Vagabond Preview... This is my newest map, It's called Vagabond. There are two versions. Competitive, and MLG/Swat. Im about half way done with it, and am very very proud of it. Every box that touches the floor has been merged. Every item that touches the wall has been merged. Every object touching has been interlocked. Forging, just evolved... We see the geomerged bridges towards the front, bridges connecting curved structures, merges boxes for steps, A silver box in the merged box (bottom left) * Remember from Paragon? * And fence walls above the bridges to cancel out escaping. We see better angle of geomerged bridges, the bridge to the far right corner has been merged into the wall to hide the silver parts, and interlocked to the merged box perfectly. Walls interlocked into te boxes to support cover, and a sign to help with cover and location. Notice the door way inbetween the walls to allow circulation between tunnel. * You can get through by jumping out, and jumping in from the box to the bottom right. The sign is interlocked on top and bottom, so no stickage. Here is the side opposite of the hallway. This is another hall with walls interlocked and merged. in the back of the hall are merged/locked fence boxes providing aesthetics and cool looking barrier. The stairs are merged just to the right height. The walls to the right are alligned just right, and there is a area behind them to play and kill. ;] at the top of those walls are grenade holes if someone thinks they can camp.( open windows tht you can throw grenades through) The top is all level. That area is connected to the other [unfinished] area with a arch bridge of walls. Like I said its only about half way done. Theres more to it, and it'll be set up for all gametypes. both versions. Some things may differ because i changed them, or because the version can not have things like barrels... (MLG) but its going to blow your socks off, if your wearing them... which you prob are. idk. Comment on this bad boy....
wow! that is all I can say. This map is turning out great. The geometry is looking great and the interlocking and geomerging is at its finest. I can't wait to see how this map turns out. Looks great! Nice job PJ!
Wow i dont even see the finished product and im thinking "feature" This looks very nice so far keep it up
like i said im gunna have to change some things in it, but nothing seen on the pics... also i need help with spawns... lol *when im done...*
Looks good. Just people have done the whole geo/interlock everything method before. But let me say this, if you interlock things that are not needed to be interlocked you will have more lag then needed. Now lets just see if it brings quality playability.
wtf? hah jerk.... Ok ya i know bout lag and stuff, but i really want it to balance out AND look good, and i think its ok.. i changed the fence walls above th brideg to a new level, now there should be no escaping there! also i changed on pillar, so there are two of them like in the pic, then the one tht got cut off the pic, has been made into a really tall pillar