Temple Ground

Discussion in 'Halo 3 Competitive Maps' started by darkducky15, Nov 21, 2008.

  1. darkducky15

    darkducky15 Ancient
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    V2 IN PROGRESS, ANY THOUGHTS WILL BE USED

    UPDATES:
    INTERLOCKING
    Removing The maulers.
    Changing the 'base' layout'

    Please understand that i can interlock but i have not used much because i had already made half of it when i thought of it, yes there is some. Be remeber it plays well.

    BackStory:
    Far apon the highest part of Voi, a temple was found, soon intense fighting began and all hope of restoring this once beatiful temple was destroyed.

    Weapon List:
    4 Assult Rifles
    4 Battle Rifles
    1 Sniper Rifle
    2 Spikers
    2 magnums
    2 Plasma Rifles
    2 Needlers
    1 Sword
    2 Carbines
    2 Maulers
    4 2 Mongeese
    10 Frag Grenades
    4x Plasma Grenades

    WHITE=Being Removed
    ORANGE=Being Changed

    [ YES ] __Floating Objects
    [ YES ] __Instant Respawn
    [ YES] __Immovable Objects
    [ ___ ] __Timed Map Events
    [ ___ ] __Effective Spawn Placement
    [ ___ ] __Gravity Lift Techniques
    [ ___ ] __Objects Placed in Water
    [ ___ ] __Used Symmetry Option
    [ YES ] __Interlocking Objects
    [ ____] __Objects Merged with Map Geometry
    [ ___ ] __Unlimited Budget Glitch


    Pictures

    [​IMG]

    This is under the main stucture, i have interlocked two stairs and used floatig techinques, there are two magnums aswell as two Window Panels.
    There used to be two shield doors either side of the sword but i removed them due to camping. Also directly under the sword is where an Oddball spawns.

    [​IMG]

    This is from the 'sides' of the Temple. There is a Needler and three ways to get out (Not glitching) This is the same as the other side.

    [​IMG]

    These are the corners, there is a mongoose, a Battle rifle and two ways to get out, you can see the way to get under the temple and a way to get to the side. There are four of these, one on each side.

    [​IMG]

    This is the middle, as you can see there is a sniper in the middle, also there are four fusion coils, four start but there has to be ATLEAST 2 at one time. But there can be more if left long enough. Also the Oddball spawns directly below the sniper, also directly above the top of the other one.

    Recommened Playlists:

    Slayer, Team Slayer ( Any Slayer )

    Oddball ( Any exept Rocketball )

    Please download :)

    www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=58790313 , there that is the download link.
     
    #1 darkducky15, Nov 21, 2008
    Last edited: Nov 24, 2008
  2. Paradox pwns

    Paradox pwns Ancient
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  3. darkducky15

    darkducky15 Ancient
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    maps dont have to interlock or geo-merge to be good, it may not look good but i certainly PLAYS WELL! and i know how to interlock and geomerge im not stupid
     
  4. Paradox pwns

    Paradox pwns Ancient
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    I never said you were stupid lol. All iwas saying is most people on Forgehub will like a map alot better if it has interlocking and geo-merging. Sorry if i seem abit to rough on ya. I'm just trying to give you a few tips. ^.^
     
  5. mikeblair333

    mikeblair333 Ancient
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    Alright, this map has a few strong points, but they are overlooked due to the lack of neatness. Let me explain:
    Most walls I see in this are not aligned or fused in the slightest. There are many areas that could use a good overhaul to remove the holes in the walls that stray grenades and bullets could fit through. The boxes marking the walls definitely need to be fused, as so far, and there is no way I can say this lightly, it looks like crap. This map is full of potential, but laziness and carelessness toward absolute standards to forge maps (such as fusion) are thrown aside.
     
  6. Camel Carcass

    Camel Carcass Ancient
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    4 stars?

    It looks alright, a pretty simple map with competition for the centre, and i like this, it works great with the right gametypes and a couple of freinds, but the weapon layout and general aesthetics don't seem enough to convince me to rate the map any higher than a four, i mean, it's pretty basic.. i'd consider changing the map's layout considerably too.. it's not really enough to provide any particularly amazing gameplay.
    s' got four stars, and i look forward to seeing the version 2. Good luck!
     
  7. extreme 96

    extreme 96 Ancient
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    I reccomend you merge the weapon holders in something so you cant see them, so it looks nicer. Also dont take pictures in forgemode because then you can see respawn points and the little teardrop thingys.
     
  8. sexy dude

    sexy dude Ancient
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    it is quite sloppy, and the pictures do not show of the map. I would make it neater and get better pictures
     
  9. darkducky15

    darkducky15 Ancient
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    ,the frging 101 section is up,
     

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