Guild

Discussion in 'Halo 3 Competitive Maps' started by madz333, Nov 22, 2008.

  1. madz333

    madz333 Ancient
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    EDIT:I have now finished a v1.1 on this map! I fixed all the problems that you members told me in the posts, and i mad the map compatible with CTF, KOTH, and Oddball. The map is now unbreakable (you can't jump out) and I fixed the Interlocking on Base A's arch. Sorry, i don't have any pictures of the new and improved version.



    Guild is a medium to large size, half of foundry map. There are many vertical double boxes for protection and two distinguishable bases. Each base was created to be open in most spots and closed in very few to eliminate camping. Which would be very hard because there a few power weapons.

    Weapon List:
    Sniper Rifle x2
    Mauler x1
    And LOTS of BR's​

    There is a plasma 'nade above every double box and no equipment.

    Now for the pictures​
    Overview of Base B. Sniper Rifle on top of arch
    [​IMG]
    Left side of Base B (and the mauler spawn)
    [​IMG]
    Right side of Base B
    [​IMG]
    Overview of Base A
    [​IMG]
    Overview of the Middle
    [​IMG]
    Another picture of the middle (view is as if you are standing at Base A)
    [​IMG]
    The Sniper Spawn
    [​IMG]
    Under Base A's Arch
    [​IMG]

    ODST Says, "Download Right Now or I'll stop making Halo 3: Recon!"
    [​IMG]

    Download Guild v1.1 Here
     
    #1 madz333, Nov 22, 2008
    Last edited: Nov 24, 2008
  2. Darkkaiden

    Darkkaiden Ancient
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    Wow! That is big...You don't have to worry about people saying "it's too open". Anyways, there is a lot of interlocking. If it's team based, then I think there should be more than one sniper. This looks really good. 5/5
     
  3. sourdauer

    sourdauer Ancient
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    this looks like one of those classic "hectic" maps with constant action and tight turns, ill definitely dl. i (and im sure some other people) would really enjoy an overall layout pic, because this map looks so dense, its hard to tell the overall shape.
     
  4. madz333

    madz333 Ancient
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    Hey, i forgot to mention it, but there is another sniper on the Base B arch. Thanks for commenting.
     
  5. mastersync23

    mastersync23 Ancient
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    Wow, this looks pretty darn good. Great job. Very cool layout, and nice aesthetics to match. This deserves a 9/10. Very good map. And this is your first map post. Welcome to Forgehub!
     
  6. Tristan28

    Tristan28 Ancient
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    The only problem I can see is in the top of the picture below behind the "A" sing, there is some really bad geomerging and merging. I have the red rings or I would download this map and come up with more for you. I like the map off of pics right now though.

    [​IMG]
     
  7. SVV33T SAUC3

    SVV33T SAUC3 Ancient
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    Wow this is great but Tristan28 is right about the thing behind the a sign.
    Fix it in V2.
    The layout looks like it would be a snipers paradise. Still, the interlocking is a little sloppy but not THAT sloppy. Tis has plenty of cover in the places were cover is needed the most. It almost looks like it could be a forest of jungle from the pillars acting as trees.
    Good job. 4/5
     
  8. Lunatic Lawyer

    Lunatic Lawyer Ancient
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    You can jump right out of the map by both snipers.
     
  9. DeadLock25

    DeadLock25 Ancient
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    Nice looking map man, the layout is sweet and i see some things that can be imoroved but it looks pretty cool. 5/5 and u got my download.
     
  10. madz333

    madz333 Ancient
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    Does anyone want to test this map with me. I feel that it needs more testing. Send me a friend request to D4VY JON3S (the o is not a zero it is an o). Thank you.
     

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