Master Mayhem 2 Please read up to the line before the map description: Note: This is the thrid map that I have ever forged. Don't believe me? Check the date on bungie.net on the file share. I only posted this map because of how fun it is, and I wanted to see if people liked the concept. This is a sequel map, and the first one was never posted to forgehub because of it's many flaws. Also, this is the first map I made after I learned how to interlock. So it's not my best contructed map, but it plays really well. I'm going to explain the map in depth so you understand the mechanics of the map and to teach others who play. In order to make my points more clear, I took some of the pictures in forge intentially so you know how the people spawn in each room. It helps to know how everything spawns in this map, especially in the 1 vs 1 vs 1 vs 1 rooms. Trust me. _______________________________________________________________ The Concept Description: Master Mayhem is pretty much a free-for-all tournament map where more people in the game makes gameplay better and better. It works like this: - Every player starts the round with 1 life. So if you die, you're eliminated. - All players start out with an Energy Sword and no grenades. - You will spawn at one of the sixteen starting points on the map at random. Players who join in mid-game have their own starting points. - You fight whoever you spawn next to. You wait 30 seconds before moving on to each new room to face a new opponent. - There is a 1st round, 2nd Round, Semifinal round, and Final Round. - The last man standing wins the game. - There are 3 rounds, 5 minutes each (I mean in the game varient) Weapon Set: - 1 Shotgun That's it. ______________________________________________________________ The Map Note: Everything in this font is the name of the room givin by my friends who have played on this map over and over again, and I call those rooms by those names too. Now let me show you the rooms. 1st Round, 1 vs. 1 rooms: Basic Room (There are two of them against the back wall of Foundry) - You fight the other person, and after 30 seconds a dumpster spawns to help you advance. Hop onto the dumpster and take the teleporter. Caged In (Two of these rooms as well) - Both players here spawn in Open Double Boxes. After 30 seconds a Turret spawns right outside of the fence wall inside the Open Single Box. (You can see the Single Box in the picture.) Get on it to fight in the next round. 1st Round, 1 vs 1 vs 1 vs 1 Rooms: I made the back halls of foundry four man free-for-all rooms. Instead of the usual 30 seconds, you have to wait 60 seconds to get out of this room. On the other side of the shield door, fusion coils drop and blow up the grav lift holding you inside. You go straight to the semi-finals from it. First Room pics Second Room pics 2nd Round Rooms: The Jousting Hall - It's just a big long hallway, best sword fights in the map are usually here. After 30 seconds a grav lift spawns mid-way in the room. Use it to go through the teleporter and into the Fence Box overhead. Still Caged In - After getting out of the Caged In rooms by hoping onto the turrets, you fight a new opponent in another caged in room. A grav lift spawns in this room too, pretty much the same thing as the Jousting Hall. Semi-final rooms: They're identical and on opposite sides of Foundry. The winners of the the 4 man free-for-alls move here automatically. - Whoever wins here goes up a staircase and into the teleporter for the final room. The Final Room Tournament's Maze - The final room is just one big maze. It was designed so that people could keep joining into the game, and piling up into the maze. It makes gameplay a bit fairer. Once you're here you're staying here. - Now I won't reveal the maze to you, that would spoil things. However, I will tell you that there is a shotgun in the middle on the maze. Grab it to gain a bit of an unfair advantage (hehehe). And that's all. ________________________________________________________________ Download Links The gametype must be used with the map: The Battle Map link: Master Mayhem 2 And please, COMMENT ABOUT THE GAMEPLAY. I want to know what you guys really think of the map, even if its only based of the images. I plan on making another tournament map, but this was my last attempt from long ago, so I need to know if it plays well.
I explained this already, read the post more carefully next time. I think I'll elaborate more on that point in the post.
This map seems to have no concept but i do realize that you tried to forge this and i thank you for that, but it seems to have no geomerging or interlocking maybe it could be better with some of that i don't know that's just my point of view.
this map could have been better. i world suggest some interlocking on this. it makes the mp smoother if you didnt know. also, wut is the weapon set on this. try to include that in your post. i did notice that with the gametype, u got start off weapons. i am also a little confused on the idea of this map. what excaty are u doing in this game
Nobody reads the post? All of these questions asked are answered in the beginning of the post and gamplay descriptions are at the beginning of the map description. Edit: Check out the sections near this text formatting.
I like this, its a very creative idea.For the spawns,I don't know,hopefully they play out good.The only thing i would say is to interlock those double boxes just to make it a little smoother.I've never seen a map like this so i give you props
I saw some of the people complaining about that but I don't get how you could be that much of a douche not to realize the point behind those pictures. This looks like a very fun game/map because I've played something along these lines but with BRs; yet you're not going to get a download from me. I think that you could have gone back and fixed it to make it look better. Its not that hard believe me. Keep the ideas coming and next time make it more playable.
Alright, thanks guys. I know what to aim for when I forge the third map in this map series. With my current skills at forging, my work will be much better.
Ah, I assume this is the one you were talking about in my thread? I'm checking it out, curious how you went about it.
the only part i would recommend interlocking is the jousting hallway because bumps really get annoying when you hit them