wanna check out more information about the MLG playlist, go here. MLG Max Party Size: 3-4 Total # Of Players: 8 Gametypes * MLG Team Slayer (48%) - Score points by killing players on the opposing team. First team to 50 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit. * MLG Team King (16%) - Stand in the hill for points. 250 points to win. Hill lasts for two minutes before moving to the next location in sequence. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit. * MLG Team Ball (8%) - Hold the oddball for points. First team to 250 points wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit. * MLG Multi Flag (24%*) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players spawn with Battle Rifles. Player traits: 90% shield recharge rate, 110% movement speed, motion tracker turned off. 15 minute match time limit. Maps * Construct (MLG) - Version 5 of MLG's Construct variant. * Guardian (MLG) - Version 5 of MLG's Guardian variant. * Narrows (MLG) - Version 5 of MLG's Narrows variant. * The Pit (MLG) - Version 5 of MLG's The Pit variant. * Foundry (MLG Amplified) - MLG Orlando version of the "Amplified" Foundry layout. REQUIRED. Part of the Heroic Map Pack. * Foundry (MLG Onslaught) - v5 of MLG's "Onslaught" Foundry layout. REQUIRED. Part of the Heroic Map Pack. MLG Multi-Flag varies for Narrows, The Pit and Onslaught. _____________________________________________________________________________________________________________________________ Team Swat Max Party Size: 3-4 Total # Of Players: 8 Gametypes * Team SWAT (74.7%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. * SWAT Magnums (10.4%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map Traits: No weapons on map. 12 minute match time limit. * ShWATguns (6.9%, Skipped after veto) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Shotguns. Player traits: 200% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. Map traits: No weapons on map. 12 minute match time limit. * SWATBall (4.6%, Skipped after veto) - Carry the skull for points. First pair to 200 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. * SWAT 2 Flag (4.6%, Skipped after veto) - Players attempt to capture the opposing team's flag. First team to three captures wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 15 minute match time limit. Maps * Construct (SWAT) - Construct tweaked for SWAT game play. * SWAT Epilogue(SWAT) - Epitaph tweaked for SWAT game play. Based on "Epilogue" * Guardian (SWAT) - Guardian tweaked for SWAT game play. * High Ground (SWAT) - High Ground tweaked for SWAT game play. * Isolation (SWAT) - Isolation tweaked for SWAT game play. * Narrows (SWAT) - Narrows tweaked for SWAT game play. * SWATless (SWAT) - Snowbound tweaked for SWAT game play. Based on "Boundless" * SWAT Pit (SWAT) - The Pit tweaked for SWAT game play. Based on "Pit Stop." * Foundry (SWAT) - Foundry tweaked for SWAT game play. REQUIRED. Part of the Heroic Map Pack. * Rat's Nest (SWAT) - Rat's Nest tweaked for SWAT game play. REQUIRED. Part of the Heroic Map Pack. * Blackout (SWAT) - Blackout tweaked for SWAT gameplay. REQUIRED. Part of the Legendary Map Pack. * Ghost Town (SWAT) - Ghost Town tweaked for SWAT gameplay. REQUIRED. Part of the Legendary Map Pack. * Cold Storage (SWAT) - Cold Storage tweaked for SWAT game play. REQUIRED. Downloadable from Marketplace. ________________________________________________________________ Team Snipers Max Party Size: 4 Total # Of Players: 8 Gametypes * Team Snipers (79.3%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Sniper Rifles. 12 minute match time limit. * Shotty Snipers (20.7%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Sniper Rifles and Shotgun secondary weapons. 12 minute match time limit. Maps * Snipe Trap (Sand Tarp) - Sand Trap variant made for Team Snipers. * Snipebound (Snowbound) - Snowbound variant made for Team Snipers. Based on Boundless. * Snipe Bridge (Narrows) - Narrows variant made for Team Snipers. * Sniper Canyon (Valhalla) - Valhalla variant made for Team Snipers. * Sniper Guardian (Guardian) - Guardian variant made for Team Snipers. * Sniper Ground (High Ground) - High Ground variant made for Team Snipers. * Sniper Stop (The Pit) - The Pit variant made for Team Snipers. Based on Pit Stop. * Sniperlation (Isolation) - Isolation variant made for Team Snipers. * Sniperstruct (Construct) - Construct variant made for Team Snipers. * Snipeoff (Standoff) - Standoff variant made for Team Snipers. REQUIRED. Part of the Heroic Map Pack. * Sniper's Nest (Rat's Nest) - Rat's Nest variant made for Team Snipers. REQUIRED. Part of the Heroic Map Pack. * Sniper Town (Ghost Town) - Ghost Town variant made for Team Snipers. REQUIRED. Part of the Heroic Map Pack. * Snipelanche -Avalanche variant made for Team Snipers. REQUIRED. Part of the Heroic Map Pack. * Snipeout (Blackout) - Blackout variant made for Team Snipers. REQUIRED. Part of the Heroic Map Pack. ------------------------------------------------------------------------- Social Playlist NOTE: Unavailable after 9 games or 4 EXP. Basic Training Max Party Size: 4 Total # Of Players: 4 Gametypes * Slayer (100%) - 25 Kills to win. Assault Rifle starts, no secondary weapon. Map traits: No power weapons, no vehicles. 15 minute match time limit. Maps * Guardian - Removed flare. * Snowbound FFA - Default layout with equipment tweaks for FFA ________________________________________________________________________ Rumble Pit Max Party Size: 6 Total # Of Players: 6 Gametypes * Slayer (29%) - 25 kills to win. Assault Rifle starts, no secondary weapons. 12 minute match time limit. * Slayer BRs (19.9%) - 25 kills to win. Battle Rifle starts, Magnum secondaries. 10 minute match time limit. * Hammerzeit (9.7%, Skipped after veto) - Slayer, 15 kills to win. Gravity Hammer spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit. * Swords (9.7%, Skipped after veto) - Slayer, 25 kills to win. Energy Sword spawns, no secondary weapons. Player traits: Cannot pick up weapons, cannot drive vehicles. Map traits: No vehicles or weapons on the map. 12 minute match time limit. * Juggernaut (8.9%) - Kill the Juggernaut to become the Juggernaut. Juggernaut earns points for kills (10 points to win). Juggernaut traits: 2x Overshield, 50% Shield Recharge Rate, 125% Damage. 12 minute match time limit. * Oddball (9.7%) - Hold the skull to earn points (50 points to win). 12 minute match time limit. * Crazy King (3.2%) - Stand in the hill to gain points (100 points to win). Hill traits: Moving Hill (30 second intervals), random moving order. 12 minute match time limit. * Ninjaball (3.2%, Skipped after veto) - Hold the skull to earn points (100 points to win). Ball carrier traits: 90% Damage Resistance, 50% Shield Recharge Rate, 150% Walking Speed, 50% Personal Gravity, Passenger only in vehicles. 12 minute match time limit. * Mosh Pit (3.2%, Skipped after veto) - Stand in the hill to gain points (100 points to win). Hill traits: Stationary Hill. Player in hill traits: 150% Damage Resistance, 200% Shield Recharge Rate, 25% Shield Vampirism. 12 minute match time limit. * Brains (8.1%) - Get points by killing survivors as a zombie, or by killing zombies as a Survivor. Survivors start with Shotguns and Magnums. Zombies have energy swords, are colored black, and have no energy shields. Player with the most points after 4 rounds wins. Three minute round time limit. Maps * Construct (Default) * Epitaph (Default) * Epilogue (Epitaph) * Guardian - Removed flare. * Isolation (Default) * Narrows - Replace active camo with overshield. Replaced rockets with bubble shield. Replace shotgun with rockets. * Snowbound (FFA) - Default layout tweaked for Free For All. * Boundless (Snowbound) - Variant of Snowbound with many shield doors removed. * The Pit (Default) * Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives. * Foundry (Default) - REQUIRED. Part of the Heroic Map Pack. * Infected Manor (Foundry) - A haunted house for Infection variants. Made by Sikamikanico. * Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack. * Bubonic (Rat's Nest) - Rat's Nest variant for Infection gametypes. * Standoff (Default) - REQUIRED. Part of the Heroic Map Pack. * Blackout (Default) - REQUIRED. Part of the Legendary Map Pack. * Deadlock (Blackout) - Blackout variant for Infection gametypes. * Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack. * Ghoul Town (Ghost Town) - Ghost Town variant for Infection gametypes. * Cold Storage (Default) - REQUIRED. Available on Xbox Live Marketplace. * Rigor Mortis (Cold Storage) - Cold Storage variant for Infection gametypes. ________________________________________________________________________ Social Slayer Max Party Size: 10 Total # Of Players: 10 Gametypes * Team Slayer (58.4%) - 50 kills to win. 12 minute match time limit. * Team Rockets (9.1%, Skipped after veto) - 50 kills to win. Rocket launcher spawns, with no secondary weapon. Infinite ammo enabled. Map traits: No weapons. 12 minute match time limit. * Team Duals (9.1%, Skipped after veto) - 50 kills to win. SMG spawns with Magnum secondary weapon. Map traits: Dual-wield weapons only, light vehicles only. 12 minute match time limit. * Team BRs (23.4%) - 50 kills to win. Battle Rifle spawns with Assault Rifle secondary weapon. Map traits: Light vehicles only. 12 minute match time limit. Maps * Construct (Default) * Guardian - Removed flare. * Isolation (Default) * Last Resort - Removed radar jammer. * Narrows - Replaced active camo with overshield. Replaced rockets with bubble shield. Replaced shotgun with rockets. * Snowbound (HC) - Shotgun and Spartan Laser removed. Sniper Rifle moved to lower caves. * Boundless (Snowbound) - Variant of Snowbound with many shield doors removed. * The Pit (Default) * Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives. * Valhalla (Default) * Foundry (Default) - Not required. Part of the Heroic Map Pack. * Rat's Nest (Default) - Not required. Part of the Heroic Map Pack. * Standoff (Default) - Not required. Part of the Heroic Map Pack. * Ghost Town (Default) - Not required. Part of the Legendary Map Pack. ________________________________________________________________________ Social Team DLC Max Party Size: 10 Total # Of Players: 10 Gametypes * Team Slayer (26.2%) - First team to 50 kills wins. 12 minute match time limit. * Team Slayer BRs (26.2%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit. * One Flag (14.3%) - Round-based Capture the Flag, where one team attempts to capture a flag while the other team defends it. Most captures after four rounds wins. Four minute round time limit. * Multi-Flag CTF (17.9%) - Both teams battle to capture each other's flags. First team to three flags wins. Battle Rifle starts with Assault Rifle secondary wepaons. 20 minute match time. * One Bomb (4.8%) - Round-based Assault where teams alternate attempting to detonate a bomb and defending the base. The team with the most detonations after four rounds wins. Four minute round time limit. * Neutral Assault (10.7%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. 15 minute match time limit. Maps * Foundry (Default) - REQUIRED. Part of the Heroic Map Pack. * Smashed (Foundry) - Foundry variant made for symmetrical Slayer and Flag play. * Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack. * Standoff (Default) - REQUIRED. Part of the Heroic Map Pack. * Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack. * Blackout (Default) - REQUIRED. Part of the Legendary Map Pack. * Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack. ________________________________________________________________ Social Skirmish Max Party Size: 10 Total # Of Players: 10 Gametypes * One Flag CTF (15.3%) - Round based Capture the Flag, one team has a flag while the other attempt to capture it. Most captures after four rounds wins. Four minute round time limit. * Multi-Flag CTF (18.7%) - Both teams are attempting to capture the other team's flag. First to three captures wins. 20 minute match time limit. * One Bomb Assault (12.4%) - Teams take turns attempting to plant a bomb in the opposing team's base. Most detonations after four rounds wins. Four minute round time limit. * Neutral Bomb Assault (14.4%) - Teams vie for a single bomb, attempting to plant it in the opposing team's base. First to three detonations wins. 20 minute match time limit. * VIP (2.9%, Skipped after veto) - One player on each team is designated "VIP." Killing this player earns points for the opposing team. 10 points to win. VIP traits: 90% damage resistance, 2x shield multiplier, 50% shield recharge, passenger only in vehicles, waypoint visible to everyone. 12 minute match time limit. * 1 Sided VIP (1.4%, Skipped after veto) - One player on one team is designated "VIP." The defending team must protect their VIP while the attacking team attempts to score points by killing the VIP. VIP traits: Magnum primary, cannot drive vehicles. Round ends after VIP is killed or after time limit is up. Highest score after 4 rounds wins. Three minute round time limit. * Territories (19.1%) - One team defends as the other team attempts to capture territories. Team with most territories captured after four rounds wins. Four minute round time limit. * Land Grab (15.8%) - Both teams must attempt to take as many territories they can. The team with the most territories captured after three rounds wins. Territories are locked upon capture and cannot be captured by the opposite team (locks reset at the end of each round). 30 uncontested seconds within a territory to capture. Three minute round time limit. Maps * High Ground (Default) * Isolation (Default) * Last Resort - Removed radar jammer. * Narrows - Replaced active camo with overshield. Replaced rockets with bubble shield. Replaced shotgun with rockets. * Snowbound (HC) - Shotgun and Spartan Laser removed. Sniper Rifle moved to lower caves. * Boundless (Snowbound) - Variant of Snowbound with many shield doors removed. * The Pit (Default) * Pit Stop (The Pit) - Variant of The Pit with inaccessible spawn hives. * Valhalla (Default) * Standoff (Default) - Not required. Part of the Heroic Map Pack. * Ghost Town (Default) - Not required. Part of the Legendary Map Pack. ________________________________________________________________________ Multi Team Max Party Size: 8 Total # Of Players: 8 Gametypes * Team Slayer (37.8%) - First pair to 50 kills wins. 12 minute match time limit. * Team Oddball (11.7%) - Carry the skull for points. First pair to 100 points wins. 12 minute match time limit. * Team Crazy King (16.7%) - Stand in the hill for points. 100 points to win. Hill lasts for one minute before moving to a random location. 12 minute time limit. * VIP (13.3%) - A player on each team is designated the "VIP." Score points by killing the other teams VIPs. 10 points to win. 12 minute match time limit. * Team Swords (9.4%, Skipped after veto) - First pair to 25 kills wins. Players spawn with Energy Swords. Player traits: Infinite ammo, cannot pick up weapons, cannot drive or ride in vehicles. Map traits: No weapons or vehicles on map. 12 minute match time limit. * Hammerzeit (7.8%, Skipped after veto) - First pair to 25 kills wins. Players spawn with Gravity Hammers. Player traits: Infinite ammo, cannot pick up weapons, cannot drive or ride in vehicles. Map traits: No weapons or vehicles on map. 12 minute match time limit. * Rocket Race (3.3%) - Players pair up, one VIP per team. Drive your VIP to goals before the other teams can reach them for points. Players spawn with Rocket Launchers and have infinite ammo. First team to 10 points wins. 10 minute match time limit. Maps * Construct (Default) * Epitaph (Default) * Guardian - Removed flare. * High Ground (Default) * Isolation (Default) * Last Resort - Removed radar jammer. * Narrows - Replaced active camo with overshield. Replaced rockets with bubble shield. Replaced shotgun with rockets. * The Pit (Default) * Sandtrap Speed - Sandtrap variant with goal points for Rocket Race. * Valhalla Speed - Valhalla variant with goal points for Rocket Race. * Isolation Speed - Skipped after veto. Isolation variant with goal points for Rocket Race. Skipped after veto. * Standoff Speed - Standoff variant with goal points for Rocket Race. REQUIRED. Part of the Heroic Map Pack. * Rat's Nest Speed - Rat's Nest variant with goal points for Rocket Race. REQUIRED. Part of the Heroic Map Pack. * Avalanche Speed - Avalanche variant with goal points for Rocket Race. Not Required. Part of the Legendary Map Pack. * Foundry (Default) - Not required. Part of the Heroic Map Pack. * Standoff (Default) - Not required. Part of the Heroic Map Pack. * Blackout (Default) - Not required. Part of the Legendary Map Pack. * Ghost Town (Default) - Not required. Part of the Legendary Map Pack. ________________________________________________________________________ Social Big Team Max Party Size: 16 Total # Of Players: 16 Gametypes * Team Slayer (33.1%) - First team to 100 kills wins. Battle Rifle starts with Assault Rifle secondary weapons. 15 minute match time. * Multi-Flag CTF (20.3%) - Both teams battle to capture each other's flags. First team to three flags wins. Battle Rifle starts with Assault Rifle secondary wepaons. 20 minute match time. * One Bomb (12.2%, Skipped after veto) - Round-based Assault where teams alternate attempting to detonate a bomb and defending the base. Battle Rifle starts with Assault Rifle secondary weapons. The team with the most detonations after four rounds wins. Four minute round time limit. * Neutral Bomb Assault (8%) - Players vie over a single bomb, attempting to detonate the bomb in the opposing team's base. First team to three detonations wins. Battle Rifle starts with Assault Rifle secondary weapons. 20 minute match time. * VIP (2.8%, Skipped after veto) - One player on each team is designated "VIP." Score points by killing the opposing team's VIP. First team to 10 points wins. 15 minute match limit. * Territories (9.5%) - Teams take turns defending and claiming territories. The team with the most territories claimed after two rounds wins. Battle Rifle starts with Assault Rifle secondary weapons. Five minute rounds. * Big Splockets (3.4%, Skipped after veto) - First team to 100 kills wins. Spartan Lasers starts with Rocket Launcher secondary weapons. 15 minute match time. * Land Grab (2.7%, Skipped after veto) - Both teams must attempt to take as many territories they can. The team with the most territories captured after three rounds wins. Territories are locked upon capture and cannot be captured by the opposite team (locks reset at the end of each round). 30 uncontested seconds within a territory to capture. Battle Rifle starts with Assault Rifle secondary weapons. Three minute round time limit. * 2 Flag Heavy (8.1%) - Multi Flag CTF with heavy vehicles and weapons. First team to three captures wins. Battle Rifle starts. Map traits: All vehicles on. 20 minute match time. Maps * Last Resort - Skipped after veto. * Valhalla (Default) - Skipped after veto. * Sandtrap (Default) - Skipped after veto. * Sandtrap Heavy (Sandtrap) - Variant of Sandtrap with liberal use of heavy weapons and vehicles. * SAND TARP (Sandtrap) - Variant of Sandtrap with Elephants removed and team spawns switched. * Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack. * Standoff (Default) - REQUIRED. Part of the Heroic Map Pack. * Standoff Heavy (Standoff) - Variant of Standoff with liberal use of heavy weapons and vehicles * Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack. * Avalanche Heavy (Avalanche) - Variant of Avalanche with liberal use of heavy weapons and vehicles. ________________________________________________________________ NOTE: This playlist is ONLY for the people who have acquired the Mythic Map Pack. For more information on the MMP, click here. Team Mythic Max Party Size: 8 Total # Of Players: 8 Gametypes * Team Slayer (23.7%) - First team to 50 kills wins. 12 minute match time limit. * Team Slayer BRs (26.9%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit. * Team SWAT (19%) - Score points by killing players on the opposing team. First team to 50 points wins. Players start with Battle Rifles and Magnums. Player traits: 150% damage resistance, 0x shield multiplier, infinite ammo, motion tracker disabled, no spawning grenades. 12 minute match time limit. * Multi Flag BRs (12.8%) - Both teams battle to capture each other's flags. First team to three flags wins. Battle Rifle starts with Assault Rifle secondary wepaons. 20 minute match time. * Neutral Assault (12.8%) - Teams vie over a single bomb, scoring points by detonating the bomb in the opposing team's base. 15 minute match time limit. * Grifball (4.8%) - Teams vie over a bomb, attempting to plant and detonate the bomb on the other team's arm point. Players spawn with Gravity Hammers and Energy Swords. Player traits: No grenades, infinite ammo, 200% damage and no shields. Ball carrier traits: Orange forced color, 2x shields and 150% movement speed. Assault bomb arms instantly, and one successful detonation ends the round. Team with the highest score after five rounds wins. Three minutes per round. Maps * Assembly (Default) - REQUIRED. Part of the Mythic Map Pack * Assembly SWAT (Assembly) - Assembly tuned for SWAT gametypes * Orbital (Default) - REQUIRED. Part of the Mythic Map Pack * SWArbital (Orbital) - Orbital tuned for SWAT gametypes * Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack * Grifbox (Sandbox) - Sandbox crypt variant set up for Grifball * Tundra SWAT (Sandbox)- Sandbox crypt variant re-purposed for SWAT gametypes. Made by TTL L askan ________________________________________________________________ NOTE: I will update this playlist for every new weekend that comes up. Double Exp. Weekend Playlist 3 ball Max Party Size: 12 Total # Of Players: 12 Gametypes * 3 Ball (43.1%) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. 12 minute match time. * 3 Ball Hardcore (27.7%) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. Players spawn with Battle Rifles. 12 minute match time. * 3 Ball Rockets (15.4%, Skipped after veto) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. Players spawn with Rocket Launchers.12 minute match time. * 3 Ball Fiesta (13.8%) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. Players spawn with random primary and secondary weapons. 12 minute match time. Maps * Construct (Default) * Guardian (Default) * Isolation (Default) * Snowbound (Default) * The Pit (Default) * Foundry (Default) - REQUIRED. Part of the Heroic Map Pack. * Standoff (Default) - REQUIRED. Part of the Heroic Map Pack. * Blackout (Default) - REQUIRED. Part of the Heroic Map Pack. * Ghost Town (Default) - REQUIRED. Part of the Heroic Map Pack. ________________________________________________________________ NOTE: If you want to check out more information about Grifball, click here. Grifball Max Party Size: 8 Total # Of Players: 8 Gametypes * Grifball (100%) - Grifball is an extremely fast paced sport game type that's played on an open court between two teams of four players. Each team has a goal and each player carries a gravity hammer and an energy sword. In the center of the arena is a single ball that can be picked up by anyone on the field. Each match consists of 5 rounds, 3 round time limit, and with each round ending when someone slams the ball into their opponent's goal. The team with the most goals wins. Maps * GBWL09 (Foundry) - Grifball Winter League 2009 Official Map. REQUIRED. Part of the Heroic Map Pack. ________________________________________________________________ Team Flag Max Party Size: 10 Total # Of Players: 10 Gametypes * Multi Flag CTF (34.1%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 20 minute match time. * 1 Flag CTF (42.9%) - Teams take turns defending or attempting to capture the flag. Team with the most captures after 4 rounds wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 4 minute round time limit. * 2 Flag Heavy (23.1%) - Teams score points by capturing the other team's flag. First team to 3 points wins. Players spawn with Battle Rifles. 20 minute match time limit. Maps * High Ground (Default) * Isolation (Default) * Last Resort (Default) * Narrows (Default) * The Pit (Default) * Valhalla (Default) * Valhalla Heavy (Valhalla) - Valhalla variant with liberal use of heavy vehicles and weapons. * Standoff (Default) - REQUIRED. Part of the Heroic Map Pack. * Standoff Heavy (Standoff) - Standoff variant with liberal use of heavy vehicles and weapons. * Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack. * Avalanche Heavy (Avalanche) - Avalanche variant with liberal use of heavy vehicles and weapons. * Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack. ________________________________________________________________ Rocket Race Max Party Size: 8 Total # Of Players: 8 Gametypes * Rocket Race (100%) - A variant of VIP. Teams of 2 race to reach destination points. First team to 10 points wins. Player traits: Invincible. Rocket Launcher primary spawns with no secondary weapons. No Friendly Fire. Map Traits: No weapons or grenades on map, mongooses only. 10 minute match time limit. Maps * Isolation Speed (Isolation) - Isolation variant designed for Rocket Race. Skipped after Veto. * Valhalla Speed (Valhalla) - Valhalla variant designed for Rocket Race. * Sandtrap Speed (Sandtrap) - Sandtrap variant designed for Rocket Race. * Rat's Nest Speed (Rat's Nest) - Rat's Nest variant designed for Rocket Race. Part of the Heroic Map Pack (REQUIRED). * Standoff Speed (Standoff) - Standoff variant designed for Rocket Race. Part of the Heroic Map Pack (REQUIRED). * Avalanche Speed (Avalanche) - Avalanche variant designed for Rocket Race. Part of the Legendary Map Pack. ------------------------------------------------------------------------- And if you don't believe that those gametypes & maps are correct, see for yourself. I will, as a matter of fact, update this thread when necessary meaning, when some *new* playlist comes out I shall add it into my thread. Now, I know it may take awhile to finally get all the Maps and Gametypes for them so relax, and be patient. I will [UPDATE] you with new information if I get a new map or gametype or maybe better yet, a playlist. I still need to update this as it is... but, I WILL check up on this thread EVERY DAY! And please, their is no need to boost or bump up this thread. It is here to help people, not to get this on the top of the list (if you still want to, go right ahead just please don't 'double-bump'). So their you have it. I hope this helps you boys & girls in your long-lost journey of finding all of the gametypes/maps you need or want, as it has helped me in an "organized" fashion of putting together this "long-lost" journey ahead of me. Have fun!
Note: This is for the "Custom Halo: 2" content ONLY. Post whatever Halo: 2 content you would like, whether it be Maps or Gametypes. It all goes here. Halo 2: Custom Content Gametypes Maps ______________________________________________________________________ For every map or gametype(s) you fellows post, I will put them here. It can either be Maps or Gametypes. Just post the Link of them in this thread (in a post) and I will put them in here. Thank you!
I had already had it saved onto a Floppy Disk, so it didn't take much time. Maybe about only a good 10-15 minutes (double-check).
It took him way too long...>:[ Srsly, tho this is epic. Especially if you need someone who knows exactly what percent chances there are of playing Team Snipers on The Pit in Social Slayer *cough*.
Sweet, I'll be grabbin the swat gamtypes..but just out of curiosity, when did Team BRs in Team Slayer playlist become waited so low. I though it used t be like 40/40/10/10 (Ar, Br, Sniper, Shottysnipers)?
There are significant changes between the disc Guardian and the matchmaking Guardian, the maulers locations, for example. As well as certain locations which are made inaccesable :S I know bad spelling.
Just so you know guys, I will be updating this in the next week or so. Some things must come out, so new ones come in (playlist wise).
Awesome job putting this all together. Did you actually play and save these under recent games, or we just assuming you made all the changes? For instance, Guardian has more changes than just the flare, maulers were removed too...
Like I said guys, I'm gonna be updating this in the next couple of weeks. So please bare with what I got so far. And the Guardian you guys keep conversing about, is the actual Guardian in MM as we speak (removed flare/mauler etc.). Updated -- Linked HC Snowbound in their. I'm still working on getting more "detailed" information on the HC maps and the Team Snipers playlist.
Updated -- Removed Team Snipers & Shotty Snipers from both of the following playlists; Team Slayer & Social Slayer.
Thanks for making this! Now I can finally download SAND TARP and Haunted Manor. Even if most of this is off bungie.net, the links are extremely helpful.
Update -- Added "Team Snipers" Playlist w/ Maps. It still needs to be updated so stay tuned. Also made it "easier to read" whether or not playlists need a required map or not. EDIT: Once Team Snipers is done, I will be focusing on getting all the "Double Exp. Weekend" playlists. So keep on checkin' in!
Question about Doubles... can you get any gametype available in Doubles on any map? I've never played slayer or snipers on Ghost Town, but I've always wondered if it ever comes up.
I'm sure you do get to play any gametype on any map. It's just some maps don't pop up as much as others. But I have already played Slayer on Ghost Town. I don't see why you can't play Snipers on Ghost Town seeming that it's only four players playing on a twelve player map. Maybe if you keep trying, you just might get it sometime. It just takes awhile for some maps to pop up for certain gametypes I assume.
I've gotten Snipers on Snipetown (Ghost Town) lots of times. But I'm a Team Snipers addict like that.